Survival Log Database中文

Abilities 57

Abilities are learned at the end of a loop with Planning Points (PP) and carry into the next run. Each level costs its own points.

Where Planning Points come from

Earned by completing wishes and special events.

On death or at an ending, extra points are granted based on survival points earned this round, record-breaking days, and special story events.

Learn abilities when you return to before the disaster. Turning the journal back a few days after death also costs Planning Points.

The tally at the end of a round

Survival Tactics
Survival points earned this round, converted at 100%.
Crises
Event rewards from earlier that had not been credited yet.
New Records
Days survived beyond your previous best, +25 per day.
Event Rewards
Points earned from events and wishes this round, credited as soon as you got them.
Lingering Bonds
Someone you lost this round leaves points behind, based on how close you were. (0.5 point per point of affinity, rounded down)
Carried Over
Planning Points left unspent last round and carried into this one.
Rewind Cost
Points spent this round turning the journal back a few days after dying.

Moments that pay Planning Points 66

Safe Zone Report: Evacuation CanceledSafe Zone Report: Evacuation Canceled+15
The Promise Across the PathThe Promise Across the Path+15
The Zombie Horde DispersesThe Zombie Horde Disperses+15
Zombie Horde - EndZombie Horde - End+15
Zombie Horde RetreatsZombie Horde Retreats+15
Zombie Horde SubsidesZombie Horde Subsides+15
A Tide of GreenA Tide of Green+10
A Way Out EmergesA Way Out Emerges+10
All Fallen BackAll Fallen Back+10
Epidemic SubsidesEpidemic Subsides+10
Hospital: A Faint Cry for HelpHospital: A Faint Cry for Help+10
Hospital: Give him the suppliesHospital: Give him the supplies+10
I want to see the ocean.I want to see the ocean.+10
Marks on the WindowsillMarks on the Windowsill+10
Signal From Outside · The Horde Moves NorthSignal From Outside · The Horde Moves North+10

Everyone 46

Early Riser

Early Riser

51 PP for all levels5 levels

+1 hour / +2 hours / +3 hours / +4 hours / +7 hours

  1. Lv15Gives you 1 hour of extra time before the disaster hits.
  2. Lv28Gives you 2 hours of extra time before the disaster hits.
  3. Lv310Gives you 3 hours of extra time before the disaster hits.
  4. Lv413Gives you 4 hours of extra time before the disaster hits.
  5. Lv515Gives you 7 hours of extra time before the disaster hits.
Savings Account

Savings Account

51 PP for all levels5 levels

  1. Lv15Start with an extra $100 before the disaster hits.
  2. Lv28Start with an extra $200 before the disaster hits.
  3. Lv310Start with an extra $300 before the disaster hits.
  4. Lv413Start with an extra $400 before the disaster hits.
  5. Lv515Start with an extra $600 before the disaster hits.
Encumbrance

Encumbrance

76 PP for all levels5 levels

  1. Lv110Carry 0.5kg more weight.
  2. Lv213Carry 1kg more weight.
  3. Lv315Carry 1.5kg more weight.
  4. Lv418Carry 2kg more weight.
  5. Lv520Carry 3kg more weight.
Clearance

Clearance

76 PP for all levels5 levels

  1. Lv110Get a 10% discount when purchasing supplies with a shelf life of less than 5 days.
  2. Lv213Get a 15% discount when purchasing supplies with a shelf life of less than 5 days.
  3. Lv315Get a 20% discount when purchasing supplies with a shelf life of less than 5 days.
  4. Lv418Get a 25% discount when purchasing supplies with a shelf life of less than 5 days.
  5. Lv520Get a 30% discount when purchasing supplies with a shelf life of less than 5 days.
Bulk Bargains

Bulk Bargains

76 PP for all levels5 levels

  1. Lv110Get a 5% discount when purchasing 6 items or more.
  2. Lv213Get a 10% discount when purchasing 6 items or more.
  3. Lv315Get a 15% discount when purchasing 6 items or more.
  4. Lv418Get a 20% discount when purchasing 6 items or more.
  5. Lv520Get a 25% discount when purchasing 6 items or more.
Hoarding Habit

Hoarding Habit

76 PP for all levels5 levels

2 items / 3 items / 4 items / 5 items / 8 items

  1. Lv1102 random food items will be left in the cabinets of your residence.
  2. Lv2133 random food items will be left in the cabinets of your residence.
  3. Lv3154 random food items will be left in the cabinets of your residence.
  4. Lv4185 random food items will be left in the cabinets of your residence.
  5. Lv5208 random food items will be left in the cabinets of your residence.
Resourceful Management

Resourceful Management

45 PP for all levels3 levels

  1. Lv110Loan limit increased to 800 (from 500); the more you borrow, the more likely you are to attract unwanted attention.
  2. Lv215Loan limit increased to 1,200 (from 500); the more you borrow, the more likely you are to attract unwanted attention.
  3. Lv320Loan limit increased to 1,800 (from 500); the more you borrow, the more likely you are to attract unwanted attention.
Interior Decorator

Interior Decorator

45 PP for all levels3 levels

  1. Lv110Enjoy a 5% discount when purchasing Furniture.
  2. Lv215Enjoy a 10% discount when purchasing Furniture.
  3. Lv320Enjoy a 15% discount when purchasing Furniture.
Light Sleeper

Light Sleeper

51 PP for all levels5 levels

  1. Lv15Increases Stamina recovery while sleeping by 10%.
  2. Lv28Increases Stamina recovery while sleeping by 20%.
  3. Lv310Increases Stamina recovery while sleeping by 30%.
  4. Lv413Increases Stamina recovery while sleeping by 40%.
  5. Lv515Increases Stamina recovery while sleeping by 50%.
Medical Master

Medical Master

76 PP for all levels5 levels

  1. Lv110Increases healing item efficiency by 10%, allowing you to treat more severe illnesses.
  2. Lv213Increases healing item efficiency by 20%, allowing you to treat more severe illnesses.
  3. Lv315Increases healing item efficiency by 30%, allowing you to treat more severe illnesses.
  4. Lv418Increases healing item efficiency by 40%, allowing you to treat more severe illnesses.
  5. Lv520Increases healing item efficiency by 50%, allowing you to treat more severe illnesses.
Strong-Willed

Strong-Willed

76 PP for all levels5 levels

  1. Lv110Natural Morale decay reduced by 10%
  2. Lv213Natural Morale decay reduced by 20%
  3. Lv315Natural Morale decay reduced by 30%
  4. Lv418Natural Morale decay reduced by 40%
  5. Lv520Natural Morale decay reduced by 45%
Quick Fortification

Quick Fortification

76 PP for all levels5 levels

Fix windows and doors more efficiently

  1. Lv110Fix windows and doors more efficiently.
  2. Lv213Fix windows and doors more efficiently.
  3. Lv315Fix windows and doors more efficiently.
  4. Lv418Fix windows and doors more efficiently.
  5. Lv520Fix windows and doors more efficiently.
Gratitude

Gratitude

76 PP for all levels5 levels

+2 hours / +4 hours / +6 hours / +9 hours / +12 hours

  1. Lv110Increases the duration of the status gained after fulfilling a wish by 2 hours.
  2. Lv213Increases the duration of the status gained after fulfilling a wish by 4 hours.
  3. Lv315Increases the duration of the status gained after fulfilling a wish by 6 hours.
  4. Lv418Increases the duration of the status gained after fulfilling a wish by 9 hours.
  5. Lv520Increases the duration of the status gained after fulfilling a wish by 12 hours.
Unfussy

Unfussy

76 PP for all levels5 levels

-1 hour / -2 hours / -3 hours / -4 hours / -5 hours

  1. Lv110Reduces Appetite Loss duration by 1 hour.
  2. Lv213Reduces Appetite Loss duration by 2 hours.
  3. Lv315Reduces Appetite Loss duration by 3 hours.
  4. Lv418Reduces Appetite Loss duration by 4 hours.
  5. Lv520Reduces Appetite Loss duration by 5 hours.
Mental Toughness

Mental Toughness

76 PP for all levels5 levels

40 / 50 / 60 / 70 / 80

  1. Lv110Increases Morale by 40 and grants Tranquility, reducing Morale decay. One-time use.Tranquility I
  2. Lv213Increases Morale by 50 and grants Tranquility, reducing Morale decay. One-time use.Tranquility II
  3. Lv315Increases Morale by 60 and grants Tranquility, reducing Morale decay. One-time use.Tranquility III
  4. Lv418Increases Morale by 70 and grants Tranquility, reducing Morale decay. One-time use.Tranquility IV
  5. Lv520Increases Morale by 80 and grants Tranquility, reducing Morale decay. One-time use.Tranquility V
Energy Saver

Energy Saver

45 PP for all levels3 levels

  1. Lv110Total power consumption of electrical devices reduced by 10%.
  2. Lv215Total power consumption of electrical devices reduced by 15%.
  3. Lv320Total power consumption of electrical devices reduced by 20%.
Bargaining

Bargaining

45 PP for all levels3 levels

  1. Lv110When trading with strangers, item valuations for your goods increase by 10%, making trades more likely to succeed.
  2. Lv215When trading with strangers, item valuations for your goods increase by 20%, making trades more likely to succeed.
  3. Lv320When trading with strangers, item valuations for your goods increase by 30%, making trades more likely to succeed.
Deep Freeze

Deep Freeze

45 PP for all levels3 levels

  1. Lv110Food spoilage rate in Refrigerator reduced by an additional 15%.
  2. Lv215Food spoilage rate in Refrigerator reduced by an additional 30%.
  3. Lv320Food spoilage rate in Refrigerator reduced by an additional 45%.
Mold Master

Mold Master

45 PP for all levels3 levels

  1. Lv110Quality penalty when cooking with spoiled ingredients reduced by 30%.
  2. Lv215Quality penalty when cooking with spoiled ingredients reduced by 60%.
  3. Lv320Quality penalty when cooking with spoiled ingredients reduced by 100%.
Long Harvest

Long Harvest

45 PP for all levels3 levels

  1. Lv110Harvest window after crop maturity extended by 30% (late harvests won't rot).
  2. Lv215Harvest window after crop maturity extended by 60% (late harvests won't rot).
  3. Lv320Harvest window after crop maturity extended by 100% (late harvests won't rot).
Sorting Protocol

Sorting Protocol

20 PPOnly some game modes

HK-1

  1. Lv120Start with an HK-1 sorting robot and its full set of blueprints.
Agronomy Protocol

Agronomy Protocol

20 PPOnly some game modes

GR-3

  1. Lv120Start with a GR-3 farming robot and its full set of blueprints.
Maintenance Protocol

Maintenance Protocol

23 PPOnly some game modes

FX-5

  1. Lv123Start with an FX-5 repair robot and its full set of blueprints.
Community

Community

25 PPOnly some game modes

Doubled

  1. Lv125Daily camp rewards are doubled while 4 or more camps you have helped remain.
Supply Line

Supply Line

18 PPOnly some game modes

+1 item per day

  1. Lv118Stable camps restock 1 more item each day.
Emergency Channel

Emergency Channel

39 PP for all levels3 levelsOnly some game modes

11 / 10 / 9 days

  1. Lv18Active aid request cooldown reduced to 11 days.
  2. Lv213Active aid request cooldown reduced to 10 days.
  3. Lv318Active aid request cooldown reduced to 9 days.
Remote Dispatch

Remote Dispatch

18 PPOnly some game modes

More zombies

  1. Lv118Reinforcements called in by an active aid request draw away more zombies.
Mutual Aid

Mutual Aid

25 PPOnly some game modes

Cap 4 points

  1. Lv125Daily camp reward cap raised to 4 points.
Escort Plan

Escort Plan

15 PPOnly some game modes

20 points

  1. Lv115One-time Survival Points from a successful camp evacuation raised to 20.
Shared Risk

Shared Risk

20 PPOnly some game modes

-25%

  1. Lv120Zombie swarms drawn in by a defense pledge are 25% smaller.
Buffer Zone

Buffer Zone

15 PPOnly some game modes

-50%

  1. Lv115Zombie health in hordes is halved during the first 10 days.
Trapcraft

Trapcraft

15 PPOnly some game modes

-30%

  1. Lv115Durability consumed per trap capture reduced by 30%.
Fortified

Fortified

18 PPOnly some game modes

-30%

  1. Lv118Bite damage taken by defense structures reduced by 30%.
Greenhouse

Greenhouse

25 PP for all levels2 levelsOnly some game modes

Basement / All indoor

  1. Lv110Basement temperature raised by 1.
  2. Lv215Temperature in every indoor area raised by 1.
Waste Heat

Waste Heat

18 PPOnly some game modes

+2

  1. Lv118A stove in use warms the area it stands in.
Cartographer

Cartographer

23 PPOnly some game modes

Delayed one tier

  1. Lv123All exploration sites fall 5 days later, with a countdown shown 5 days before they fall.
Seasoned

Seasoned

15 PPOnly some game modes

+5 points

  1. Lv115Gain extra Survival Points each time you weather a crisis.
Crafting Memory

Crafting Memory

25 PP for all levels2 levelsOnly some game modes

+1 Lv / +2 Lv

  1. Lv110Start with Crafting Proficiency raised by 1 level.
  2. Lv215Start with Crafting Proficiency raised by 2 levels.

Switched off 11

The game has these turned off for now; they are never offered.

Driver

Driver

76 PP for all levels5 levels

  1. Lv110Unlocks the ability to purchase vehicles and reduces travel time.
  2. Lv213Unlocks the ability to purchase vehicles and reduces travel time.
  3. Lv315Unlocks the ability to purchase vehicles and reduces travel time.
  4. Lv418Unlocks the ability to purchase vehicles and reduces travel time.
  5. Lv520Unlocks the ability to purchase vehicles and reduces travel time.
Well-Connected

Well-Connected

76 PP for all levels5 levels

Special Supplier contact

  1. Lv110Contact the Special Supplier during the pre-disaster phase to purchase random rare items.
  2. Lv213Contact the Special Supplier during the pre-disaster phase to purchase random rare items.
  3. Lv315Contact the Special Supplier during the pre-disaster phase to purchase random rare items.
  4. Lv418Contact the Special Supplier during the pre-disaster phase to purchase random rare items.
  5. Lv520Contact the Special Supplier during the pre-disaster phase to purchase random rare items.
Rescue Package

Rescue Package

76 PP for all levels5 levels

Survivor's Legacy

  1. Lv110Creates a Survivor's Legacy package during the post-disaster phase. Items inside are carried over to the next run.
  2. Lv213Creates a Survivor's Legacy package during the post-disaster phase. Items inside are carried over to the next run.
  3. Lv315Creates a Survivor's Legacy package during the post-disaster phase. Items inside are carried over to the next run.
  4. Lv418Creates a Survivor's Legacy package during the post-disaster phase. Items inside are carried over to the next run.
  5. Lv520Creates a Survivor's Legacy package during the post-disaster phase. Items inside are carried over to the next run.
Last-Minute Preparation

Last-Minute Preparation

76 PP for all levels5 levels

Reinforce windows and doors

  1. Lv110Spend time before the disaster to reinforce windows and doors.
  2. Lv213Spend time before the disaster to reinforce windows and doors.
  3. Lv315Spend time before the disaster to reinforce windows and doors.
  4. Lv418Spend time before the disaster to reinforce windows and doors.
  5. Lv520Spend time before the disaster to reinforce windows and doors.
Resourceful

Resourceful

76 PP for all levels5 levels

1 / 2 / 3 / 3 / 3

  1. Lv110Allows you to turn junk items into raw materials (up to 3 times per day).
  2. Lv213Allows you to turn junk items into raw materials (up to 3 times per day).
  3. Lv315Allows you to turn junk items into raw materials (up to 3 times per day).
  4. Lv418Allows you to turn junk items into raw materials (up to 3 times per day).
  5. Lv520Allows you to turn junk items into raw materials (up to 3 times per day).
Yoga Master

Yoga Master

76 PP for all levels5 levels

  1. Lv110Spending Stamina on exercise or yoga reduces Satiety decay by 10%.
  2. Lv213Spending Stamina on exercise or yoga reduces Satiety decay by 15%.
  3. Lv315Spending Stamina on exercise or yoga reduces Satiety decay by 20%.
  4. Lv418Spending Stamina on exercise or yoga reduces Satiety decay by 25%.
  5. Lv520Spending Stamina on exercise or yoga reduces Satiety decay by 30%.
Shut-In

Shut-In

76 PP for all levels5 levels

Cope better with loneliness.

  1. Lv110Cope better with loneliness.
  2. Lv213Cope better with loneliness.
  3. Lv315Cope better with loneliness.
  4. Lv418Cope better with loneliness.
  5. Lv520Cope better with loneliness.
No-Till Soil

No-Till Soil

  1. Lv110No tilling required after harvest. Plots can be replanted directly.
Trailblazer

Trailblazer

45 PP for all levels3 levels

+5 Planning Points / +10 Planning Points / +15 Planning Points

  1. Lv110Gain 5 Planning Points for each crisis successfully overcome.
  2. Lv215Gain 10 Planning Points for each crisis successfully overcome.
  3. Lv320Gain 15 Planning Points for each crisis successfully overcome.
Liaison

Liaison

20 PP

+1 time

  1. Lv120The Recycling Yard, East Camp and Rooftop Nursery can each call for aid one more time.
Radio Station

1 day early

  1. Lv115Camp aid requests are announced one day early, stating whether they need supplies or defense.