Starting Funds
- Plenty
- Starting funds +50%.
- Standard
- Starting funds unchanged.
- Tight
- Starting funds -30%.
- Scarce
- Starting funds -60%.
A new game picks a level for each difficulty setting, or a preset that sets them all. The weather is not random: every run follows the same schedule, and Extreme Weather changes it the same way every time, so the calendar below is exact.
| Presets | Starting Funds | Prep Time | Survival Consumption | Zombie Horde Intensity | Extreme Weather | Exploration Resources |
|---|---|---|---|---|---|---|
| Fully StockedYou've got plenty of supplies to see this out. Perfect for those who want to peacefully decorate their home and experience every story. | Plenty | Very Long | Lenient | Weak | Rare | Abundant |
| Standard SurvivalDefaultThe authentic Survival Log experience. Stock up well, and you'll live well. | Standard | Standard | Standard | Standard | Standard | Standard |
| Potential PerilThe walls are thinner, the nights are colder, and the sounds outside are getting closer. | Standard | Short | Standard | Strong | Frequent | Standard |
| Supply ShortageA hard fight from day one. For those who never give up. | Tight | Very Short | Strict | Very Strong | Extreme | Rare |
| Under SiegeHoard to your heart's content, but be prepared to defend your stockpile with everything you've got. | Plenty | Very Long | Standard | Very Strong | Frequent | Standard |
Light multiplies a solar panel's base output. The last columns count the hours of each weather over the whole schedule on each Extreme Weather level.
| Weather | Light | Cold | Wind | Rare | Standard | Frequent | Extreme |
|---|---|---|---|---|---|---|---|
| x2 | 0 | 0.1 | 1206 | 952 | 952 | 952 | |
| x1 | 0 | 0.1 | 216 | 470 | 233 | 0 | |
| x1 | 0 | 0.2 | 436 | 436 | 217 | 0 | |
| x1 | 1 | 0.3 | 12 | 0 | 261 | 518 | |
| x1 | 2 | 0.4 | 82 | 24 | 12 | 0 | |
| x1 | 3 | 0.6 | 74 | 144 | 156 | 168 | |
| x0.5 | 0 | 0 | 96 | 96 | 315 | 532 | |
| x0.5 | 0 | 0.2 | 230 | 230 | 230 | 230 | |
| x1 | 0 | 0.1 | 48 | 48 | 24 | 0 |
Extreme Weather changes the schedule in two ways. Once a day it can clear up a whole Cloudy day. Each hour it can move the weather one step harsher or milder. A step never leads to a second step, and the same day and hour always roll the same number.
Plays the schedule as written.
Every hour of the schedule on the chosen level, one row per day, midnight to midnight. Point at a block to see its weather and hours.