Survival Log Database中文

Cooking calculator

Put ingredients on the workbench to see which dish the game makes, the chance of each quality, and how much it feeds.

On this pageWorkbench

1Workbench

    Add ingredients to see the dish.

    2How the pot decides

    1. The game picks the recipe that uses the most of what is on the bench. A dish of named ingredients beats a category dish of the same size.
    2. A category dish takes any ingredient of a kind. Its tier is the tier of the best ingredient on the bench (seasonings count): premium makes high-end, average makes mid-tier, poor makes low-grade. Price sets an ingredient's tier.
    3. Quality is a roll from your cooking level's floor to 100, plus bonuses: fresh +10 (or -20 if anything is going off), seasonings +18 for the first and half as much for each more, named-ingredient dishes +10, and the cooker's own bonus.
    4. A category dish adds up the satiety and life of the ingredients it used, times the tier (1.7 / 1.4 / 1.1) and the quality (0.5 / 0.9 / 1.2 / 1.5), plus 2 satiety per ingredient. Morale and stamina come from the dish itself. A pot over 40 satiety splits into servings.
    5. From cooking level 3, what is left after the first dish makes more dishes in the same pot.
    6. Most recipes are open from cooking level 1. A few named-ingredient recipes have to be learned first; tick the box above to count them. A cooker takes only as many ingredients as it has slots.
    Lowest roll
    Cooking level 0: 0, Cooking level 1: 10, Cooking level 2: 25, Cooking level 3: 40, Cooking level 4: 55, Cooking level 5: 70

    Not counted here: skill talents that raise quality or tier, Endless mode bonuses, and the hot pot.