1Workbench
Add ingredients to see the dish.
2How the pot decides
- The game picks the recipe that uses the most of what is on the bench. A dish of named ingredients beats a category dish of the same size.
- A category dish takes any ingredient of a kind. Its tier is the tier of the best ingredient on the bench (seasonings count): premium makes high-end, average makes mid-tier, poor makes low-grade. Price sets an ingredient's tier.
- Quality is a roll from your cooking level's floor to 100, plus bonuses: fresh +10 (or -20 if anything is going off), seasonings +18 for the first and half as much for each more, named-ingredient dishes +10, and the cooker's own bonus.
- A category dish adds up the satiety and life of the ingredients it used, times the tier (1.7 / 1.4 / 1.1) and the quality (0.5 / 0.9 / 1.2 / 1.5), plus 2 satiety per ingredient. Morale and stamina come from the dish itself. A pot over 40 satiety splits into servings.
- From cooking level 3, what is left after the first dish makes more dishes in the same pot.
- Most recipes are open from cooking level 1. A few named-ingredient recipes have to be learned first; tick the box above to count them. A cooker takes only as many ingredients as it has slots.
- Lowest roll
- Cooking level 0: 0, Cooking level 1: 10, Cooking level 2: 25, Cooking level 3: 40, Cooking level 4: 55, Cooking level 5: 70
Not counted here: skill talents that raise quality or tier, Endless mode bonuses, and the hot pot.