Satiety
If you're hungry, eat something. If your Satiety drops below 30, you'll become Hungry. If it drops to 0, you'll become Starving and you'll automatically seek out food.
Every character lives by five stats. Each one moves a point at a time toward its own resting value, on its own clock, whatever you do. Food, sleep, events and effects push them around on top of that.
If you're hungry, eat something. If your Satiety drops below 30, you'll become Hungry. If it drops to 0, you'll become Starving and you'll automatically seek out food.
An indicator of your mood. If it drops below 30, you'll become Depressed. If your Satiety and Stamina are high enough, Morale will slowly recover. Seeking out entertainment and completing events will also increase your Morale. At the end of each day, every point of Morale above 50 will go towards extra Survival points. So keep your chin up!
Can bring onDepressed
Many events will consume Stamina, which can be restored by resting. If it drops below 30, you'll become Fatigued and automatically seek out a place to rest. If it drops to 0, you'll become Exhausted, which affects your Fitness and Life.
High Fitness reduces your chances of becoming sick. If it drops below 30, you'll become Weakened. Being Hungry or Fatigued for too long can also impact your Fitness.
Can bring onWeakened
An indicator of your health. If it drops below 30, you'll become Weak. If it drops to 0, you'll die! Being Starving or Exhausted for too long can also affect your Life.
With nothing else going on, each stat takes one point at a time toward its resting value. The Survival Consumption setting changes how fast. See the run settings
| Start | Most | Moves toward | Pace | |
|---|---|---|---|---|
| Satiety | 80 | 100 | 0 | 1 point every 30 min (about 48 a day) |
| Morale | 60 | 100 | 70 | 1 point every 6 h (about 4 a day) |
| Stamina | 80 | 100 | 0 | 1 point every 1 h (about 24 a day) |
| Fitness | 60 | 100 | 100 | 1 point every 6 h (about 4 a day) |
| Life | 60 | 100 | 100 | 1 point every 6 h (about 4 a day) |
| Start | Most | Moves toward | Pace | |
|---|---|---|---|---|
| Satiety | 80 | 100 | 0 | 1 point every 30 min (about 48 a day) |
| Morale | 60 | 110 | 70 | 1 point every 6 h (about 4 a day) |
| Stamina | 80 | 90 | 0 | 1 point every 1 h (about 24 a day) |
| Fitness | 60 | 100 | 100 | 1 point every 6 h (about 4 a day) |
| Life | 60 | 100 | 100 | 1 point every 6 h (about 4 a day) |
Some parts of the screen stay hidden until the story turns them on.
| Log A notebook recording each time loop. Your abilities are listed here too. | |
|---|---|
| Inventory Open the inventory to see what you're carrying. | |
| Map Open the map to see nearby places you can go. | |
| Complete Preparations I'm ready for the disaster. Now I just wait for it to begin. (Better stay home.) | |
| Speed Up Time Time is a subjective feeling... | |
| Survival Tactics Check your active Survival Tactics. | |
| Disaster Countdown This is all the time left until disaster... I have to hurry. | From the start |
| Cash This is all the cash left. Think about what to buy. | From the start |
| Lock POV Lock POV | From the start |
| Days Since Disaster How many days since the disaster? How long can I survive this time... | From the start |
| Time Day and night, time slips away... | From the start |
| Stockpile Reminders Check your supplies anytime to see what's still missing. |