Survival Log Database中文

Endless and challenges

Endless mode never ends: every few days the threat level goes up, and with it the waves, the weather and the crises. A challenge sets one goal and has you pick setbacks and perks first.

On this pageHow it runs

1How it runs

The run

Threat level goes up every
5 days
Endless Story
Starts at Tier 3
Weather changes at
12:00
Exploring trips
1 free a day, then 5, 10, 15... survival points a trip

Camps

A camp asks for aid again after
12 days
Survival points from camps
+1 a day for each camp you helped that still stands at midnight, paused during a crisis, at most 3
Helping a camp evacuate
+10 Survival points

2Threat levels40

Each threat level has its own list of waves. Days with no wave are left out.

Threat levelStarts on dayWavesWaves startHPAttackWeatherCrises at onceDrone powerNews
11
  • Day 4: 11 zombies, 8 hevery kind but Hulk Zombie, Armored Crawler Zombie, Charger Zombie
  • Day 5: 7 zombies, 12 hNeighbor Zombie, Worker Zombie, Brute Zombie, Crawler Zombie
12:00x1x2Clear, Cloudy, Rainy0x1
26
  • Day 2: 14 zombies, 8 hevery kind but Armored Crawler Zombie, Charger Zombie
  • Day 4: 9 zombies, 12 hOffice Worker Zombie, Soldier Zombie, Brute Zombie, Nurse Zombie, Barefoot Zombie, Crawler Zombie, Charger Zombie
  • Day 5: 24 zombies, 18 hFinal waveevery kind but Armored Crawler Zombie
12:00x2x2Clear, Cloudy, Rainy, Mild Cold, Continuous Rain0x1
311
  • Day 2: 22 zombies, 8 hevery kind but Hulk Zombie, Armored Crawler Zombie
  • Day 4: 13 zombies, 12 hevery kind but Charger Zombie
  • Day 5: 36 zombies, 18 hFinal waveevery kind but Armored Crawler Zombie
12:00x3x3Clear, Cloudy, Rainy, Mild Cold, Continuous Rain0x1
416
  • Day 2: 29 zombies, 8 hevery kind but Armored Crawler Zombie
  • Day 4: 18 zombies, 12 hall 11 kinds
  • Day 5: 72 zombies, 24 hBig final waveall 11 kinds
12:00x4x3Clear, Cloudy, Rainy, Mild Cold, Continuous Rain, Cloudy, Heavy Smog1x1.2
521
  • Day 2: 38 zombies, 8 hall 11 kinds
  • Day 4: 23 zombies, 12 hevery kind but Armored Crawler Zombie
  • Day 5: 63 zombies, 18 hFinal waveall 11 kinds
12:00x6x4Clear, Cloudy, Rainy, Mild Cold, Continuous Rain, Cloudy, Heavy Smog1x1.2
626
  • Day 2: 41 zombies, 8 hall 11 kinds
  • Day 4: 25 zombies, 12 hevery kind but Armored Crawler Zombie
  • Day 5: 69 zombies, 18 hFinal waveall 11 kinds
12:00x7x5Clear, Cloudy, Rainy, Mild Cold, Continuous Rain, Cloudy, Heavy Smog1x1.2
731
  • Day 2: 45 zombies, 8 hall 11 kinds
  • Day 4: 28 zombies, 12 hevery kind but Armored Crawler Zombie
  • Day 5: 75 zombies, 18 hFinal waveall 11 kinds
12:00x8x6Clear, Cloudy, Rainy, Moderate Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog1x1.4
836
  • Day 2: 49 zombies, 8 hall 11 kinds
  • Day 4: 30 zombies, 12 hall 11 kinds
  • Day 5: 122 zombies, 24 hBig final waveall 11 kinds
12:00x9x7Clear, Cloudy, Rainy, Moderate Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog2x1.4
941
  • Day 2: 54 zombies, 8 hall 11 kinds
  • Day 4: 33 zombies, 12 hall 11 kinds
  • Day 5: 90 zombies, 18 hFinal waveall 11 kinds
12:00x10x8Clear, Cloudy, Rainy, Moderate Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog2x1.4
1046
  • Day 2: 58 zombies, 8 hall 11 kinds
  • Day 4: 35 zombies, 12 hall 11 kinds
  • Day 5: 96 zombies, 18 hFinal waveall 11 kinds
12:00x11x9Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog2x1.6
1151
  • Day 2: 63 zombies, 8 hall 11 kinds
  • Day 4: 38 zombies, 12 hall 11 kinds
  • Day 5: 105 zombies, 18 hFinal waveall 11 kinds
12:00x12x10Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog2x1.6
1256
  • Day 2: 68 zombies, 8 hall 11 kinds
  • Day 4: 42 zombies, 12 hall 11 kinds
  • Day 5: 171 zombies, 24 hBig final waveall 11 kinds
12:00x13x11Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1.6
1361
  • Day 2: 77 zombies, 8 hall 11 kinds
  • Day 4: 47 zombies, 12 hall 11 kinds
  • Day 5: 129 zombies, 18 hFinal waveall 11 kinds
12:00x14x12Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1.8
1466
  • Day 2: 86 zombies, 8 hall 11 kinds
  • Day 4: 53 zombies, 12 hall 11 kinds
  • Day 5: 144 zombies, 18 hFinal waveall 11 kinds
12:00x15x13Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1.8
1571
  • Day 2: 95 zombies, 8 hall 11 kinds
  • Day 4: 58 zombies, 12 hall 11 kinds
  • Day 5: 159 zombies, 18 hFinal waveall 11 kinds
12:00x16x14Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1.8
1676
  • Day 2: 104 zombies, 8 hall 11 kinds
  • Day 4: 64 zombies, 12 hall 11 kinds
  • Day 5: 261 zombies, 24 hBig final waveall 11 kinds
12:00x17x16Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1.8
1781
  • Day 2: 117 zombies, 8 hall 11 kinds
  • Day 4: 72 zombies, 12 hall 11 kinds
  • Day 5: 195 zombies, 18 hFinal waveall 11 kinds
12:00x18x18Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1.8
1886
  • Day 2: 130 zombies, 8 hall 11 kinds
  • Day 4: 79 zombies, 12 hall 11 kinds
  • Day 5: 216 zombies, 18 hFinal waveall 11 kinds
12:00x19x20Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1.8
1991
  • Day 2: 148 zombies, 8 hall 11 kinds
  • Day 4: 90 zombies, 12 hall 11 kinds
  • Day 5: 246 zombies, 18 hFinal waveall 11 kinds
12:00x20x22Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1.8
2096
  • Day 2: 175 zombies, 8 hall 11 kinds
  • Day 4: 107 zombies, 12 hall 11 kinds
  • Day 5: 436 zombies, 24 hBig final waveall 11 kinds
12:00x21x24Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1.8
21101
  • Day 2: 184 zombies, 8 hall 11 kinds
  • Day 4: 112 zombies, 12 hall 11 kinds
  • Day 5: 306 zombies, 18 hFinal waveall 11 kinds
12:00x22x25Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
22106
  • Day 2: 193 zombies, 8 hall 11 kinds
  • Day 4: 118 zombies, 12 hall 11 kinds
  • Day 5: 321 zombies, 18 hFinal waveall 11 kinds
12:00x23x26Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
23111
  • Day 2: 202 zombies, 8 hall 11 kinds
  • Day 4: 123 zombies, 12 hall 11 kinds
  • Day 5: 336 zombies, 18 hFinal waveall 11 kinds
12:00x24x27Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
24116
  • Day 2: 211 zombies, 8 hall 11 kinds
  • Day 4: 129 zombies, 12 hall 11 kinds
  • Day 5: 526 zombies, 24 hBig final waveall 11 kinds
12:00x25x28Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
25121
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 360 zombies, 18 hFinal waveall 11 kinds
12:00x26x29Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
26126
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 360 zombies, 18 hFinal waveall 11 kinds
12:00x27x30Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
27131
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 360 zombies, 18 hFinal waveall 11 kinds
12:00x28x31Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
28136
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 540 zombies, 24 hBig final waveall 11 kinds
12:00x29x32Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
29141
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 360 zombies, 18 hFinal waveall 11 kinds
20:00x30x33Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
30146
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 360 zombies, 18 hFinal waveall 11 kinds
20:00x31x34Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
31151
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 360 zombies, 18 hFinal waveall 11 kinds
20:00x32x35Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
32156
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 540 zombies, 24 hBig final waveall 11 kinds
20:00x33x36Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
33161
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 360 zombies, 18 hFinal waveall 11 kinds
12:00x34x37Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
34166
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 360 zombies, 18 hFinal waveall 11 kinds
12:00x35x38Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
35171
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 360 zombies, 18 hFinal waveall 11 kinds
12:00x36x39Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
36176
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 540 zombies, 24 hBig final waveall 11 kinds
12:00x37x40Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
37181
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 360 zombies, 18 hFinal waveall 11 kinds
12:00x38x41Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
38186
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 360 zombies, 18 hFinal waveall 11 kinds
12:00x39x42Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
39191
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 360 zombies, 18 hFinal waveall 11 kinds
12:00x40x43Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
40196
  • Day 2: 216 zombies, 8 hall 11 kinds
  • Day 4: 132 zombies, 12 hall 11 kinds
  • Day 5: 540 zombies, 24 hBig final waveall 11 kinds
  • Day 7: 216 zombies, 8 hall 11 kinds
  • Day 9: 132 zombies, 12 hall 11 kinds
  • Day 10: 360 zombies, 18 hFinal waveall 11 kinds
  • Day 12: 216 zombies, 8 hall 11 kinds
  • Day 14: 132 zombies, 12 hall 11 kinds
  • Day 15: 360 zombies, 18 hFinal waveall 11 kinds
  • Day 17: 216 zombies, 8 hall 11 kinds
  • Day 19: 132 zombies, 12 hall 11 kinds
  • Day 20: 360 zombies, 18 hFinal waveall 11 kinds
12:00x41x44Clear, Cloudy, Rainy, Mild Cold, Moderate Cold, Severe Cold, Heavy Rain, Continuous Rain, Cloudy, Heavy Smog3x1
  • HP and Attack are the strongest wave's, as a multiple of the zombies' normal stats.
  • Drone power is how many times its normal charge each drone flight uses at that level.
  • From threat level 3, backing up a camp that asked for backup brings one extra batch to the wave at your door 2 hours in: Hulk Zombie, Charger Zombie, Mechanic Zombie, Hunter Zombie.
  • Before tier 10, no wave starts on a day a crisis begins.
  • Tier 40 is the last and never ends: its 20-day wave list repeats.

3Wave rewards7

What each kind of wave pays when you hold it off. Threat levels that pay the same are grouped.

4Weather pools8

Each day's weather is drawn from a pool. Some weathers only turn up in one of the two endless modes.

Tier 1

WeatherEndless StoryPure Endless
ClearClear60%60%
CloudyCloudy30%30%
RainyRainy10%10%

Tiers 2-3

WeatherEndless StoryPure Endless
ClearClear38%38%
CloudyCloudy29%29%
RainyRainy17%17%
Mild ColdMild Cold8%8%
Continuous RainContinuous Rain8%8%

Tiers 4-6

WeatherEndless StoryPure Endless
ClearClear23%23%
CloudyCloudy31%-
RainyRainy23%23%
Mild ColdMild Cold12%12%
Continuous RainContinuous Rain12%12%
CloudyCloudy-21%
Heavy SmogHeavy Smog-10%

Tiers 7-9

WeatherEndless StoryPure Endless
ClearClear14%14%
CloudyCloudy28%-
RainyRainy28%28%
Moderate ColdModerate Cold10%10%
Heavy RainHeavy Rain10%10%
Continuous RainContinuous Rain10%10%
CloudyCloudy-18%
Heavy SmogHeavy Smog-10%

Tiers 10-40

WeatherEndless StoryPure Endless
ClearClear6%6%
CloudyCloudy21%-
RainyRainy32%32%
Mild ColdMild Cold9%9%
Moderate ColdModerate Cold9%9%
Severe ColdSevere Cold9%9%
Heavy RainHeavy Rain9%9%
Continuous RainContinuous Rain6%6%
CloudyCloudy-11%
Heavy SmogHeavy Smog-10%

Cold Wave Strikes

WeatherEndless StoryPure Endless
Mild ColdMild Cold20%20%
Moderate ColdModerate Cold40%40%
Severe ColdSevere Cold40%40%

Days of Overcast Rain

WeatherEndless StoryPure Endless
Heavy RainHeavy Rain35%35%
Continuous RainContinuous Rain65%65%

Cold Wave Strikes + Days of Overcast Rain at once

WeatherEndless StoryPure Endless
Mild Cold RainMild Cold Rain20%20%
Moderate Cold RainModerate Cold Rain40%40%
Severe Cold RainSevere Cold Rain40%40%

5Crises4

Crises are drawn by these odds, up to the number each threat level allows at once.

CrisisChanceLasts (days)StartsMin. gap (days)Weather
Cold Wave StrikesCold Wave Strikes29%208:005Mild Cold, Moderate Cold, Severe Cold
Days of Overcast RainDays of Overcast Rain29%208:005Heavy Rain, Continuous Rain
Mold InfestationMold Infestation23%308:005-
Rat InfestationRat Infestation20%308:005-

When two crises overlap

  • Polar Night: Cold Wave Strikes + Days of Overcast Rain
  • Moldy Rain: Days of Overcast Rain + Mold Infestation
  • Decay: Mold Infestation + Rat Infestation
  • Other pairs have no name of their own.

6Challenge goals3

A challenge sets one goal. Before it starts you pick setbacks that make the run harder and perks that help.

Supply Run Extreme

Last 30 days and keep at least 8 drone trading posts from falling

The Signal That Never Dies

Keep the signal station powered and last 30 days, with no more than 8 hours offline in total

Setbacks Pick 3 of 6

  • Thirsty EngineDiesel generator fuel consumption increased by 60%. Your homebrewed alcohol burns too, it just doesn't last like diesel.
  • Endless OvercastSolar panel output reduced by 60%. This sky hasn't cleared in a month.
  • No Rats LeftRat-catching success rate reduced by 60%. Even the rats have gone. The cages will mostly come up empty.
  • Power HogPower cost per shot for defense turrets increased by 60%. The power you fight with by day is the power the radio needs at night.
  • Costly ColdPower draw of refrigeration appliances such as fridges and freezers is doubled. Save the food, or save the radio.
  • Aging BatteriesTotal battery capacity reduced by 40%. You can't bank much by day, so you'll have to ration it at night.

Perks Pick 2 of 5

  • Capacity MasterTotal battery capacity increased by 50%. Bank a little more by day and you last a little longer through the night.
  • Master BrewerBrewing is more likely to yield high-quality alcohol. Strong alcohol carries more than twice the heat value of the cheap stuff.
  • Rat CatcherRat-catching success rate increased by 50%. A rat cage is a generator too.
  • Sound SleeperMaximum Stamina increased by 20. On days without appliances, stamina is the only output you have.
  • Cold HardenedYour own cold resistance increased by 50%. One heater left off is one more hour for the radio.

Reward

Defense Extreme

Survive 12 zombie waves

7Casual modeswitched off

The game has casual mode switched off in this version, so an ending never offers it. This is how the game describes it.

New save Creates a Casual save that continues from the day of this ending (the original save is not affected) Pace A horde every 5 days, no escalation; one season every 30 days Cost No more Planning Points are earned; when you fall, you can only spend Planning Points to go back one day