Bag first, then the floor, then storages
packages on the floor at home are picked up, then, if you turn it on in the config, packages in the storages at home you can see are taken out, and unpacked while spots are left. Storages are off by default.

Unpacking furniture packages one at a time is slow, and lining up too many fills the queue with unpacks that fail. Unpack All unpacks everything in your bag and on the floor at home in one press, and never lines up more than your home has room for. It can also take packages out of your storages at home if you turn that on in the config.
packages on the floor at home are picked up, then, if you turn it on in the config, packages in the storages at home you can see are taken out, and unpacked while spots are left. Storages are off by default.
only as many unpacks as your home has free package spots. The rest stay where they are.
the same action as the inventory's Use button, with the game's checks and timings.
unpacks join the end of the queue, so your own actions run first.
says how many are unpacking, how many were picked up or taken from storages, and why any were left.
a Mods button on the inventory toolbar, and in the bag panel of most station screens, with an Unpack all entry, shared with other mods that use it.
packages on the floor at home are picked up, then, if you turn it on in the config, packages in the storages at home you can see are taken out, and unpacked while spots are left. Storages are off by default.
only as many unpacks as your home has free package spots. The rest stay where they are.
the same action as the inventory's Use button, with the game's checks and timings.
unpacks join the end of the queue, so your own actions run first.
says how many are unpacking, how many were picked up or taken from storages, and why any were left.
a Mods button on the inventory toolbar, and in the bag panel of most station screens, with an Unpack all entry, shared with other mods that use it.
BepInEx\config\com.dev.survivallog.unpackall.cfgChange them on the Mod Manager's Mods screen, or edit the file with the game closed.[Controls]The value is a Unity key name, for example F9, F11, Insert or Keypad5. With None, the Mods menu entry shows no key.
IncludeStorages is true, packages in storages at home are unpacked last. None turns the key off, but Unpack all in the inventory's Mods menu still works.[Unpack]Locked storages, the drone hub and drones, the neighbour gift basket, the door box, and the bins of a brew barrel, shredder, compressor, dye vat or greenhouse are never touched. A storage stack that holds more packages than your free spots stays in its storage until you have room for all of it.
true, packages in storages at home are unpacked too, after the bag and the floor. A storage stack is moved into your bag only if all of it fits your free package spots, and nothing is taken while a storage, workbench, shop or trade window is open. false, the default, leaves storages alone.unpack all (in a loaded game, past the prologue).
F9 can be changed or turned off in the config. Unpack all in the Mods menu works either way.
Works in English and Chinese.
The mod adds no data of its own to your save, but the unpacks are real: packages come off the floor or out of your storages into your bag and become furniture. You can remove it at any time; packages and furniture stay as they are.
SurvivalLog.exe). The zip holds a BepInEx folder, so the DLL lands in the right place. When asked, merge the folders. The result should be:C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\UnpackAll.dllSurvival Log\
├─ SurvivalLog.exe
└─ BepInEx\
├─ plugins\
│ └─ UnpackAll.dll
└─ config\
└─ com.dev.survivallog.unpackall.cfg (made on first start)Delete UnpackAll.dll from the BepInEx\plugins folder.
To change the key or turn storages on, edit BepInEx\config\com.dev.survivallog.unpackall.cfg while the game is closed, or do it in game on the Mod Manager's Mods screen, where changes take effect at once (see CONFIG.md; the cfg file explains each setting in English and Chinese). Without Exiled's Toolkit installed, changes made on the Mods screen take effect at the next game start instead.
[img]https://sldb.core-directive.com/img/mods-banner.jpg[/img]
Get Mod Manager to set up all your mods in game | Open the Survival Log wiki for items, recipes and maps[/size]
Found a bug or have an idea? Come say hi on the Core Directive Discord, or post in the Posts tab on Nexus. For bugs, please include BepInEx\LogOutput.log and BepInEx\unpack-all.log.
To reach me directly, message exiled.dev on Discord; you can find me in the official Survival Log Discord. I'm also on X as @AnExiledDev.