Survival Log Database中文
Quiet Traps: Mutes the sound a trap keeps playing once it has caught something. Every other sound plays as normal.

Quiet Traps

Mutes the sound a trap keeps playing once it has caught something. Every other sound plays as normal.

Version
0.2.1
Game build
1.1.19131
Category
Audio
Settings
4
Hotkeys
None
Versions
3
Languages
English, 中文

When a trap catches prey, it keeps making noise until you collect the catch. With a few traps set, that adds up. Quiet Traps silences that sound, and only that sound: setting, moving, checking and removing traps still sound the same.

Highlights

Catch sounds muted

every trap catch sound, including the Iron Animal Trap's rattle, is silenced by default.

Pick which ones

each catch sound has its own setting, so you can keep the ones you want to hear.

Nothing else goes quiet

the mod mutes four exact sounds and nothing else.

Everything it does 3

Catch sounds muted

every trap catch sound, including the Iron Animal Trap's rattle, is silenced by default.

Pick which ones

each catch sound has its own setting, so you can keep the ones you want to hear.

Nothing else goes quiet

the mod mutes four exact sounds and nothing else.

The game has five traps but only three catch sounds. The Live Capture Cage and the Simple Bird Net each have their own. The Simple Mousetrap, the Iron Animal Trap and the Auto Trap Cage share one, so they are turned on and off together. The Iron Animal Trap also rattles while it holds a catch; that rattle goes with the same setting.

Quiet Traps only changes what you hear. It adds nothing to your save and does not edit game files. You can remove it at any time.

Works in English and Chinese.

Settings 4

Saved inBepInEx\config\com.dev.survivallog.quiettraps.cfgChange them on the Mod Manager's Mods screen, or edit the file with the game closed.

Diagnostics

[Diagnostics]
LogSounds
On / off
Default Off
Writes the first three starts of each sound to BepInEx\quiet-traps.log with the time, marked (muted) when this mod silenced it. Turn it on to find a trap sound that still plays: look for a sound with xianjing in its name that is not marked (muted). The file starts fresh at each game start.
设为 true 时,每个声音的前三次播放都会连同时间写入 BepInEx\quiet-traps.log,被本模组静音的会标注 (muted)。想找出仍在播放的陷阱声音时再打开。

Mute

[Mute]

Each setting mutes the sound a trap plays while it holds a catch. Set one to false to hear that sound again.

LiveCaptureCage
On / off
Default On
Live Capture Cage
设为 true 时,「活捉笼」捕获猎物后发出的声音会被静音。其他陷阱声音照常播放。
SimpleBirdNet
On / off
Default On
Simple Bird Net
设为 true 时,「简易捕鸟网」捕获猎物后发出的声音会被静音。其他陷阱声音照常播放。
OtherTraps
On / off
Default On
Simple Mousetrap, Iron Animal Trap and Auto Trap Cage. The game gives all three the same sound, so they share one setting. It also mutes the Iron Animal Trap's rattle.
设为 true 时,「简易捕鼠夹」、「铁制捕兽夹」和「自动诱捕笼」捕获猎物后发出的声音会被静音(游戏中这三种陷阱使用同一个声音),「铁制捕兽夹」的哐啷声也会被静音。其他陷阱声音照常播放。

Install

  1. Install BepInEx (if no other mods were installed before, start the game once so BepInEx finishes setup, then quit).
  2. Optional, to change settings without a restart: install Exiled's Toolkit the same way. Download its zip and extract it into the game folder.
  3. Download the zip from the Files tab on Nexus.
  4. Extract it into the game folder (the folder with SurvivalLog.exe). The zip holds a BepInEx folder, so the DLL lands in the right place. When asked, merge the folders. The result should be:
    C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\QuietTraps.dll

Where it goes

Survival Log\
├─ SurvivalLog.exe
└─ BepInEx\
   ├─ plugins\
   │  └─ QuietTraps.dll
   └─ config\
      └─ com.dev.survivallog.quiettraps.cfg   (made on first start)

Uninstall

Delete QuietTraps.dll from the BepInEx\plugins folder.

Settings

To change settings, edit BepInEx\config\com.dev.survivallog.quiettraps.cfg while the game is closed, or do it in game on the Mod Manager's Mods screen, where changes take effect at once (see CONFIG.md for every setting). A trap that already holds a catch changes once you load a save. Without Exiled's Toolkit installed, changes made on the Mods screen take effect at the next game start instead.

Changelog 3 versions

  1. 0.2.1On NexusGame 1.1.19131
    • After a game update, a hook that can no longer be placed is logged as an error, so the Mod Manager can mark the mod as maybe needing an update.
    • Made for Survival Log 1.1.19131.
  2. 0.2.0Game 1.1.18902Game 1.1.19131
    • The Mods screen links this changelog.
    • On the Mods screen, the diagnostics settings sit in the folded Advanced group.
    • Settings changed on the Mod Manager's Mods screen take effect at once. A trap that already holds a catch changes once you load a save.
    • The Mods screen shows the mod's name, description, category and links.
    • Exiled's Toolkit 0.4.0 or newer is optional. With it, settings changed on the Mods screen take effect without a restart; without it, at the next game start.
  3. 0.1.3

    First public release. Mutes the sound a trap keeps playing once it has caught something, with a setting for each catch sound. Every other trap sound still plays.

Help

Known issues

None known. If a trap sound still plays, turn on LogSounds in the config and start the game. Then look in BepInEx\quiet-traps.log for a sound with xianjing in its name that is not marked (muted), and send that line on Discord.

Found a bug?

Found a bug or have an idea? Come say hi on the Core Directive Discord, or post in the Posts tab on Nexus. For bugs, please include BepInEx\LogOutput.log and, if you turned on LogSounds, BepInEx\quiet-traps.log.
To reach me directly, message exiled.dev on Discord; you can find me in the official Survival Log Discord. I'm also on X as @AnExiledDev.