Battery forecast
how much the battery holds, what your home makes and uses, and how long until it is empty or full.

[img]https://sldb.core-directive.com/media/save/1-save-safe.png[/img]
Running your home's power means walking to each generator to start it, stop it and feed it fuel, and guessing how long the battery will last. Power Manager puts it all in one panel you can open from anywhere.
how much the battery holds, what your home makes and uses, and how long until it is empty or full.
every fuel generator with its fuel time left. Start, Stop and Refuel each one, or Start all, Stop all and Refuel all.
turn on the game's own auto-start for a generator and pick the battery level it starts below, for one generator or all of them.
fuel comes out of your home's storage, in your fuel order. No walking.
the Fuel tab lists the items burned as fuel, top first, with how many you have. Each item shows its burn value. Move them up and down, remove them, or add any other item that burns, whether you have it or not; an item you remove can be added back right away. Items left off the list are never burned. The default burns notes, letters, flyers and other junk paper first, then Poor-Quality, Common and High-Proof Alcohol, then Diesel last.
an option, off by default, that tops up a running generator, or one set to auto-start, when it has less than 60 in-game minutes of fuel left. The minutes can be changed.
how much the battery holds, what your home makes and uses, and how long until it is empty or full.
every fuel generator with its fuel time left. Start, Stop and Refuel each one, or Start all, Stop all and Refuel all.
turn on the game's own auto-start for a generator and pick the battery level it starts below, for one generator or all of them.
fuel comes out of your home's storage, in your fuel order. No walking.
the Fuel tab lists the items burned as fuel, top first, with how many you have. Each item shows its burn value. Move them up and down, remove them, or add any other item that burns, whether you have it or not; an item you remove can be added back right away. Items left off the list are never burned. The default burns notes, letters, flyers and other junk paper first, then Poor-Quality, Common and High-Proof Alcohol, then Diesel last.
an option, off by default, that tops up a running generator, or one set to auto-start, when it has less than 60 in-game minutes of fuel left. The minutes can be changed.
every powered device at home with its power use and an On/Off switch.
mark devices as low priority. During a power cut they switch off when the battery falls below 20%, and back on once it is 10 points above. The level can be changed.
battery size, device power use, when the city power is cut or that it never is, Blackout panic, solar output and output in bad weather, generator power and fuel burn. These used to be in Game Rules and Machine Speed; values you set there are carried over the first time the game starts with Power Manager.
a lightning bolt at the top of the bottom-left tool column opens the panel.
a line after each press says what happened. With the panel closed, auto-refuel and load shedding messages show as pop-ups.
the mod's own UiScale setting sizes the panel, or it follows Exiled's Toolkit's UI size.
BepInEx\config\com.dev.survivallog.powermanager.cfgChange them on the Mod Manager's Mods screen, or edit the file with the game closed.[Controls]The value is a Unity key name, for example F2, F11, Insert or Keypad5. None, the default, leaves it unbound. The key does nothing while you type in a text box. Esc always closes the open panel and cannot be changed.
[Fuel]The default list starts with notes, letters, flyers and other paper with no other use, then Poor-Quality Alcohol, Common Alcohol and High-Proof Alcohol, then Diesel, so the best fuel is kept for last. Scrap Paper, Newspaper, Entertaining Magazine, Wood Chips and Cardboard are not on it; add them on the Fuel tab if you want them burned. The Fuel tab can add any item that burns, and shows each item's burn value.
[Generators]AutoRefuelMinutes of fuel left, using the fuel order.AutoRefuel on, a generator with less than this many in-game minutes of fuel is refuelled. 10 to 1440.[Interface][Power][Shedding]No device is low priority until you mark it in the panel, so nothing is switched off until you do.
[Solar]close the panel.
The panel key is unbound by default: the HUD button opens the panel. Set PanelKey in the config to open it from the keyboard too; it does nothing while you type in a text box. The game's own hotkeys are off while the panel is open.
Every action is the game's own: the same start, stop, auto-start, refuel and switch the game's menus use, and refuelling uses the items up. The mod writes nothing into your save file. You can remove it at any time; generators and devices stay as they are.
Works in English and Chinese.
SurvivalLog.exe). The zip holds a BepInEx folder, so the DLL lands in the right place. When asked, merge the folders. The result should be:C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\PowerManager.dllIf you use Game Rules or Machine Speed, update them to 0.7.0 or newer too: their power settings have moved here. Until you do, Power Manager leaves those settings to the old version and a message asks you to update it.
Survival Log\
├─ SurvivalLog.exe
└─ BepInEx\
├─ plugins\
│ └─ PowerManager.dll
└─ config\
└─ com.dev.survivallog.powermanager.cfg (made on first start)Delete PowerManager.dll from the BepInEx\plugins folder. Devices the mod switched off to save the battery stay off; switch them on from the game's own power panel.
Auto-refuel, its minutes, the load shedding level and the fuel order can be changed in the panel. Everything else, such as the key and the power and solar settings, can be changed in game on the Mod Manager's Mods screen, where changes take effect at once (the battery size at the next game start), or in BepInEx\config\com.dev.survivallog.powermanager.cfg while the game is closed (see CONFIG.md; the cfg file explains each setting in English and Chinese).
F2 or a lightning button in the bottom-left corner of the screen.[img]https://sldb.core-directive.com/img/mods-banner.jpg[/img]
Get Mod Manager to set up all your mods in game | Open the Survival Log wiki for items, recipes and maps[/size]
Found a bug or have an idea? Come say hi on the Core Directive Discord, or post in the Posts tab on Nexus. For bugs, please include BepInEx\LogOutput.log and BepInEx\power-manager.log.
To reach me directly, message exiled.dev on Discord; you can find me in the official Survival Log Discord. I'm also on X as @AnExiledDev.