Survival Log Database中文
Info Pack: Turns item tooltips into a small wiki with sections for effects, freshness, home counts, uses, growing and more on Shift, and shows what the game knows but never puts on screen: how many of an item you have at home, a trader's food stats, brew quality, scrap-only loot, ingredient info while cooking and how long planning cards last. Emptied containers stop staying highlighted.

Info Pack

Turns item tooltips into a small wiki with sections for effects, freshness, home counts, uses, growing and more on Shift, and shows what the game knows but never puts on screen: how many of an item you have at home, a trader's food stats, brew quality, scrap-only loot, ingredient info while cooking and how long planning cards last. Emptied containers stop staying highlighted.

Version
0.8.15
Game build
1.1.19611
Category
Interface
Settings
27
Hotkeys
2
Versions
23
Languages
English, 中文

Survival Log knows a lot it never shows you. Info Pack adds that information to the game's own tooltips and windows, in the game's own style. It only shows things; it never changes an item, a stat or a save.

Highlights

Tooltip wiki

item tooltips in the backpack, storage, trade and cooking windows get one tidy Info Pack block below the game's own lines, split into sections. Effects (green for gains, red for losses) and Freshness (time left, shelf life, what it rots into) show at once. Hold Shift or Ctrl for the rest: At home, Used in (with how many you can make now, and each dish's cook time and what eating it does, best dishes first), Growing for seeds, Value, Made from, Breaks down into, Fuel (with how long it burns in a cooking pot, heater or generator), Found in and About. Sections with nothing to say are left out.

Where is it?

hold Ctrl over an item to see which storages at home hold it and how many each has.

What the game wants

the food you are craving says "You're craving this", and an item a relief request still needs says how many more, with a gold star on its backpack slot. Food and drink you have never had say "Never tried". Robot modules show their level and bait its kind.

Stat bars

hover a stat bar on the HUD to see how much it drops per game hour and about how long until it is empty. The satiety bar also shows about how many days the food at home lasts you.

Spoil badges

food about to spoil gets a small coloured corner on its slot: red within a day, amber within three days once half its shelf life is gone.

Tooltips stay on screen

tall tooltips no longer run off the bottom of the window.

See all 12 features

Everything it does 12

Tooltip wiki

item tooltips in the backpack, storage, trade and cooking windows get one tidy Info Pack block below the game's own lines, split into sections. Effects (green for gains, red for losses) and Freshness (time left, shelf life, what it rots into) show at once. Hold Shift or Ctrl for the rest: At home, Used in (with how many you can make now, and each dish's cook time and what eating it does, best dishes first), Growing for seeds, Value, Made from, Breaks down into, Fuel (with how long it burns in a cooking pot, heater or generator), Found in and About. Sections with nothing to say are left out.

Where is it?

hold Ctrl over an item to see which storages at home hold it and how many each has.

What the game wants

the food you are craving says "You're craving this", and an item a relief request still needs says how many more, with a gold star on its backpack slot. Food and drink you have never had say "Never tried". Robot modules show their level and bait its kind.

Stat bars

hover a stat bar on the HUD to see how much it drops per game hour and about how long until it is empty. The satiety bar also shows about how many days the food at home lasts you.

Spoil badges

food about to spoil gets a small coloured corner on its slot: red within a day, amber within three days once half its shelf life is gone.

Tooltips stay on screen

tall tooltips no longer run off the bottom of the window.

Home counts

item tooltips in the backpack, storage, trade and cooking windows show an At home section, counting your bag, every storage at home except the neighbor's basket, and the workbench drawer.

Trade stats

see what a trader's item does to satiety, mood, energy, health and life before you buy it.

Brew quality

a brewed drink's tooltip shows its tier, like "Brew quality: 2 of 3". While setting up a brew, the brew panel shows the quality score and what the next tier needs. Brewable items show the drink and quality a barrel of only that item gives, and the satiety and mood each adds to a brew.

Scrap only

items only worth breaking down get an "Only useful as scrap" line, a Scrap chip on backpack slots and a Scrap tag in the pickup list.

Cooking codex

hover an ingredient or recipe in the cooking window to see its description and stats.

Planning badges

cards on the Survival Planning screen get a badge on their picture. Timed cards show how long they last, like "3d" or "24h"; cards that take effect once show "1x". Permanent cards get none. A few cards have a second stage the badge does not count, such as Knuckle Down, which gives 3 Survival Points a day for five days and then takes 1 a day for five more.

Every piece can be turned off on its own in the config. Each tooltip section can show always, only while Shift is held, or never, in the order you choose. The two keys, Shift for more and Ctrl for where, can be changed in the config.

Replaces ItemTotals

The home count does the job of ItemTotals. If you have ItemTotals installed, remove ItemTotals.dll, or tooltips will show two count lines. To keep ItemTotals instead, turn off BaseCounts in the config.

Info Pack adds no data to your save and does not edit game files. You can remove it at any time.

Works in English and Chinese.

Settings 27

Saved inBepInEx\config\com.dev.survivallog.infopack.cfgChange them on the Mod Manager's Mods screen, or edit the file with the game closed.

Features

[Features]
BaseCounts
On / off
Default On
Item tooltips in the backpack, trade and cooking windows get an At home: N line counting that item in your backpack, every storage at home and the workbench drawer. Turn it off if you also use the ItemTotals mod, so tooltips don't show two counts.
开启时(默认),背包、储物、交易和烹饪界面的物品提示会多一栏「家中」,显示这件物品在背包、家里所有储物家具和工作台抽屉里一共有多少。如果同时装了 ItemTotals 模组,请关闭此项,免得提示里出现两行数量。
TradeStats
On / off
Default On
The tooltip of an item on the trader's shelf in the trade window shows what it does to satiety, mood, energy, health and life.
开启时(默认),交易界面里对方货架上物品的提示会显示它对饱腹、心态、精力、健康和生命的影响。
AlcoholQuality
On / off
Default On
A brewed drink's tooltip shows its tier, like Brew quality: 2 of 3 (1 is the lowest). While you set up a brew, the brew panel also shows the batch's quality score and the score each better tier starts at.
开启时(默认),酿出的酒在提示里会显示档次,例如「酿造品质:第 2 档,共 3 档」(1 为最低档)。在酿酒桶准备开始酿造时,面板还会显示这一批的品质分数,以及更高档次各自从多少分起。
ScrapOnly
On / off
Default On
Items only worth shredding get an Only useful as scrap line in their tooltip, a Scrap chip on their backpack slot and a Scrap tag in the pickup list.
开启时(默认),只值得粉碎的物品会在提示里多一行「只适合回收」,在背包格子上显示「回收」角标,并在拾取列表里带上「回收」标记。
CookingCodex
On / off
Default On
Hovering an ingredient in the cooking window adds its description and stats to the tooltip. Hovering a recipe does the same for the dish it makes.
开启时(默认),在烹饪界面悬停食材,提示里会加上它的描述和属性;悬停菜谱,则加上做出的菜肴的描述和属性。关闭后,烹饪界面的提示恢复游戏原样,不再显示 Info Pack 的内容。
PlanningBadges
On / off
Default On
Cards on the Survival Planning screen get a small badge on their picture. A timed card shows how long it lasts, like 3d or 24h. A card that takes effect once shows 1x. Cards that last for good get no badge.
开启时(默认),生存规划界面的卡牌图片上会显示一个小角标。有时限的卡牌显示持续时间,例如「3d」或「24h」;只生效一次的卡牌显示「1x」。永久生效的卡牌没有角标。
Wanted
On / off
Default On
An item's tooltip says when it is the food you are craving, or how many more of it a relief request still needs. Items a relief request needs also get a star on their backpack slot.
开启时(默认),如果物品正是你想吃的食物,或者救助委托还需要它,提示里会写明,并显示还差几个。救助委托需要的物品在背包格子上还会显示一颗星。
NeverTried
On / off
Default On
Food and drink you have never had get a Never tried line in their tooltip.
开启时(默认),从没吃过的食物和饮品,提示里会多一行「从没尝过」。
StatRates
On / off
Default On
Hovering a stat bar on the HUD shows how much it drops per game hour and about how long until it is empty. The rate shows after about half a game hour of play.
开启时(默认),悬停界面上的状态条,会显示它每个游戏小时下降多少,以及大约多久后耗尽。游戏内过去约半小时后才会显示。
FoodForecast
On / off
Default On
Hovering the satiety bar on the HUD shows about how many days the food at home lasts you, from the satiety of every food item at home and how fast you get hungry. Spoiling and cooking are left out.
开启时(默认),悬停界面上的饱腹条,会显示家中食物大约够你吃几天。按家中所有食物的饱腹值和你饿的速度估算,不计腐坏和烹饪。

Tooltip

[Tooltip]

One setting per section says when it shows: Always, Detail (only while DetailKey or WhereKey is held) or Off. A section with nothing to say about an item is never drawn.

On the Mod Manager's Mods screen, Order and the per-section settings are under the advanced settings.

Each piece works on its own, so turn off any you don't want and the rest keep working.

Set BaseCounts to false if you keep the ItemTotals mod installed, so tooltips don't show two count lines.

With every feature false, every section Off and KeepOnScreen and SpoilBadges false, the mod draws nothing and the log says every feature is off.

Effects
Choice
Default Always
Effects: what the item does to satiety, mood, energy, health and life.
AlwaysDetailOff
物品提示何时显示「效果」一栏:物品对饱腹、心态、精力、健康和生命的影响。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Always。
Fresh
Choice
Default Always
Freshness: time left before the item spoils, how long it keeps when fresh and what it rots into.
AlwaysDetailOff
物品提示何时显示「保质期」一栏:距离腐败的剩余时间、新鲜时的保质期,以及会腐烂成什么。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Always。
Notes
Choice
Default Detail
Info Pack's short notes, like Only useful as scrap and a brewed drink's quality.
AlwaysDetailOff
物品提示何时显示Info Pack 的简短提示,例如「只适合回收」和酒的酿造品质。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
Home
Choice
Default Always
At home: how many you have at home, with the per-storage list while WhereKey is held. Needs BaseCounts.
AlwaysDetailOff
物品提示何时显示「家中」一栏:家里一共有多少,按住 WhereKey 时列出各储物家具里的数量。需要开启 BaseCounts。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Always。
UsedIn
Choice
Default Detail
Used in: workbench recipes, dishes and brewing that use the item.
AlwaysDetailOff
物品提示何时显示「用途」一栏:用到这件物品的工作台配方、菜肴和酿造。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
Grow
Choice
Default Detail
Growing, for seeds: grow time, harvest window, light need, cold resistance, yield and seed chance.
AlwaysDetailOff
物品提示何时显示种子的「种植」一栏:生长时间、收获窗口、光照需求、抗寒能力、产出和得到种子的概率。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
Value
Choice
Default Detail
Value: trade value, weight, trade value per kg and satiety per kg.
AlwaysDetailOff
物品提示何时显示「价值」一栏:交易价值、重量、每千克交易价值和每千克饱腹。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
MadeFrom
Choice
Default Detail
Made from: the recipes, plants and shredding that give the item.
AlwaysDetailOff
物品提示何时显示「获取方式」一栏:能得到这件物品的配方、作物和粉碎。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
Breaks
Choice
Default Detail
Breaks down into: what shredding, cutting or rotting turns the item into.
AlwaysDetailOff
物品提示何时显示「可分解为」一栏:粉碎、切割或腐烂后会变成什么。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
Fuel
Choice
Default Detail
Fuel: the item's burn value as fuel.
AlwaysDetailOff
物品提示何时显示「燃料」一栏:作为燃料的燃烧值,以及一个在灶具、暖炉和燃料发电机里能烧多久。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
FoundIn
Choice
Default Detail
Found in: the furniture the item can turn up in while searching, and where that furniture stands.
AlwaysDetailOff
物品提示何时显示「搜寻来源」一栏:搜寻时可能找到这件物品的家具,以及这些家具所在的地点。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
About
Choice
Default Detail
About: the item's description.
AlwaysDetailOff
物品提示何时显示「描述」一栏:物品的描述。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
Order
Text
Default Effects, Fresh, Notes, Home, UsedIn, Grow, Value, MadeFrom, Breaks, Fuel, FoundIn, About
The order of the sections in the Info Pack part of item tooltips, as section names separated by commas. A section left out keeps its usual place after the ones named; an unknown or repeated name is ignored.
物品提示中 Info Pack 部分各栏的顺序,用英文逗号分隔栏目名称。名称与这些设置的名称相同:Effects、Fresh、Notes、Home、UsedIn、Grow、Value、MadeFrom、Breaks、Fuel、FoundIn、About。没写到的栏目按原有顺序排在后面;不认识或重复的名称会被忽略。
DetailKey
Key
Default LeftShift
Hold this key over an item to see the sections set to Detail, and every row of long lists. The tooltip shows a hint like Shift: more when there is more to see. Either side of Shift, Ctrl or Alt works.
在物品上按住此键,可查看设为 Detail 的栏目以及长列表的全部内容。有更多内容时,提示底部会显示此键的名称。Shift、Ctrl、Alt 左右两侧都可以。
WhereKey
Key
Default LeftControl
Hold this key over an item to see which storages at home hold it and how many each one has, under the home count. Needs BaseCounts. Either side of Shift, Ctrl or Alt works.
在物品上按住此键,会像 DetailKey 一样显示完整提示,并在家中数量下方列出家里哪些储物家具放着这件物品,以及各有多少。Shift、Ctrl、Alt 左右两侧都可以。
KeepOnScreen
On / off
Default On
A tooltip that would run past an edge of the window, such as a tall one near the bottom, is moved back inside it.
开启时(默认),会超出窗口边缘的物品提示(例如靠近底部的长提示)会被移回窗口内。
SpoilBadges
On / off
Default On
Food in backpack and storage slots that spoils within a day gets a small coloured corner.
开启时(默认),背包和储物格子里快要腐败的食物会显示一个彩色小角标:一天内腐败为红色,三天内腐败且保质期已过半为橙色。

Hotkeys 2

LeftShift

Hold this key over an item to see the sections set to Detail, and every row of long lists. The tooltip shows a hint like Shift: more when there is more to see. Either side of Shift, Ctrl or Alt works.

LeftControl

Hold this key over an item to see which storages at home hold it and how many each one has, under the home count. Needs BaseCounts. Either side of Shift, Ctrl or Alt works.

Install

  1. Install BepInEx (if no other mods were installed before, start the game once so BepInEx finishes setup, then quit).
  2. Optional, to change settings without a restart: install Exiled's Toolkit the same way. Download its zip and extract it into the game folder.
  3. Download the zip from the Files tab on Nexus.
  4. Extract it into the game folder (the folder with SurvivalLog.exe). The zip holds a BepInEx folder, so the DLL lands in the right place. When asked, merge the folders. The result should be:
    C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\InfoPack.dll
  5. If you use ItemTotals, delete ItemTotals.dll from the same folder.

Where it goes

Survival Log\
├─ SurvivalLog.exe
└─ BepInEx\
   ├─ plugins\
   │  └─ InfoPack.dll
   └─ config\
      └─ com.dev.survivallog.infopack.cfg   (made on first start)

Uninstall

Delete InfoPack.dll from the BepInEx\plugins folder.

Settings

To turn off any piece, edit BepInEx\config\com.dev.survivallog.infopack.cfg while the game is closed, or do it in game on the Mod Manager's Mods screen, where changes take effect at once (see CONFIG.md for every setting; the cfg file explains each setting in English and Chinese). Without Exiled's Toolkit installed, changes made on the Mods screen take effect at the next game start instead.

Changelog 23 versions

  1. 0.8.15On NexusGame 1.1.19611
    • Less stutter while you play: Info Pack does much less work each frame and skips its updates when nothing has changed.
    • No more hitch when a save loads or you change the game's language. Info Pack now gathers its item information a little at a time.
    • Tooltips and the stat bars are redrawn only when what they show has changed.
    • Made for Survival Log 1.1.19611.
  2. 0.8.14Game 1.1.19611
    • Less stutter: the home is counted once per check instead of twice, the count and the live tooltips no longer run in the same frame, and foods you have already eaten are not looked up again.
    • Made for Survival Log 1.1.19611.
  3. 0.8.13Game 1.1.19611
    • Other mods' item rows can add a line under the item's name on Info Pack's tooltip. Neighbor Basket uses it to show the progress an item adds.
    • Made for Survival Log 1.1.19611.
  4. 0.8.12Game 1.1.19611
    • Effects chips use the game's own effect numbers on the Backpack and Trade tooltips.
    • When Info Pack shows its Effects or At home section, the game's own effect rows and home lines on the same tooltip are hidden. With a section set to Off, the game's lines show as before.
    • The game's category, description and uses rows are restyled to match Info Pack's sections.
    • Made for Survival Log 1.1.19611.
  5. 0.8.11Game 1.1.19131
    • The At home section shows on every tooltip again, without holding Shift or Ctrl. Ctrl still adds the per-storage list.
    • Made for Survival Log 1.1.19131.
  6. 0.8.10Game 1.1.19131
    • At home counts, Used in counts and the days of food on the satiety bar leave out what is staged in the neighbor's basket.
    • Made for Survival Log 1.1.19131.
  7. 0.8.9Game 1.1.19131
    • Fixed: on the workbench and in other mods' panels, an item with nothing to show until Shift was held got a tooltip with an empty middle. It now shows the item's name and the Shift hint only.
    • Made for Survival Log 1.1.19131.
  8. 0.8.8Game 1.1.19131
    • Shorter tooltips: only Effects and Freshness show at first. Holding Shift or Ctrl shows the rest (At home, Used in, Growing and the notes now wait for the key too). Ctrl still adds the per-storage list. Each section can be set back to Always in the settings.
    • Made for Survival Log 1.1.19131.
  9. 0.8.7Game 1.1.19131
    • Item tooltips show in Storage Hub's panel too (its item list, detail, rotting and keep lists), and show above the panel instead of under it.
    • Made for Survival Log 1.1.19131.
  10. 0.8.6Game 1.1.19131
    • On the cooking screen, recipe and food tooltips now open with the name in gold, with the game's other lines (ingredients, what is missing, click hints) dimmed under it. The game's plain stat line is left out because the Effects section already shows those stats.
    • Made for Survival Log 1.1.19131.
  11. 0.8.5Game 1.1.19131
    • Fixed: holding Shift or Ctrl did not expand or change a tooltip on Storage Hub's Home tab.
    • Other mods can now show a tooltip on any button or label, plain text or an item found by its name. Crafting Hub uses this for its materials, bell and amount buttons.
    • Made for Survival Log 1.1.19131.
  12. 0.8.4Game 1.1.19131
    • Item tooltips show when you hover an item on Storage Hub's Home tab, beside a station or the bag. Other mods can get the same tooltip on their own item lists.
    • Made for Survival Log 1.1.19131.
  13. 0.8.3Game 1.1.19131
    • New tooltip look, matching New Loop Plus, More Rewards and Cooking Hub: a warm brown panel with an amber line along the top, amber section headings, and round green and red stat chips.
    • Freshness shows a bar of how much fresh time is left, coloured green, amber or red.
    • Dishes under Used in show their stats as chips instead of a line of text.
    • Fixed: fuel burn times and brew rules ignored your talents when a save was loaded before your character appeared.
    • Fixed: polluted food showed its time left twice.
    • Fixed: station tooltips could stay hidden after letting go of the mouse outside the window.
    • Made for Survival Log 1.1.19131.
  14. 0.8.2Game 1.1.19131
    • Item tooltips now work while a station is open: the fuel generator, heater, brewing barrel, workbench, shredder, compressor, dye vat, material rack and rat cage. Items the station shows no tooltip for get one of their own.
    • The HUD stat bar lines (how fast a stat drops, when it runs out, how long the food at home lasts) also show when the Stats UI mod replaces the game's stat tooltip.
    • Made for Survival Log 1.1.19131.
  15. 0.8.1Game 1.1.19131
    • Dishes under Used in are sorted by what eating them gives in total (satiety, mood, energy, health and life added up), best first, so the three rows shown by default are the best dishes.
    • Made for Survival Log 1.1.19131.
  16. 0.8.0Game 1.1.19131
    • Dishes under Used in: each dish an item cooks into now shows its cook time, like Cooking, 15m, and what eating it does on a second line, like +30 Satiety, +5 Mood.
    • How long fuel burns: under Fuel, an item that burns shows how long one lasts in a cooking pot, a heater and a fuel generator, like Cooks for 1h 51m and Runs a generator for 2d 2h. Where the game has more than one model with different rates, it shows the range. Fuel saving talents count as they were when the world loaded.
    • The Chinese brewing lines now use the game's own word for mood.
    • Made for Survival Log 1.1.19131.
  17. 0.7.0Game 1.1.19131
    • Brewing under Used in: an item that goes in a brewing barrel now shows the drink a barrel of only that item makes and its quality, like Brewed alone, quality 0.10, and what each one adds to any brew, like In a barrel: 10 satiety, +1 mood each; 3 per bottle. Quality is the batch's total mood over its total satiety, so a high-mood item lifts a mix and a negative-mood one drags it down. The thresholds and bottle size include your brewing talents as they were when the world loaded.
    • Made for Survival Log 1.1.19131.
  18. 0.6.0Game 1.1.19131

    Info Pack now tells you what the game wants from you, and how long your stats and food last:

    • Craving: the tooltip of the food you are craving says You're craving this.
    • Relief requests: an item a relief request still needs says how many more, like Relief request needs 3 more, and gets a small gold star on its backpack slot.
    • Never tried: food and drink you have never had say Never tried.
    • Robot modules and trap bait: a robot module's tooltip shows its level, and a bait item shows what kind of bait it is, under Used in.
    • Stat bars: hovering a stat bar on the HUD shows how much it drops per game hour and about how long until it is empty. It shows after about half a game hour of play.
    • Food forecast: hovering the satiety bar also shows about how many days the food at home lasts you. Other changes:
    • Items a relief request asks for are no longer marked as scrap.
    • New Features settings: Wanted, NeverTried, StatRates and FoodForecast, all on by default.
    • Made for Survival Log 1.1.19131.
  19. 0.5.0Game 1.1.19131

    Item tooltips work like a small wiki now. Below the game's own lines, Info Pack adds one tidy block split into sections, each with a short heading:

    • Effects: what the item does to satiety, mood, energy, health and life, green for gains and red for losses.
    • Freshness: how long until it spoils, how long it keeps when fresh and what it rots into.
    • At home: how many you have at home. Hold Ctrl to see which storages hold them.
    • Used in: the workbench recipes, dishes and brewing that use it, and how many you can make now with what you have at home.
    • Growing: for seeds, the grow time, harvest window, light need, cold resistance, yield and seed chance.
    • Hold Shift for more: value and weight, what it is made from, what it breaks down into, its burn value as fuel, where it can be found and its description. Other changes:
    • New Tooltip settings: when each section shows (always, only while Shift is held, or never), the order of the sections, the two keys, keeping tooltips on screen and spoil badges.
    • Tall tooltips no longer run off the bottom of the window.
    • Food that spoils within a day gets a small coloured corner on its slot.
    • Made for Survival Log 1.1.19131.
  20. 0.4.1Game 1.1.19131
    • After a game update, Mod Manager can tell you if this mod may need an update.
    • Made for Survival Log 1.1.19131.
  21. 0.4.0Game 1.1.18902Game 1.1.19131
    • Mod Manager's Mods screen links to this changelog.
    • Settings changed on the Mod Manager's Mods screen take effect at once. Turning a feature off takes away what it drew on screen.
    • Mod Manager's Mods screen shows the mod's name, description, category and links.
    • Exiled's Toolkit 0.4.0 or newer is optional. With it, settings you change on the Mods screen take effect right away. Without it, they take effect the next time you start the game.
  22. 0.3.2
    • The mod no longer touches container outlines, because the game's own grey outline for searched containers works better.
    • The HideLootedHighlights setting is removed. If your config file still lists it, it does nothing and can be deleted.
  23. 0.3.1
    • First release.
    • Shows what the game knows but never puts on screen: how many of an item you have at home, a trader's food stats, brew quality, scrap-only loot, ingredient info while cooking and how long planning cards last.
    • Emptied containers stop staying highlighted.

Help

Known issues

  • The scrap rule does not know about cravings, robot modules or trap bait. Check before you shred something rare. Items a relief request asks for are never marked.
  • A relief request that asks for an amount of any food or material, rather than one item, gets no line or star.
  • The food forecast counts only you, not other people at home, and leaves out spoiling and cooking.
  • The brew panel score shows only while a brew is being set up, not once it is brewing.
  • The brewing lines and fuel burn times use the numbers from when the world loaded. A brewing or fuel saving talent picked later counts after you load the save again.
  • Ingredient lines under a recipe in the cooking window get no home counts.

[img]https://sldb.core-directive.com/img/mods-banner.jpg[/img]
Get Mod Manager to set up all your mods in game | Open the Survival Log wiki for items, recipes and maps[/size]

Found a bug?

Found a bug or have an idea? Come say hi on the Core Directive Discord, or post in the Posts tab on Nexus. For bugs, please include BepInEx\LogOutput.log and BepInEx\info-pack.log.
To reach me directly, message exiled.dev on Discord; you can find me in the official Survival Log Discord. I'm also on X as @AnExiledDev.