生存日志 数据库English
信息补充包: 把物品提示变成小图鉴,分栏显示效果、保质期、家中数量、用途和种植信息,按住 Shift 查看更多;并显示游戏知道却从不显示的信息:一件物品家里有多少、商人食物的属性、酒的品质、只适合回收的物品、烹饪时的食材信息,以及规划卡牌的持续时间。搜空的容器不再保持高亮。

信息补充包

把物品提示变成小图鉴,分栏显示效果、保质期、家中数量、用途和种植信息,按住 Shift 查看更多;并显示游戏知道却从不显示的信息:一件物品家里有多少、商人食物的属性、酒的品质、只适合回收的物品、烹饪时的食材信息,以及规划卡牌的持续时间。搜空的容器不再保持高亮。

版本
0.8.15
游戏版本
1.1.19611
分类
界面
设置
27
快捷键
2
版本数
23
语言
English, 中文

Survival Log 知道很多信息,却从不显示给你。Info Pack 把这些信息加进游戏自己的提示和窗口里,风格和游戏一致。它只显示信息,从不改动物品、属性或存档。

亮点

提示图鉴

背包、储物、交易和烹饪界面的物品提示,会在游戏自带内容下方加上一块整齐的 Info Pack 信息,分为几栏。「效果」(增加为绿色,减少为红色)和「保质期」(剩余时间、新鲜时的保质期、会腐烂成什么)直接显示。按住 Shift 或 Ctrl 可查看其余各栏:「家中」、「用途」(以及现在能做几份、每道菜的烹饪时间和食用效果,效果最好的菜排在前面)、种子的「种植」、「价值」、「获取方式」、「可分解为」、「燃料」(以及在灶具、取暖器和发电机中能烧多久)、「搜寻来源」和「描述」。没有内容的栏目不会显示。

放在哪里

在物品上按住 Ctrl,可以看到家里哪些储物家具放着它,以及各有多少。

游戏想要什么

你正想吃的食物会显示「正想吃这个」;救助委托还需要的物品会显示还差几个,背包格子上还有一颗金色星星。从没吃过的食物和饮品会显示「从没尝过」。机器人模块显示等级,诱饵显示种类。

状态条

悬停界面上的状态条,可以看到它每个游戏小时下降多少,以及大约多久后耗尽。饱腹条还会显示家中食物大约够你吃几天。

腐败角标

快要腐败的食物,格子上会显示一个彩色小角标:一天内腐败为红色,三天内腐败且保质期已过半为橙色。

提示不出屏幕

变高的提示不会再超出窗口底部。

查看全部 12 项功能

全部功能 12

提示图鉴

背包、储物、交易和烹饪界面的物品提示,会在游戏自带内容下方加上一块整齐的 Info Pack 信息,分为几栏。「效果」(增加为绿色,减少为红色)和「保质期」(剩余时间、新鲜时的保质期、会腐烂成什么)直接显示。按住 Shift 或 Ctrl 可查看其余各栏:「家中」、「用途」(以及现在能做几份、每道菜的烹饪时间和食用效果,效果最好的菜排在前面)、种子的「种植」、「价值」、「获取方式」、「可分解为」、「燃料」(以及在灶具、取暖器和发电机中能烧多久)、「搜寻来源」和「描述」。没有内容的栏目不会显示。

放在哪里

在物品上按住 Ctrl,可以看到家里哪些储物家具放着它,以及各有多少。

游戏想要什么

你正想吃的食物会显示「正想吃这个」;救助委托还需要的物品会显示还差几个,背包格子上还有一颗金色星星。从没吃过的食物和饮品会显示「从没尝过」。机器人模块显示等级,诱饵显示种类。

状态条

悬停界面上的状态条,可以看到它每个游戏小时下降多少,以及大约多久后耗尽。饱腹条还会显示家中食物大约够你吃几天。

腐败角标

快要腐败的食物,格子上会显示一个彩色小角标:一天内腐败为红色,三天内腐败且保质期已过半为橙色。

提示不出屏幕

变高的提示不会再超出窗口底部。

家中数量

背包、储物、交易和烹饪界面的物品提示会显示「家中」一栏,统计背包、家里所有储物家具(邻居的篮子除外)和工作台抽屉里的数量。

交易属性

购买前就能看到商人的物品对饱腹、心态、精力、健康和生命的影响。

酒的品质

酿出的酒在提示里显示档次,例如「酿造品质:第 2 档,共 3 档」。准备酿造时,酿酒面板会显示品质分数,以及下一档需要多少分。可酿造的物品会显示只用它酿出的酒和品质,以及每个能为酒桶加多少饱腹和心态。

只适合回收

只值得拆解的物品会多一行「只适合回收」,背包格子上显示「回收」角标,拾取列表里带上「回收」标记。

烹饪图鉴

在烹饪界面悬停食材或菜谱,可以看到它的描述和属性。

规划角标

生存规划界面的卡牌图片上会显示角标。有时限的卡牌显示持续时间,例如「3d」或「24h」;只生效一次的卡牌显示「1x」。永久生效的卡牌没有角标。少数卡牌有角标不计算的第二阶段,例如「短期激励」,前五天每天给 3 点生存点,之后五天每天扣 1 点。

每一项都可以在配置中单独关闭。每个提示栏目都可以设为一直显示、仅在按住 Shift 时显示或不显示,顺序也可以自己定。两个按键(Shift 查看更多,Ctrl 查看存放位置)可以在配置中更改。

取代 ItemTotals

家中数量的功能和 ItemTotals 相同。如果装了 ItemTotals,请删除 ItemTotals.dll,否则提示里会出现两行数量。如果想保留 ItemTotals,请在配置中关闭 BaseCounts。

Info Pack 不会往存档里写入任何内容,也不会修改游戏文件。你可以随时移除它。

支持英文和中文。

设置 27

保存在BepInEx\config\com.dev.survivallog.infopack.cfg在 Mod Manager 的「模组」界面修改,或在游戏关闭时编辑这个文件。

Features

[Features]
BaseCounts
开 / 关
默认 开
开启时(默认),背包、储物、交易和烹饪界面的物品提示会多一栏「家中」,显示这件物品在背包、家里所有储物家具和工作台抽屉里一共有多少。如果同时装了 ItemTotals 模组,请关闭此项,免得提示里出现两行数量。
Item tooltips in the backpack, trade and cooking windows get an At home: N line counting that item in your backpack, every storage at home and the workbench drawer. Turn it off if you also use the ItemTotals mod, so tooltips don't show two counts.
TradeStats
开 / 关
默认 开
开启时(默认),交易界面里对方货架上物品的提示会显示它对饱腹、心态、精力、健康和生命的影响。
The tooltip of an item on the trader's shelf in the trade window shows what it does to satiety, mood, energy, health and life.
AlcoholQuality
开 / 关
默认 开
开启时(默认),酿出的酒在提示里会显示档次,例如「酿造品质:第 2 档,共 3 档」(1 为最低档)。在酿酒桶准备开始酿造时,面板还会显示这一批的品质分数,以及更高档次各自从多少分起。
A brewed drink's tooltip shows its tier, like Brew quality: 2 of 3 (1 is the lowest). While you set up a brew, the brew panel also shows the batch's quality score and the score each better tier starts at.
ScrapOnly
开 / 关
默认 开
开启时(默认),只值得粉碎的物品会在提示里多一行「只适合回收」,在背包格子上显示「回收」角标,并在拾取列表里带上「回收」标记。
Items only worth shredding get an Only useful as scrap line in their tooltip, a Scrap chip on their backpack slot and a Scrap tag in the pickup list.
CookingCodex
开 / 关
默认 开
开启时(默认),在烹饪界面悬停食材,提示里会加上它的描述和属性;悬停菜谱,则加上做出的菜肴的描述和属性。关闭后,烹饪界面的提示恢复游戏原样,不再显示 Info Pack 的内容。
Hovering an ingredient in the cooking window adds its description and stats to the tooltip. Hovering a recipe does the same for the dish it makes.
PlanningBadges
开 / 关
默认 开
开启时(默认),生存规划界面的卡牌图片上会显示一个小角标。有时限的卡牌显示持续时间,例如「3d」或「24h」;只生效一次的卡牌显示「1x」。永久生效的卡牌没有角标。
Cards on the Survival Planning screen get a small badge on their picture. A timed card shows how long it lasts, like 3d or 24h. A card that takes effect once shows 1x. Cards that last for good get no badge.
Wanted
开 / 关
默认 开
开启时(默认),如果物品正是你想吃的食物,或者救助委托还需要它,提示里会写明,并显示还差几个。救助委托需要的物品在背包格子上还会显示一颗星。
An item's tooltip says when it is the food you are craving, or how many more of it a relief request still needs. Items a relief request needs also get a star on their backpack slot.
NeverTried
开 / 关
默认 开
开启时(默认),从没吃过的食物和饮品,提示里会多一行「从没尝过」。
Food and drink you have never had get a Never tried line in their tooltip.
StatRates
开 / 关
默认 开
开启时(默认),悬停界面上的状态条,会显示它每个游戏小时下降多少,以及大约多久后耗尽。游戏内过去约半小时后才会显示。
Hovering a stat bar on the HUD shows how much it drops per game hour and about how long until it is empty. The rate shows after about half a game hour of play.
FoodForecast
开 / 关
默认 开
开启时(默认),悬停界面上的饱腹条,会显示家中食物大约够你吃几天。按家中所有食物的饱腹值和你饿的速度估算,不计腐坏和烹饪。
Hovering the satiety bar on the HUD shows about how many days the food at home lasts you, from the satiety of every food item at home and how fast you get hungry. Spoiling and cooking are left out.

Tooltip

[Tooltip]

One setting per section says when it shows: Always, Detail (only while DetailKey or WhereKey is held) or Off. A section with nothing to say about an item is never drawn.

On the Mod Manager's Mods screen, Order and the per-section settings are under the advanced settings.

Each piece works on its own, so turn off any you don't want and the rest keep working.

Set BaseCounts to false if you keep the ItemTotals mod installed, so tooltips don't show two count lines.

With every feature false, every section Off and KeepOnScreen and SpoilBadges false, the mod draws nothing and the log says every feature is off.

Effects
选项
默认 Always
物品提示何时显示「效果」一栏:物品对饱腹、心态、精力、健康和生命的影响。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Always。
AlwaysDetailOff
Effects: what the item does to satiety, mood, energy, health and life.
Fresh
选项
默认 Always
物品提示何时显示「保质期」一栏:距离腐败的剩余时间、新鲜时的保质期,以及会腐烂成什么。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Always。
AlwaysDetailOff
Freshness: time left before the item spoils, how long it keeps when fresh and what it rots into.
Notes
选项
默认 Detail
物品提示何时显示Info Pack 的简短提示,例如「只适合回收」和酒的酿造品质。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
AlwaysDetailOff
Info Pack's short notes, like Only useful as scrap and a brewed drink's quality.
Home
选项
默认 Always
物品提示何时显示「家中」一栏:家里一共有多少,按住 WhereKey 时列出各储物家具里的数量。需要开启 BaseCounts。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Always。
AlwaysDetailOff
At home: how many you have at home, with the per-storage list while WhereKey is held. Needs BaseCounts.
UsedIn
选项
默认 Detail
物品提示何时显示「用途」一栏:用到这件物品的工作台配方、菜肴和酿造。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
AlwaysDetailOff
Used in: workbench recipes, dishes and brewing that use the item.
Grow
选项
默认 Detail
物品提示何时显示种子的「种植」一栏:生长时间、收获窗口、光照需求、抗寒能力、产出和得到种子的概率。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
AlwaysDetailOff
Growing, for seeds: grow time, harvest window, light need, cold resistance, yield and seed chance.
Value
选项
默认 Detail
物品提示何时显示「价值」一栏:交易价值、重量、每千克交易价值和每千克饱腹。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
AlwaysDetailOff
Value: trade value, weight, trade value per kg and satiety per kg.
MadeFrom
选项
默认 Detail
物品提示何时显示「获取方式」一栏:能得到这件物品的配方、作物和粉碎。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
AlwaysDetailOff
Made from: the recipes, plants and shredding that give the item.
Breaks
选项
默认 Detail
物品提示何时显示「可分解为」一栏:粉碎、切割或腐烂后会变成什么。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
AlwaysDetailOff
Breaks down into: what shredding, cutting or rotting turns the item into.
Fuel
选项
默认 Detail
物品提示何时显示「燃料」一栏:作为燃料的燃烧值,以及一个在灶具、暖炉和燃料发电机里能烧多久。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
AlwaysDetailOff
Fuel: the item's burn value as fuel.
FoundIn
选项
默认 Detail
物品提示何时显示「搜寻来源」一栏:搜寻时可能找到这件物品的家具,以及这些家具所在的地点。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
AlwaysDetailOff
Found in: the furniture the item can turn up in while searching, and where that furniture stands.
About
选项
默认 Detail
物品提示何时显示「描述」一栏:物品的描述。Always:一直显示。Detail:仅在按住 DetailKey 或 WhereKey 时显示。Off:不显示。默认为 Detail。
AlwaysDetailOff
About: the item's description.
Order
文本
默认 Effects, Fresh, Notes, Home, UsedIn, Grow, Value, MadeFrom, Breaks, Fuel, FoundIn, About
物品提示中 Info Pack 部分各栏的顺序,用英文逗号分隔栏目名称。名称与这些设置的名称相同:Effects、Fresh、Notes、Home、UsedIn、Grow、Value、MadeFrom、Breaks、Fuel、FoundIn、About。没写到的栏目按原有顺序排在后面;不认识或重复的名称会被忽略。
The order of the sections in the Info Pack part of item tooltips, as section names separated by commas. A section left out keeps its usual place after the ones named; an unknown or repeated name is ignored.
DetailKey
按键
默认 LeftShift
在物品上按住此键,可查看设为 Detail 的栏目以及长列表的全部内容。有更多内容时,提示底部会显示此键的名称。Shift、Ctrl、Alt 左右两侧都可以。
Hold this key over an item to see the sections set to Detail, and every row of long lists. The tooltip shows a hint like Shift: more when there is more to see. Either side of Shift, Ctrl or Alt works.
WhereKey
按键
默认 LeftControl
在物品上按住此键,会像 DetailKey 一样显示完整提示,并在家中数量下方列出家里哪些储物家具放着这件物品,以及各有多少。Shift、Ctrl、Alt 左右两侧都可以。
Hold this key over an item to see which storages at home hold it and how many each one has, under the home count. Needs BaseCounts. Either side of Shift, Ctrl or Alt works.
KeepOnScreen
开 / 关
默认 开
开启时(默认),会超出窗口边缘的物品提示(例如靠近底部的长提示)会被移回窗口内。
A tooltip that would run past an edge of the window, such as a tall one near the bottom, is moved back inside it.
SpoilBadges
开 / 关
默认 开
开启时(默认),背包和储物格子里快要腐败的食物会显示一个彩色小角标:一天内腐败为红色,三天内腐败且保质期已过半为橙色。
Food in backpack and storage slots that spoils within a day gets a small coloured corner.

快捷键 2

LeftShift

在物品上按住此键,可查看设为 Detail 的栏目以及长列表的全部内容。有更多内容时,提示底部会显示此键的名称。Shift、Ctrl、Alt 左右两侧都可以。

LeftControl

在物品上按住此键,会像 DetailKey 一样显示完整提示,并在家中数量下方列出家里哪些储物家具放着这件物品,以及各有多少。Shift、Ctrl、Alt 左右两侧都可以。

安装

  1. 安装 BepInEx (如果之前没有装过其他模组,先启动一次游戏,让 BepInEx 完成初始化,然后退出)。
  2. 可选(改动设置无需重启游戏):用同样的方式安装 Exiled's Toolkit,下载它的压缩包并解压到游戏目录。
  3. 在 Nexus 的「文件」页下载压缩包。
  4. 把压缩包解压到游戏目录(SurvivalLog.exe 所在的文件夹)。压缩包里带有 BepInEx 文件夹,DLL 会自动放到正确位置。如果提示合并文件夹,选择合并。解压后应为:
    C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\InfoPack.dll
  5. 如果装了 ItemTotals,请从同一文件夹中删除 ItemTotals.dll。

文件位置

Survival Log\
├─ SurvivalLog.exe
└─ BepInEx\
   ├─ plugins\
   │  └─ InfoPack.dll
   └─ config\
      └─ com.dev.survivallog.infopack.cfg   (首次启动时生成)

卸载

从 BepInEx\plugins 文件夹中删除 InfoPack.dll。

设置

如需关闭任何一项,可以在游戏内 Mod Manager 的「模组」界面修改(改动立即生效),也可以在游戏关闭时编辑 BepInEx\config\com.dev.survivallog.infopack.cfg。配置文件中每项设置都有中文说明,完整说明见 CONFIG.md(英文)。没装 Exiled's Toolkit 的话,在「模组」界面的改动改为在下次启动游戏时生效。

更新日志 23 个版本

更新日志只有英文版。

  1. 0.8.15Nexus 页面游戏 1.1.19611
    • Less stutter while you play: Info Pack does much less work each frame and skips its updates when nothing has changed.
    • No more hitch when a save loads or you change the game's language. Info Pack now gathers its item information a little at a time.
    • Tooltips and the stat bars are redrawn only when what they show has changed.
    • Made for Survival Log 1.1.19611.
  2. 0.8.14游戏 1.1.19611
    • Less stutter: the home is counted once per check instead of twice, the count and the live tooltips no longer run in the same frame, and foods you have already eaten are not looked up again.
    • Made for Survival Log 1.1.19611.
  3. 0.8.13游戏 1.1.19611
    • Other mods' item rows can add a line under the item's name on Info Pack's tooltip. Neighbor Basket uses it to show the progress an item adds.
    • Made for Survival Log 1.1.19611.
  4. 0.8.12游戏 1.1.19611
    • Effects chips use the game's own effect numbers on the Backpack and Trade tooltips.
    • When Info Pack shows its Effects or At home section, the game's own effect rows and home lines on the same tooltip are hidden. With a section set to Off, the game's lines show as before.
    • The game's category, description and uses rows are restyled to match Info Pack's sections.
    • Made for Survival Log 1.1.19611.
  5. 0.8.11游戏 1.1.19131
    • The At home section shows on every tooltip again, without holding Shift or Ctrl. Ctrl still adds the per-storage list.
    • Made for Survival Log 1.1.19131.
  6. 0.8.10游戏 1.1.19131
    • At home counts, Used in counts and the days of food on the satiety bar leave out what is staged in the neighbor's basket.
    • Made for Survival Log 1.1.19131.
  7. 0.8.9游戏 1.1.19131
    • Fixed: on the workbench and in other mods' panels, an item with nothing to show until Shift was held got a tooltip with an empty middle. It now shows the item's name and the Shift hint only.
    • Made for Survival Log 1.1.19131.
  8. 0.8.8游戏 1.1.19131
    • Shorter tooltips: only Effects and Freshness show at first. Holding Shift or Ctrl shows the rest (At home, Used in, Growing and the notes now wait for the key too). Ctrl still adds the per-storage list. Each section can be set back to Always in the settings.
    • Made for Survival Log 1.1.19131.
  9. 0.8.7游戏 1.1.19131
    • Item tooltips show in Storage Hub's panel too (its item list, detail, rotting and keep lists), and show above the panel instead of under it.
    • Made for Survival Log 1.1.19131.
  10. 0.8.6游戏 1.1.19131
    • On the cooking screen, recipe and food tooltips now open with the name in gold, with the game's other lines (ingredients, what is missing, click hints) dimmed under it. The game's plain stat line is left out because the Effects section already shows those stats.
    • Made for Survival Log 1.1.19131.
  11. 0.8.5游戏 1.1.19131
    • Fixed: holding Shift or Ctrl did not expand or change a tooltip on Storage Hub's Home tab.
    • Other mods can now show a tooltip on any button or label, plain text or an item found by its name. Crafting Hub uses this for its materials, bell and amount buttons.
    • Made for Survival Log 1.1.19131.
  12. 0.8.4游戏 1.1.19131
    • Item tooltips show when you hover an item on Storage Hub's Home tab, beside a station or the bag. Other mods can get the same tooltip on their own item lists.
    • Made for Survival Log 1.1.19131.
  13. 0.8.3游戏 1.1.19131
    • New tooltip look, matching New Loop Plus, More Rewards and Cooking Hub: a warm brown panel with an amber line along the top, amber section headings, and round green and red stat chips.
    • Freshness shows a bar of how much fresh time is left, coloured green, amber or red.
    • Dishes under Used in show their stats as chips instead of a line of text.
    • Fixed: fuel burn times and brew rules ignored your talents when a save was loaded before your character appeared.
    • Fixed: polluted food showed its time left twice.
    • Fixed: station tooltips could stay hidden after letting go of the mouse outside the window.
    • Made for Survival Log 1.1.19131.
  14. 0.8.2游戏 1.1.19131
    • Item tooltips now work while a station is open: the fuel generator, heater, brewing barrel, workbench, shredder, compressor, dye vat, material rack and rat cage. Items the station shows no tooltip for get one of their own.
    • The HUD stat bar lines (how fast a stat drops, when it runs out, how long the food at home lasts) also show when the Stats UI mod replaces the game's stat tooltip.
    • Made for Survival Log 1.1.19131.
  15. 0.8.1游戏 1.1.19131
    • Dishes under Used in are sorted by what eating them gives in total (satiety, mood, energy, health and life added up), best first, so the three rows shown by default are the best dishes.
    • Made for Survival Log 1.1.19131.
  16. 0.8.0游戏 1.1.19131
    • Dishes under Used in: each dish an item cooks into now shows its cook time, like Cooking, 15m, and what eating it does on a second line, like +30 Satiety, +5 Mood.
    • How long fuel burns: under Fuel, an item that burns shows how long one lasts in a cooking pot, a heater and a fuel generator, like Cooks for 1h 51m and Runs a generator for 2d 2h. Where the game has more than one model with different rates, it shows the range. Fuel saving talents count as they were when the world loaded.
    • The Chinese brewing lines now use the game's own word for mood.
    • Made for Survival Log 1.1.19131.
  17. 0.7.0游戏 1.1.19131
    • Brewing under Used in: an item that goes in a brewing barrel now shows the drink a barrel of only that item makes and its quality, like Brewed alone, quality 0.10, and what each one adds to any brew, like In a barrel: 10 satiety, +1 mood each; 3 per bottle. Quality is the batch's total mood over its total satiety, so a high-mood item lifts a mix and a negative-mood one drags it down. The thresholds and bottle size include your brewing talents as they were when the world loaded.
    • Made for Survival Log 1.1.19131.
  18. 0.6.0游戏 1.1.19131

    Info Pack now tells you what the game wants from you, and how long your stats and food last:

    • Craving: the tooltip of the food you are craving says You're craving this.
    • Relief requests: an item a relief request still needs says how many more, like Relief request needs 3 more, and gets a small gold star on its backpack slot.
    • Never tried: food and drink you have never had say Never tried.
    • Robot modules and trap bait: a robot module's tooltip shows its level, and a bait item shows what kind of bait it is, under Used in.
    • Stat bars: hovering a stat bar on the HUD shows how much it drops per game hour and about how long until it is empty. It shows after about half a game hour of play.
    • Food forecast: hovering the satiety bar also shows about how many days the food at home lasts you. Other changes:
    • Items a relief request asks for are no longer marked as scrap.
    • New Features settings: Wanted, NeverTried, StatRates and FoodForecast, all on by default.
    • Made for Survival Log 1.1.19131.
  19. 0.5.0游戏 1.1.19131

    Item tooltips work like a small wiki now. Below the game's own lines, Info Pack adds one tidy block split into sections, each with a short heading:

    • Effects: what the item does to satiety, mood, energy, health and life, green for gains and red for losses.
    • Freshness: how long until it spoils, how long it keeps when fresh and what it rots into.
    • At home: how many you have at home. Hold Ctrl to see which storages hold them.
    • Used in: the workbench recipes, dishes and brewing that use it, and how many you can make now with what you have at home.
    • Growing: for seeds, the grow time, harvest window, light need, cold resistance, yield and seed chance.
    • Hold Shift for more: value and weight, what it is made from, what it breaks down into, its burn value as fuel, where it can be found and its description. Other changes:
    • New Tooltip settings: when each section shows (always, only while Shift is held, or never), the order of the sections, the two keys, keeping tooltips on screen and spoil badges.
    • Tall tooltips no longer run off the bottom of the window.
    • Food that spoils within a day gets a small coloured corner on its slot.
    • Made for Survival Log 1.1.19131.
  20. 0.4.1游戏 1.1.19131
    • After a game update, Mod Manager can tell you if this mod may need an update.
    • Made for Survival Log 1.1.19131.
  21. 0.4.0游戏 1.1.18902游戏 1.1.19131
    • Mod Manager's Mods screen links to this changelog.
    • Settings changed on the Mod Manager's Mods screen take effect at once. Turning a feature off takes away what it drew on screen.
    • Mod Manager's Mods screen shows the mod's name, description, category and links.
    • Exiled's Toolkit 0.4.0 or newer is optional. With it, settings you change on the Mods screen take effect right away. Without it, they take effect the next time you start the game.
  22. 0.3.2
    • The mod no longer touches container outlines, because the game's own grey outline for searched containers works better.
    • The HideLootedHighlights setting is removed. If your config file still lists it, it does nothing and can be deleted.
  23. 0.3.1
    • First release.
    • Shows what the game knows but never puts on screen: how many of an item you have at home, a trader's food stats, brew quality, scrap-only loot, ingredient info while cooking and how long planning cards last.
    • Emptied containers stop staying highlighted.

帮助

已知问题

  • 回收规则不了解想吃的食物、机器人模块和陷阱诱饵。粉碎稀有物品前请先确认。救助委托要的物品不会被标记。
  • 要求任意某类食物或材料数量的救助委托,不会显示提示行或星星。
  • 食物预估只算你自己,不算家里的其他人,也不计腐坏和烹饪。
  • 酿酒面板的分数只在准备酿造时显示,开始酿造后就不再显示。
  • 酿造信息和燃料燃烧时间使用读档时的数值。之后才选的酿造或节省燃料天赋,要重新读档后才会计入。
  • 烹饪界面里菜谱下方的食材行不显示家中数量。

获取 Mod Manager,在游戏里设置所有模组。打开 Survival Log 维基,物品、配方、地图一查就有。

发现问题?

发现 bug 或有好点子?欢迎来 Core Directive Discord 打个招呼,或在Nexus 页面的「Posts」标签里发帖。报告 bug 时,请附上 BepInEx\LogOutput.log 和 BepInEx\info-pack.log。
想直接联系我,可以在 Discord 上给 exiled.dev 发消息,我在 Survival Log 官方 Discord 里。也可以在 X 上找我:@AnExiledDev。