Time exposure slowed
exposure from time spent out rises 2 times slower by default.

Always running out of time on an expedition before you have seen half the map? Exposure slows down how fast the Exposure bar fills, so you can stay out longer and search more before the zombies find you.
exposure from time spent out rises 2 times slower by default.
running adds no extra exposure by default, so it costs the same as walking.
exposure added at once by searching, looting and events is halved by default.
when a halved amount leaves a fraction, it is kept and added with the next one.
anything that lowers exposure keeps its full effect.
every setting can be changed in the config, from the game's own rate up to 100 times slower, with a separate setting for searching, picking up, breaking in and events.
exposure from time spent out rises 2 times slower by default.
running adds no extra exposure by default, so it costs the same as walking.
exposure added at once by searching, looting and events is halved by default.
when a halved amount leaves a fraction, it is kept and added with the next one.
anything that lowers exposure keeps its full effect.
every setting can be changed in the config, from the game's own rate up to 100 times slower, with a separate setting for searching, picking up, breaking in and events.
Vanilla (the game's own exposure), Relaxed (the defaults), Tourist (a fifth of the game's exposure) and Hardcore (a third faster than the game).
make exposure rise faster as the days pass, or at chosen locations.
with AllowFasterThanGame on, a setting below 1 makes exposure rise faster than in the game, up to four times as fast.
the Exposure bar shows its points (such as 62 / 100) and about how long until it is full at the current pace.
furniture menu buttons show how much exposure a search, open, pry or pick up will add, such as +25.
a notice and the game's alarm sound when exposure reaches 50, 75 and 90% of the bar. The percents can be set, and with Time Control the game can pause at one of them.
once you are home, a notice with the exposure the trip added from each source, and what you brought home and what it is worth.
Exposure only changes how fast the bar fills. It adds nothing to your save and does not edit game files. You can remove it at any time.
Text the mod shows in game is in English, or in Simplified Chinese when the game is set to Chinese.
BepInEx\config\com.dev.survivallog.exposure.cfgChange them on the Mod Manager's Mods screen, or edit the file with the game closed.[Danger]Danger makes exposure rise faster on top of the Exposure settings. It is used with the Custom preset only. Without AllowFasterThanGame, danger can bring exposure back up to the game's rate but never past it.
The log shows the location id and day at the start of each expedition (expedition at location 1002 on day 4, danger x1.2).
1 changes nothing, 2 is twice as fast, 0.5 is half as fast. From 0.1 to 10.RampDays on. Between day 1 and that day it changes evenly from StartMultiplier to this. From 0.1 to 10.EndMultiplier is reached. 1 uses EndMultiplier from the first day.id=multiplier and separated by commas, such as 1002=1.5, 1005=2. Ids: 1000 Community Maintenance Hut, 1001 Gas Station, 1002 Abandoned School, 1003 Tech Company, 1004 Deserted Supermarket, 1005 Abandoned Hospital. Applied on top of the day multiplier.[Exposure]The slowdowns take whole or decimal numbers (such as 1.5) from 1 to 100, or from 0.25 with AllowFasterThanGame on. A value past either end counts as that end.
The game only adds whole points of exposure. When a slowdown leaves a fraction (5 divided by 2 is 2.5), the whole part is added now and the fraction is kept for the next add, so a search can show 2 and the next one 3.
None of the settings change anything that lowers exposure; those keep the game's full effect.
| Preset | Time | Running | Searching, picking up, breaking in, events |
|---|---|---|---|
Vanilla | game's rate | adds exposure | game's amount |
Relaxed | half as fast | adds none | half |
Tourist | a fifth as fast | adds none | a fifth |
Hardcore | a third faster than the game | adds exposure at the game's rate | a third more than the game |
Relaxed is the same as the default Custom settings. Presets ignore the Danger settings.
Custom, Vanilla, Relaxed, Tourist or Hardcore (see below). Any preset other than Custom replaces every other setting in Exposure and Danger.1 is the game's rate, 2 is half as fast.false, running on an expedition adds no exposure on top of time, so running costs the same as walking. When true, running adds exposure as in the game.1 is the game's amount, 2 is half.0 uses LootSlowdown.0 uses LootSlowdown.0 uses LootSlowdown.0 uses LootSlowdown. No event in the current game adds exposure, so for now this changes nothing.true, a slowdown below 1 makes exposure rise faster than in the game, down to 0.25, which is four times as fast. When false, no setting makes exposure rise faster than in the game.[Meter]62 / 100, in place of the percent.+25, on its button in the furniture menu.[Trip][Warnings]0 is off. The game cannot pause or carry on during an expedition by itself, so this needs Time Control with TimeControlOnExpeditions on; without it the game is not paused and the warning says why.SurvivalLog.exe). The zip holds a BepInEx folder, so the DLL lands in the right place. When asked, merge the folders. The result should be:C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\Exposure.dllSurvival Log\
├─ SurvivalLog.exe
└─ BepInEx\
├─ plugins\
│ └─ Exposure.dll
└─ config\
└─ com.dev.survivallog.exposure.cfg (made on first start)Delete Exposure.dll from the BepInEx\plugins folder.
To change settings, edit BepInEx\config\com.dev.survivallog.exposure.cfg while the game is closed, or do it in game on the Mod Manager's Mods screen, where changes take effect at once (see CONFIG.md for every setting). Without Exiled's Toolkit installed, changes made on the Mods screen take effect at the next game start instead.
TimeSlowdown (default 2): how many times slower exposure from time rises.RunningAddsExposure (default false): set to true to let running add exposure as in the game.LootSlowdown (default 2): exposure from searching, picking up, breaking in and events is divided by this.SearchSlowdown, PickupSlowdown, BreakInSlowdown, EventSlowdown (default 0): a separate slowdown for each kind; 0 follows LootSlowdown.Preset (default Custom): Vanilla, Relaxed, Tourist or Hardcore replace every other exposure and danger setting.AllowFasterThanGame (default false): lets a setting below 1 make exposure rise faster than in the game.
Danger: StartMultiplier, EndMultiplier, RampDays and Locations make exposure rise faster by day or location.
Meter: ShowNumbers, ShowTimeToFull and ShowCosts (all on by default).
Warnings: Thresholds (default 50,75,90), Toast, Sound and PauseAt (default 0, off).
Trip: ShowSummary (default on).
LootSlowdown.AllowFasterThanGame lets a setting below 1 make exposure rise faster than in the game, up to four times as fast.First public release. Slower exposure on expeditions: time exposure rises half as fast, running adds none, and searching and looting add half. Every amount can be set.
Found a bug or have an idea? Come say hi on the Core Directive Discord, or post in the Posts tab on Nexus. For bugs, please include BepInEx\LogOutput.log.
To reach me directly, message exiled.dev on Discord; you can find me in the official Survival Log Discord. I'm also on X as @AnExiledDev.
Check out my Survival Log wiki for items, crafting, maps and more.