Survival Log Database中文
Exposure: Slower exposure on expeditions, with the bar shown in numbers, the cost of each search, warnings and a trip summary. Presets from Vanilla to Hardcore, a slider for each kind of exposure, and danger that grows by day or location.

Exposure

Slower exposure on expeditions, with the bar shown in numbers, the cost of each search, warnings and a trip summary. Presets from Vanilla to Hardcore, a slider for each kind of exposure, and danger that grows by day or location.

Version
0.3.0
Game build
1.1.19131
Category
Balance
Settings
21
Hotkeys
None
Versions
4
Languages
English, 中文

Always running out of time on an expedition before you have seen half the map? Exposure slows down how fast the Exposure bar fills, so you can stay out longer and search more before the zombies find you.

Highlights

Time exposure slowed

exposure from time spent out rises 2 times slower by default.

Running is free

running adds no extra exposure by default, so it costs the same as walking.

Searching and looting slowed

exposure added at once by searching, looting and events is halved by default.

Nothing lost to rounding

when a halved amount leaves a fraction, it is kept and added with the next one.

Only rises are touched

anything that lowers exposure keeps its full effect.

Your own numbers

every setting can be changed in the config, from the game's own rate up to 100 times slower, with a separate setting for searching, picking up, breaking in and events.

See all 13 features

Everything it does 13

Time exposure slowed

exposure from time spent out rises 2 times slower by default.

Running is free

running adds no extra exposure by default, so it costs the same as walking.

Searching and looting slowed

exposure added at once by searching, looting and events is halved by default.

Nothing lost to rounding

when a halved amount leaves a fraction, it is kept and added with the next one.

Only rises are touched

anything that lowers exposure keeps its full effect.

Your own numbers

every setting can be changed in the config, from the game's own rate up to 100 times slower, with a separate setting for searching, picking up, breaking in and events.

Presets

Vanilla (the game's own exposure), Relaxed (the defaults), Tourist (a fifth of the game's exposure) and Hardcore (a third faster than the game).

Danger

make exposure rise faster as the days pass, or at chosen locations.

Harder than the game, if you want

with AllowFasterThanGame on, a setting below 1 makes exposure rise faster than in the game, up to four times as fast.

Real numbers on the bar

the Exposure bar shows its points (such as 62 / 100) and about how long until it is full at the current pace.

Cost before you act

furniture menu buttons show how much exposure a search, open, pry or pick up will add, such as +25.

Warnings

a notice and the game's alarm sound when exposure reaches 50, 75 and 90% of the bar. The percents can be set, and with Time Control the game can pause at one of them.

Trip summary

once you are home, a notice with the exposure the trip added from each source, and what you brought home and what it is worth.

Exposure only changes how fast the bar fills. It adds nothing to your save and does not edit game files. You can remove it at any time.

Text the mod shows in game is in English, or in Simplified Chinese when the game is set to Chinese.

Settings 21

Saved inBepInEx\config\com.dev.survivallog.exposure.cfgChange them on the Mod Manager's Mods screen, or edit the file with the game closed.

Danger

[Danger]

Danger makes exposure rise faster on top of the Exposure settings. It is used with the Custom preset only. Without AllowFasterThanGame, danger can bring exposure back up to the game's rate but never past it.

The log shows the location id and day at the start of each expedition (expedition at location 1002 on day 4, danger x1.2).

StartMultiplier
Number
Default 1
How many times faster exposure rises on day 1. 1 changes nothing, 2 is twice as fast, 0.5 is half as fast. From 0.1 to 10.
第 1 天暴露值上涨的倍数,在「Exposure」设置之上再计算。1 不变,2 为两倍速,0.5 为一半。范围 0.1 到 10。仅在「Custom」预设下生效。
EndMultiplier
Number
Default 1
How many times faster exposure rises from day RampDays on. Between day 1 and that day it changes evenly from StartMultiplier to this. From 0.1 to 10.
从第「RampDays」天起暴露值上涨的倍数。第 1 天到那一天之间,从「StartMultiplier」均匀变化到这个数。范围 0.1 到 10。仅在「Custom」预设下生效。
RampDays
Number
Default 30
The day on which EndMultiplier is reached. 1 uses EndMultiplier from the first day.
达到「EndMultiplier」的天数。设为 1 时从第一天起使用「EndMultiplier」。仅在「Custom」预设下生效。
Locations
Text
Default empty
Extra multipliers for single locations, written as id=multiplier and separated by commas, such as 1002=1.5, 1005=2. Ids: 1000 Community Maintenance Hut, 1001 Gas Station, 1002 Abandoned School, 1003 Tech Company, 1004 Deserted Supermarket, 1005 Abandoned Hospital. Applied on top of the day multiplier.
单个地点的额外倍数,格式为 编号=倍数,用英文逗号分隔,例如 1002=1.5, 1005=2。编号:1000「社区检修小屋」,1001「加油站」,1002「废弃学校」,1003「科技公司」,1004「残破超市」,1005「废弃医院」。在天数倍数之上再计算。范围 0.1 到 10。仅在「Custom」预设下生效。

Exposure

[Exposure]

The slowdowns take whole or decimal numbers (such as 1.5) from 1 to 100, or from 0.25 with AllowFasterThanGame on. A value past either end counts as that end.

The game only adds whole points of exposure. When a slowdown leaves a fraction (5 divided by 2 is 2.5), the whole part is added now and the fraction is kept for the next add, so a search can show 2 and the next one 3.

None of the settings change anything that lowers exposure; those keep the game's full effect.

Presets

PresetTimeRunningSearching, picking up, breaking in, events
Vanillagame's rateadds exposuregame's amount
Relaxedhalf as fastadds nonehalf
Tourista fifth as fastadds nonea fifth
Hardcorea third faster than the gameadds exposure at the game's ratea third more than the game

Relaxed is the same as the default Custom settings. Presets ignore the Danger settings.

Preset
Choice
Default Custom
A ready-made set of settings: Custom, Vanilla, Relaxed, Tourist or Hardcore (see below). Any preset other than Custom replaces every other setting in Exposure and Danger.
CustomVanillaRelaxedTouristHardcore
预设的暴露值方案。「Custom」使用下方各项设置。「Vanilla」为游戏原本的暴露值。「Relaxed」随时间和一次性增加的暴露值减半,跑步不增加暴露值。「Tourist」暴露值只有游戏的五分之一,跑步不增加暴露值。「Hardcore」随时间和一次性增加的暴露值比游戏快三分之一,跑步按游戏原速增加暴露值。选择「Custom」以外的预设时,会替换此处和「Danger」中的所有其他设置。
TimeSlowdown
Number
Default 2
On an expedition, exposure from time spent out rises this many times slower. 1 is the game's rate, 2 is half as fast.
探索时,随时间上涨的暴露值,上涨速度会除以这个数。1 为游戏原速。范围 1 到 100,开启「AllowFasterThanGame」时最低为 0.25。
RunningAddsExposure
On / off
Default Off
When false, running on an expedition adds no exposure on top of time, so running costs the same as walking. When true, running adds exposure as in the game.
设为 false 时,探索时跑步不会增加暴露值。设为 true 时,跑步和游戏原本一样增加暴露值。
LootSlowdown
Number
Default 2
Exposure added at once by searching, picking up, breaking in and events is divided by this, unless that kind has its own setting below. 1 is the game's amount, 2 is half.
翻找、拾取、撬开和事件一次性增加的暴露值会除以这个数,除非该类在下方有单独设置。1 为游戏原量。范围 1 到 100,开启「AllowFasterThanGame」时最低为 0.25。
SearchSlowdown
Number
Default 0
Exposure added by searching and looking over furniture is divided by this. 0 uses LootSlowdown.
搜索、翻找和查看家具增加的暴露值会除以这个数。设为 0 时使用「LootSlowdown」。范围 1 到 100,开启「AllowFasterThanGame」时最低为 0.25。
PickupSlowdown
Number
Default 0
Exposure added by picking up and taking out supplies is divided by this. 0 uses LootSlowdown.
拾取和取出物资增加的暴露值会除以这个数。设为 0 时使用「LootSlowdown」。范围 1 到 100,开启「AllowFasterThanGame」时最低为 0.25。
BreakInSlowdown
Number
Default 0
Exposure added by prying and forcing doors and locks, unlocking, tearing down and swiping cards is divided by this. 0 uses LootSlowdown.
撬开、强行开启、解锁、拆除和刷卡增加的暴露值会除以这个数。设为 0 时使用「LootSlowdown」。范围 1 到 100,开启「AllowFasterThanGame」时最低为 0.25。
EventSlowdown
Number
Default 0
Exposure added by events and story rewards on an expedition is divided by this. 0 uses LootSlowdown. No event in the current game adds exposure, so for now this changes nothing.
探索时事件和剧情奖励增加的暴露值会除以这个数。设为 0 时使用「LootSlowdown」。范围 1 到 100,开启「AllowFasterThanGame」时最低为 0.25。
AllowFasterThanGame
On / off
Default Off
When true, a slowdown below 1 makes exposure rise faster than in the game, down to 0.25, which is four times as fast. When false, no setting makes exposure rise faster than in the game.
设为 true 时,低于 1 的数值会让暴露值比游戏上涨更快,最低 0.25,即四倍速。设为 false 时,任何设置都不会让暴露值比游戏上涨更快。「Hardcore」预设会自动允许。

Meter

[Meter]
ShowNumbers
On / off
Default On
Show the exposure bar's points as numbers, such as 62 / 100, in place of the percent.
在暴露值条上用数字显示当前点数,例如 62 / 100,代替百分比。
ShowTimeToFull
On / off
Default On
Under the bar, show about how long until it is full at the current pace, in real time. Hidden while the bar is not rising.
在暴露值条下方显示按当前速度大约多久后涨满(现实时间)。暴露值不上涨时不显示。
ShowCosts
On / off
Default On
On an expedition, show how much exposure each search, open, pry or pick up adds, such as +25, on its button in the furniture menu.
探索时,在家具菜单的按钮上显示翻找、开启或拾取会增加多少暴露值,例如 +25。

Trip

[Trip]
ShowSummary
On / off
Default On
Once you are home from an expedition, show a notice with the exposure the trip added from each source, and how many items you brought home and what they are worth. The notice needs Exiled's Toolkit; the summary is always written to the log.
探索结束回到家后显示一条通知,列出这次探索中时间、跑步、翻找和拾取、事件及其他来源增加的暴露值,以及带回家的物品数量和价值。通知需要 Exiled's Toolkit;总结总会写入日志。

Warnings

[Warnings]
Thresholds
Text
Default 50,75,90
Warn when exposure first reaches each of these percents of the bar. Whole numbers from 1 to 100, separated by commas. Each warns once per trip. Leave empty for no warnings.
探索时,暴露值首次达到暴露值上限的这些百分比时发出提醒。填写 1 到 100 的整数,用逗号分隔。每个百分比在每次探索中只提醒一次。留空则不提醒。
Toast
On / off
Default On
Show a notice when a warning percent is reached. The notice needs Exiled's Toolkit; every warning is also written to the log.
暴露值达到提醒百分比时显示通知。通知需要 Exiled's Toolkit;每次提醒也都会写入日志。
Sound
On / off
Default On
Play the game's own exposure alarm, the zombie roar, when a warning percent is reached.
暴露值达到提醒百分比时,播放游戏自带的暴露警报声(丧尸的吼叫)。
PauseAt
Number
Default 0
Pause the game when exposure first reaches this percent. 0 is off. The game cannot pause or carry on during an expedition by itself, so this needs Time Control with TimeControlOnExpeditions on; without it the game is not paused and the warning says why.
探索中暴露值首次达到暴露值上限的这个百分比时暂停游戏。0 为关闭。游戏本身在探索中无法暂停和继续,所以需要安装 Time Control 并开启 TimeControlOnExpeditions;否则不会暂停,提醒中会说明原因。范围 0 到 100。

Install

  1. Install BepInEx (if no other mods were installed before, start the game once so BepInEx finishes setup, then quit).
  2. Optional, to change settings without a restart: install Exiled's Toolkit the same way. Download its zip and extract it into the game folder.
  3. Download the zip from the Files tab on Nexus.
  4. Extract it into the game folder (the folder with SurvivalLog.exe). The zip holds a BepInEx folder, so the DLL lands in the right place. When asked, merge the folders. The result should be:
    C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\Exposure.dll

Where it goes

Survival Log\
├─ SurvivalLog.exe
└─ BepInEx\
   ├─ plugins\
   │  └─ Exposure.dll
   └─ config\
      └─ com.dev.survivallog.exposure.cfg   (made on first start)

Uninstall

Delete Exposure.dll from the BepInEx\plugins folder.

Settings

To change settings, edit BepInEx\config\com.dev.survivallog.exposure.cfg while the game is closed, or do it in game on the Mod Manager's Mods screen, where changes take effect at once (see CONFIG.md for every setting). Without Exiled's Toolkit installed, changes made on the Mods screen take effect at the next game start instead.

TimeSlowdown (default 2): how many times slower exposure from time rises.
RunningAddsExposure (default false): set to true to let running add exposure as in the game.
LootSlowdown (default 2): exposure from searching, picking up, breaking in and events is divided by this.
SearchSlowdown, PickupSlowdown, BreakInSlowdown, EventSlowdown (default 0): a separate slowdown for each kind; 0 follows LootSlowdown.
Preset (default Custom): Vanilla, Relaxed, Tourist or Hardcore replace every other exposure and danger setting.
AllowFasterThanGame (default false): lets a setting below 1 make exposure rise faster than in the game.
Danger: StartMultiplier, EndMultiplier, RampDays and Locations make exposure rise faster by day or location.
Meter: ShowNumbers, ShowTimeToFull and ShowCosts (all on by default).
Warnings: Thresholds (default 50,75,90), Toast, Sound and PauseAt (default 0, off).
Trip: ShowSummary (default on).

Changelog 4 versions

  1. 0.3.0On NexusGame 1.1.19131
    • The Exposure bar shows its points as numbers (such as 62 / 100) and about how long until it is full at the current pace.
    • Furniture menu buttons show how much exposure a search, open, pry or pick up will add, such as +25.
    • Warnings when exposure reaches 50, 75 and 90% of the bar, with the game's alarm sound and a notice. The percents can be set, and the game can pause at one of them when Time Control is installed with its expedition controls on.
    • A trip summary once you are home: the exposure the trip added from each source, and how many items you brought home and what they are worth.
    • Separate settings for searching, picking up, breaking in and events. Each one left at 0 follows LootSlowdown.
    • Danger settings make exposure rise faster as the days pass, or at chosen locations.
    • AllowFasterThanGame lets a setting below 1 make exposure rise faster than in the game, up to four times as fast.
    • Presets: Vanilla, Relaxed, Tourist and Hardcore. The default, Custom, keeps your own settings.
    • With the default settings, exposure rises exactly as in 0.2.1.
    • Made for Survival Log 1.1.19131.
  2. 0.2.1Game 1.1.19131
    • After a game update, a hook that can no longer be placed is logged as an error, so the Mod Manager can mark the mod as maybe needing an update.
    • Made for Survival Log 1.1.19131.
  3. 0.2.0Game 1.1.18902Game 1.1.19131
    • The Mods screen links this changelog.
    • Settings changed on the Mod Manager's Mods screen take effect at once.
    • The Mods screen shows the mod's name, description, category and links.
    • Exiled's Toolkit 0.4.0 or newer is optional. With it, settings changed on the Mods screen take effect without a restart; without it, at the next game start.
  4. 0.1.2

    First public release. Slower exposure on expeditions: time exposure rises half as fast, running adds none, and searching and looting add half. Every amount can be set.

Help

Known issues

  • With a slowdown above 1, a small add from searching can show as 0; the fraction is added with the next one.
  • The time to full is an estimate in real time, so it changes with game speed and pauses.
  • Warning and trip summary notices need Exiled's Toolkit. Without it they are written to the log only; the warning sound still plays.
  • Pausing at a warning needs Time Control with TimeControlOnExpeditions on, since the game cannot pause during an expedition by itself.
  • No event in the current game adds exposure, so EventSlowdown changes nothing for now.

Found a bug?

Found a bug or have an idea? Come say hi on the Core Directive Discord, or post in the Posts tab on Nexus. For bugs, please include BepInEx\LogOutput.log.
To reach me directly, message exiled.dev on Discord; you can find me in the official Survival Log Discord. I'm also on X as @AnExiledDev.
Check out my Survival Log wiki for items, crafting, maps and more.