生存日志 数据库English
暴露值调整: 探索时暴露值上涨更慢,暴露值条显示具体数字和每次翻找的消耗,并有提醒和探索总结。提供从 Vanilla 到 Hardcore 的预设、每类暴露值的单独设置,以及随天数或地点增加的危险度。

暴露值调整

探索时暴露值上涨更慢,暴露值条显示具体数字和每次翻找的消耗,并有提醒和探索总结。提供从 Vanilla 到 Hardcore 的预设、每类暴露值的单独设置,以及随天数或地点增加的危险度。

版本
0.3.0
游戏版本
1.1.19131
分类
平衡
设置
21
快捷键
无
版本数
4
语言
English, 中文

探索时还没逛完半张地图,暴露值就快满了?Exposure 会让暴露值涨得更慢,让你在被丧尸发现之前,能在外面待得更久、翻找更多地方。

亮点

随时间上涨变慢

探索时随时间上涨的暴露值,默认只有原来的一半速度。

跑步不额外增加

默认情况下跑步不会额外增加暴露值,跑和走的消耗一样。

翻找和拾取减半

翻找、拾取和事件一次性增加的暴露值默认减半。

零头不会丢

减半后剩下的小数部分会保留下来,加到下一次里。

只减缓上涨

所有降低暴露值的效果都保持原样。

数值可调

每项设置都能在配置中修改,从游戏原速到慢 100 倍都可以,翻找、拾取、撬开和事件各有单独设置。

查看全部 13 项功能

全部功能 13

随时间上涨变慢

探索时随时间上涨的暴露值,默认只有原来的一半速度。

跑步不额外增加

默认情况下跑步不会额外增加暴露值,跑和走的消耗一样。

翻找和拾取减半

翻找、拾取和事件一次性增加的暴露值默认减半。

零头不会丢

减半后剩下的小数部分会保留下来,加到下一次里。

只减缓上涨

所有降低暴露值的效果都保持原样。

数值可调

每项设置都能在配置中修改,从游戏原速到慢 100 倍都可以,翻找、拾取、撬开和事件各有单独设置。

预设

Vanilla(游戏原本的暴露值)、Relaxed(默认设置)、Tourist(只有游戏的五分之一)和 Hardcore(比游戏快三分之一)。

危险度

让暴露值随天数增加或在指定地点上涨更快。

也可以比游戏更难

开启 AllowFasterThanGame 后,低于 1 的数值会让暴露值比游戏上涨更快,最快四倍速。

暴露值显示数字

暴露值条显示具体点数(例如 62 / 100),以及按当前速度大约多久后涨满。

行动前显示消耗

家具菜单的按钮上会显示翻找、开启、撬开或拾取会增加多少暴露值,例如 +25。

提醒

暴露值达到上限的 50%、75% 和 90% 时显示通知并播放游戏的警报声。百分比可以修改,装了 Time Control 还能在其中一个百分比暂停游戏。

探索总结

回到家后显示一条通知,列出这次探索中各来源增加的暴露值,以及带回家的物品和价值。

Exposure 只改变暴露值上涨的快慢,不会往存档里添加任何内容,也不会修改游戏文件,随时可以移除。

模组在游戏中显示的文字为英文;游戏设为中文时显示简体中文。

设置 21

保存在BepInEx\config\com.dev.survivallog.exposure.cfg在 Mod Manager 的「模组」界面修改,或在游戏关闭时编辑这个文件。

Danger

[Danger]

Danger makes exposure rise faster on top of the Exposure settings. It is used with the Custom preset only. Without AllowFasterThanGame, danger can bring exposure back up to the game's rate but never past it.

The log shows the location id and day at the start of each expedition (expedition at location 1002 on day 4, danger x1.2).

StartMultiplier
数值
默认 1
第 1 天暴露值上涨的倍数,在「Exposure」设置之上再计算。1 不变,2 为两倍速,0.5 为一半。范围 0.1 到 10。仅在「Custom」预设下生效。
How many times faster exposure rises on day 1. 1 changes nothing, 2 is twice as fast, 0.5 is half as fast. From 0.1 to 10.
EndMultiplier
数值
默认 1
从第「RampDays」天起暴露值上涨的倍数。第 1 天到那一天之间,从「StartMultiplier」均匀变化到这个数。范围 0.1 到 10。仅在「Custom」预设下生效。
How many times faster exposure rises from day RampDays on. Between day 1 and that day it changes evenly from StartMultiplier to this. From 0.1 to 10.
RampDays
数值
默认 30
达到「EndMultiplier」的天数。设为 1 时从第一天起使用「EndMultiplier」。仅在「Custom」预设下生效。
The day on which EndMultiplier is reached. 1 uses EndMultiplier from the first day.
Locations
文本
默认 空
单个地点的额外倍数,格式为 编号=倍数,用英文逗号分隔,例如 1002=1.5, 1005=2。编号:1000「社区检修小屋」,1001「加油站」,1002「废弃学校」,1003「科技公司」,1004「残破超市」,1005「废弃医院」。在天数倍数之上再计算。范围 0.1 到 10。仅在「Custom」预设下生效。
Extra multipliers for single locations, written as id=multiplier and separated by commas, such as 1002=1.5, 1005=2. Ids: 1000 Community Maintenance Hut, 1001 Gas Station, 1002 Abandoned School, 1003 Tech Company, 1004 Deserted Supermarket, 1005 Abandoned Hospital. Applied on top of the day multiplier.

Exposure

[Exposure]

The slowdowns take whole or decimal numbers (such as 1.5) from 1 to 100, or from 0.25 with AllowFasterThanGame on. A value past either end counts as that end.

The game only adds whole points of exposure. When a slowdown leaves a fraction (5 divided by 2 is 2.5), the whole part is added now and the fraction is kept for the next add, so a search can show 2 and the next one 3.

None of the settings change anything that lowers exposure; those keep the game's full effect.

Presets

PresetTimeRunningSearching, picking up, breaking in, events
Vanillagame's rateadds exposuregame's amount
Relaxedhalf as fastadds nonehalf
Tourista fifth as fastadds nonea fifth
Hardcorea third faster than the gameadds exposure at the game's ratea third more than the game

Relaxed is the same as the default Custom settings. Presets ignore the Danger settings.

Preset
选项
默认 Custom
预设的暴露值方案。「Custom」使用下方各项设置。「Vanilla」为游戏原本的暴露值。「Relaxed」随时间和一次性增加的暴露值减半,跑步不增加暴露值。「Tourist」暴露值只有游戏的五分之一,跑步不增加暴露值。「Hardcore」随时间和一次性增加的暴露值比游戏快三分之一,跑步按游戏原速增加暴露值。选择「Custom」以外的预设时,会替换此处和「Danger」中的所有其他设置。
CustomVanillaRelaxedTouristHardcore
A ready-made set of settings: Custom, Vanilla, Relaxed, Tourist or Hardcore (see below). Any preset other than Custom replaces every other setting in Exposure and Danger.
TimeSlowdown
数值
默认 2
探索时,随时间上涨的暴露值,上涨速度会除以这个数。1 为游戏原速。范围 1 到 100,开启「AllowFasterThanGame」时最低为 0.25。
On an expedition, exposure from time spent out rises this many times slower. 1 is the game's rate, 2 is half as fast.
RunningAddsExposure
开 / 关
默认 关
设为 false 时,探索时跑步不会增加暴露值。设为 true 时,跑步和游戏原本一样增加暴露值。
When false, running on an expedition adds no exposure on top of time, so running costs the same as walking. When true, running adds exposure as in the game.
LootSlowdown
数值
默认 2
翻找、拾取、撬开和事件一次性增加的暴露值会除以这个数,除非该类在下方有单独设置。1 为游戏原量。范围 1 到 100,开启「AllowFasterThanGame」时最低为 0.25。
Exposure added at once by searching, picking up, breaking in and events is divided by this, unless that kind has its own setting below. 1 is the game's amount, 2 is half.
SearchSlowdown
数值
默认 0
搜索、翻找和查看家具增加的暴露值会除以这个数。设为 0 时使用「LootSlowdown」。范围 1 到 100,开启「AllowFasterThanGame」时最低为 0.25。
Exposure added by searching and looking over furniture is divided by this. 0 uses LootSlowdown.
PickupSlowdown
数值
默认 0
拾取和取出物资增加的暴露值会除以这个数。设为 0 时使用「LootSlowdown」。范围 1 到 100,开启「AllowFasterThanGame」时最低为 0.25。
Exposure added by picking up and taking out supplies is divided by this. 0 uses LootSlowdown.
BreakInSlowdown
数值
默认 0
撬开、强行开启、解锁、拆除和刷卡增加的暴露值会除以这个数。设为 0 时使用「LootSlowdown」。范围 1 到 100,开启「AllowFasterThanGame」时最低为 0.25。
Exposure added by prying and forcing doors and locks, unlocking, tearing down and swiping cards is divided by this. 0 uses LootSlowdown.
EventSlowdown
数值
默认 0
探索时事件和剧情奖励增加的暴露值会除以这个数。设为 0 时使用「LootSlowdown」。范围 1 到 100,开启「AllowFasterThanGame」时最低为 0.25。
Exposure added by events and story rewards on an expedition is divided by this. 0 uses LootSlowdown. No event in the current game adds exposure, so for now this changes nothing.
AllowFasterThanGame
开 / 关
默认 关
设为 true 时,低于 1 的数值会让暴露值比游戏上涨更快,最低 0.25,即四倍速。设为 false 时,任何设置都不会让暴露值比游戏上涨更快。「Hardcore」预设会自动允许。
When true, a slowdown below 1 makes exposure rise faster than in the game, down to 0.25, which is four times as fast. When false, no setting makes exposure rise faster than in the game.

Meter

[Meter]
ShowNumbers
开 / 关
默认 开
在暴露值条上用数字显示当前点数,例如 62 / 100,代替百分比。
Show the exposure bar's points as numbers, such as 62 / 100, in place of the percent.
ShowTimeToFull
开 / 关
默认 开
在暴露值条下方显示按当前速度大约多久后涨满(现实时间)。暴露值不上涨时不显示。
Under the bar, show about how long until it is full at the current pace, in real time. Hidden while the bar is not rising.
ShowCosts
开 / 关
默认 开
探索时,在家具菜单的按钮上显示翻找、开启或拾取会增加多少暴露值,例如 +25。
On an expedition, show how much exposure each search, open, pry or pick up adds, such as +25, on its button in the furniture menu.

Trip

[Trip]
ShowSummary
开 / 关
默认 开
探索结束回到家后显示一条通知,列出这次探索中时间、跑步、翻找和拾取、事件及其他来源增加的暴露值,以及带回家的物品数量和价值。通知需要 Exiled's Toolkit;总结总会写入日志。
Once you are home from an expedition, show a notice with the exposure the trip added from each source, and how many items you brought home and what they are worth. The notice needs Exiled's Toolkit; the summary is always written to the log.

Warnings

[Warnings]
Thresholds
文本
默认 50,75,90
探索时,暴露值首次达到暴露值上限的这些百分比时发出提醒。填写 1 到 100 的整数,用逗号分隔。每个百分比在每次探索中只提醒一次。留空则不提醒。
Warn when exposure first reaches each of these percents of the bar. Whole numbers from 1 to 100, separated by commas. Each warns once per trip. Leave empty for no warnings.
Toast
开 / 关
默认 开
暴露值达到提醒百分比时显示通知。通知需要 Exiled's Toolkit;每次提醒也都会写入日志。
Show a notice when a warning percent is reached. The notice needs Exiled's Toolkit; every warning is also written to the log.
Sound
开 / 关
默认 开
暴露值达到提醒百分比时,播放游戏自带的暴露警报声(丧尸的吼叫)。
Play the game's own exposure alarm, the zombie roar, when a warning percent is reached.
PauseAt
数值
默认 0
探索中暴露值首次达到暴露值上限的这个百分比时暂停游戏。0 为关闭。游戏本身在探索中无法暂停和继续,所以需要安装 Time Control 并开启 TimeControlOnExpeditions;否则不会暂停,提醒中会说明原因。范围 0 到 100。
Pause the game when exposure first reaches this percent. 0 is off. The game cannot pause or carry on during an expedition by itself, so this needs Time Control with TimeControlOnExpeditions on; without it the game is not paused and the warning says why.

安装

  1. 安装 BepInEx (如果之前没有装过其他模组,先启动一次游戏,让 BepInEx 完成初始化,然后退出)。
  2. 可选(改动设置无需重启游戏):用同样的方式安装 Exiled's Toolkit,下载它的压缩包并解压到游戏目录。
  3. 在 Nexus 的「文件」页下载压缩包。
  4. 把压缩包解压到游戏目录(SurvivalLog.exe 所在的文件夹)。压缩包里带有 BepInEx 文件夹,DLL 会自动放到正确位置。如果提示合并文件夹,选择合并。解压后应为:
    C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\Exposure.dll

文件位置

Survival Log\
├─ SurvivalLog.exe
└─ BepInEx\
   ├─ plugins\
   │  └─ Exposure.dll
   └─ config\
      └─ com.dev.survivallog.exposure.cfg   (首次启动时生成)

卸载

从 BepInEx\plugins 文件夹中删除 Exposure.dll。

设置

如需修改设置,可以在游戏内 Mod Manager 的「模组」界面修改(改动立即生效),也可以在游戏关闭时编辑 BepInEx\config\com.dev.survivallog.exposure.cfg。配置文件中每项设置都有中文说明,完整说明见 CONFIG.md(英文)。没装 Exiled's Toolkit 的话,在「模组」界面的改动改为在下次启动游戏时生效。

TimeSlowdown(默认 2):随时间上涨的暴露值慢几倍。
RunningAddsExposure(默认 false):设为 true 后,跑步会和游戏原本一样增加暴露值。
LootSlowdown(默认 2):翻找、拾取、撬开和事件增加的暴露值会除以这个数。
SearchSlowdown、PickupSlowdown、BreakInSlowdown、EventSlowdown(默认 0):每类单独的慢速倍数,0 表示使用 LootSlowdown。
Preset(默认 Custom):选择 Vanilla、Relaxed、Tourist 或 Hardcore 会替换其他所有暴露值和危险度设置。
AllowFasterThanGame(默认 false):允许低于 1 的数值让暴露值比游戏上涨更快。
危险度:StartMultiplier、EndMultiplier、RampDays 和 Locations 让暴露值随天数或地点上涨更快。
显示:ShowNumbers、ShowTimeToFull 和 ShowCosts(默认全部开启)。
提醒:Thresholds(默认 50,75,90)、Toast、Sound 和 PauseAt(默认 0,关闭)。
探索总结:ShowSummary(默认开启)。

更新日志 4 个版本

更新日志只有英文版。

  1. 0.3.0Nexus 页面游戏 1.1.19131
    • The Exposure bar shows its points as numbers (such as 62 / 100) and about how long until it is full at the current pace.
    • Furniture menu buttons show how much exposure a search, open, pry or pick up will add, such as +25.
    • Warnings when exposure reaches 50, 75 and 90% of the bar, with the game's alarm sound and a notice. The percents can be set, and the game can pause at one of them when Time Control is installed with its expedition controls on.
    • A trip summary once you are home: the exposure the trip added from each source, and how many items you brought home and what they are worth.
    • Separate settings for searching, picking up, breaking in and events. Each one left at 0 follows LootSlowdown.
    • Danger settings make exposure rise faster as the days pass, or at chosen locations.
    • AllowFasterThanGame lets a setting below 1 make exposure rise faster than in the game, up to four times as fast.
    • Presets: Vanilla, Relaxed, Tourist and Hardcore. The default, Custom, keeps your own settings.
    • With the default settings, exposure rises exactly as in 0.2.1.
    • Made for Survival Log 1.1.19131.
  2. 0.2.1游戏 1.1.19131
    • After a game update, a hook that can no longer be placed is logged as an error, so the Mod Manager can mark the mod as maybe needing an update.
    • Made for Survival Log 1.1.19131.
  3. 0.2.0游戏 1.1.18902游戏 1.1.19131
    • The Mods screen links this changelog.
    • Settings changed on the Mod Manager's Mods screen take effect at once.
    • The Mods screen shows the mod's name, description, category and links.
    • Exiled's Toolkit 0.4.0 or newer is optional. With it, settings changed on the Mods screen take effect without a restart; without it, at the next game start.
  4. 0.1.2

    First public release. Slower exposure on expeditions: time exposure rises half as fast, running adds none, and searching and looting add half. Every amount can be set.

帮助

已知问题

  • 慢速倍数大于 1 时,一次很小的翻找可能显示为增加 0,剩下的小数会在下一次一起加上。
  • 涨满时间是按现实时间估算的,会随游戏速度和暂停变化。
  • 提醒和探索总结的通知需要 Exiled's Toolkit。没装的话只写入日志,警报声仍会播放。
  • 在提醒时暂停需要安装 Time Control 并开启 TimeControlOnExpeditions,因为游戏本身在探索中无法暂停。
  • 目前游戏中没有会增加暴露值的事件,所以 EventSlowdown 暂时没有效果。

发现问题?

发现 bug 或有好点子?欢迎来 Core Directive Discord 打个招呼,或在Nexus 页面的「Posts」标签里发帖。报告 bug 时,请附上 BepInEx\LogOutput.log。
想直接联系我,可以在 Discord 上给 exiled.dev 发消息,我在 Survival Log 官方 Discord 里。也可以在 X 上找我:@AnExiledDev。
也欢迎看看我做的 Survival Log 维基,收录物品、制作、地图等资料。