Beside the HUD
toasts sit to the right of the tool buttons, above the action queue. You can put them in a screen corner instead.

Exiled's Toolkit is the shared part of my Survival Log mods. Right now it gives them five things. The first is toasts. A toast is a short notice that appears next to the phone, defense and other tool buttons, stays a few seconds, and goes away by itself. Mods that use the Toolkit show their messages this way instead of each drawing their own. The second is live settings: mods can apply a changed setting while you play, so a change in the Mod Manager works without restarting the game. The third is the inventory's Mods dropdown: mods add their own entries to it, all under one button. The fourth keeps the HUD's tool buttons tidy, in columns of four. The fifth puts the apps mods add to the phone into its dock, in rows of four. Mod authors: see For mod authors in the README.
toasts sit to the right of the tool buttons, above the action queue. You can put them in a screen corner instead.
compact warm-brown cards in the game's gold style, with a coloured edge for info, success, warning or error and a thin bar along the bottom that shows how long the toast has left.
several toasts lie on top of each other, newest in front. Rest the pointer on one behind to bring it to the front with more of its text, and the items it is about, when a mod lists them.
toasts never take keyboard focus, and they hide while the pointer is on the tool buttons or a full-screen window is open.
a toast stays while the pointer rests on it. When a mod gives a toast something to open, clicking it opens that; the small x just closes it.
the same notice sent again counts up (x2, x3, ...) instead of adding another box.
toasts sit to the right of the tool buttons, above the action queue. You can put them in a screen corner instead.
compact warm-brown cards in the game's gold style, with a coloured edge for info, success, warning or error and a thin bar along the bottom that shows how long the toast has left.
several toasts lie on top of each other, newest in front. Rest the pointer on one behind to bring it to the front with more of its text, and the items it is about, when a mod lists them.
toasts never take keyboard focus, and they hide while the pointer is on the tool buttons or a full-screen window is open.
a toast stays while the pointer rests on it. When a mod gives a toast something to open, clicking it opens that; the small x just closes it.
the same notice sent again counts up (x2, x3, ...) instead of adding another box.
at most 4 toasts show at once by default; the rest wait their turn.
the column of buttons on the left of the HUD never gets taller than four. The rest go into a column to its right, top to bottom; the phone and bag stay where they are.
apps that mods add to the phone go into the dock at the bottom, after the game's own, in rows of four.
The Toolkit adds nothing to your save and does not edit game files.
Works in English and Chinese.
BepInEx\config\com.dev.survivallog.exiledtoolkit.cfgChange them on the Mod Manager's Mods screen, or edit the file with the game closed.[Toasts]Toasts lie on top of each other, newest in front. A toast stays while the pointer rests on it, for up to about 15 seconds, then leaves as normal; resting on one of the toasts behind brings it to the front.
Toasts step aside rather than cover the game: they hide for a few seconds while the pointer is on the tool buttons or the speed buttons (with Hud), and while an open window takes the whole screen or has a button where they would be. Their time keeps running while hidden.
Values outside a range are moved to the nearest end of it.
Hud: to the right of the phone and tool buttons, above the action queue. TopRight, TopLeft, BottomRight or BottomLeft: that corner of the screen.false, nothing is drawn, but mods that keep a list of toasts (such as a notification history) still get every one.SurvivalLog.exe). The zip holds a BepInEx folder, so the DLL lands in the right place. When asked, merge the folders. The result should be:C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\ExiledToolkit.dllSurvival Log\
├─ SurvivalLog.exe
└─ BepInEx\
├─ plugins\
│ └─ ExiledToolkit.dll
└─ config\
└─ com.dev.survivallog.exiledtoolkit.cfg (made on first start)Remove every mod that needs the Toolkit first; they will not load without it. Then delete ExiledToolkit.dll from the BepInEx\plugins folder.
To move the toasts, change how long they stay or how many show, or turn them off, use the Mod Manager's Mods screen in game, where changes take effect at once, or edit BepInEx\config\com.dev.survivallog.exiledtoolkit.cfg while the game is closed (see CONFIG.md; the cfg file explains each setting in English and Chinese).
stations: true). Entries added with ModsMenu stay on the inventory.data-etk-phone="<order>" to have it placed in the dock.ToastRequest.Items lists the items a toast is about. They show as small chips with picture, name and amount on the toast the pointer rests on, and as one line of text on the cards behind it. Two toasts merge only when their items match too.data-etk-dock="<order>" to set its place in the layout.ModsMenu.Add puts an entry in the dropdown, with English and Chinese text, an icon, and a rule for when it shows.LiveSettings.Watch applies a mod's settings while the game runs, once per frame on the main thread, and tells the Mod Manager the setting needs no restart. The Mod Manager 0.4.0 needs this version.ItemValues reads and writes the item list and item amount strings behind the Mod Manager's item pickers.[img]https://sldb.core-directive.com/img/mods-banner.jpg[/img]
Get Mod Manager to set up all your mods in game | Open the Survival Log wiki for items, recipes and maps[/size]
Found a bug or have an idea? Come say hi on the Core Directive Discord, or leave a comment here. For bugs, please include BepInEx\LogOutput.log and BepInEx\exiled-toolkit.log.
To reach me directly, message exiled.dev on Discord; you can find me in the official Survival Log Discord. I'm also on X as @AnExiledDev.