Survival Log Database中文
Early Exploration: Opens the exploration zones after the disaster from day one: the Hardware Store, Deserted Supermarket, Abandoned School, Abandoned Hospital and Tech Company. Set the day each zone opens, or keep the game's own rule for any of them.

Early Exploration

Opens the exploration zones after the disaster from day one: the Hardware Store, Deserted Supermarket, Abandoned School, Abandoned Hospital and Tech Company. Set the day each zone opens, or keep the game's own rule for any of them.

Version
0.1.0
Game build
1.1.19611
Category
Gameplay
Settings
5
Hotkeys
None
Versions
1
Languages
English, 中文

Tired of waiting for the story to let you out? Early Exploration opens the places you can explore after the disaster from the very first day, and lets you pick the day each one opens.

Highlights

Every zone from day one

the Hardware Store, Deserted Supermarket, Abandoned School, Abandoned Hospital and Tech Company are open on the exploration map from the first day after the disaster.

Your own schedule

each zone has its own setting for the day it opens. A later day than the game's holds that zone shut until then.

Keep the game's rule

set any zone to 0 and it opens the way the game intends.

Story locks lifted too

a zone the story would open later is opened on your day, and stays open in your save.

Trips stay the same

travel time and the items a trip needs (such as a Noisemaker) work as in the game.

Everything it does 5

Every zone from day one

the Hardware Store, Deserted Supermarket, Abandoned School, Abandoned Hospital and Tech Company are open on the exploration map from the first day after the disaster.

Your own schedule

each zone has its own setting for the day it opens. A later day than the game's holds that zone shut until then.

Keep the game's rule

set any zone to 0 and it opens the way the game intends.

Story locks lifted too

a zone the story would open later is opened on your day, and stays open in your save.

Trips stay the same

travel time and the items a trip needs (such as a Noisemaker) work as in the game.

Before the disaster nothing changes. Endless and challenge runs keep the game's own rules.

Every setting is explained in English and Chinese.

Settings 5

Saved inBepInEx\config\com.dev.survivallog.earlyexploration.cfgChange them on the Mod Manager's Mods screen, or edit the file with the game closed.

Zones

[Zones]

Each setting is the day after the disaster that the zone opens on the exploration map. Days count the way the game shows them: 1 is the first day after the disaster. 0 keeps the game's own rule for that zone. The highest value is 100.

A zone the story opens is opened on your day even if the story has not reached it yet. A day later than the game's own holds the zone shut until that day, even once the story has opened it.

Opening a zone does not change what a trip there needs: the travel time and any items you must have with you still apply as in the game.

Setting a zone back to 0 puts the game's day lock back, but a story lock this mod already lifted in a save stays lifted.

HardwareStore
Number
Default 1
Hardware Store
From 0 to 100
灾难发生后,「社区检修小屋」在探索地图上开放的天数:1 表示第一天。设为 0 则沿用游戏原本的规则(第 5 天)。提前开放时也会解除剧情锁定,不必等剧情引导就能前往。出发所需的其他条件(例如需要携带的物品)照常生效。
DesertedSupermarket
Number
Default 1
Deserted Supermarket
From 0 to 100
灾难发生后,「残破超市」在探索地图上开放的天数:1 表示第一天。设为 0 则沿用游戏原本的规则(随剧情开放,最早第 5 天)。提前开放时也会解除剧情锁定,不必等剧情引导就能前往。出发所需的其他条件(例如需要携带的物品)照常生效。
AbandonedSchool
Number
Default 1
Abandoned School
From 0 to 100
灾难发生后,「废弃学校」在探索地图上开放的天数:1 表示第一天。设为 0 则沿用游戏原本的规则(随剧情开放)。提前开放时也会解除剧情锁定,不必等剧情引导就能前往。出发所需的其他条件(例如需要携带的物品)照常生效。
AbandonedHospital
Number
Default 1
Abandoned Hospital
From 0 to 100
灾难发生后,「废弃医院」在探索地图上开放的天数:1 表示第一天。设为 0 则沿用游戏原本的规则(随剧情开放)。提前开放时也会解除剧情锁定,不必等剧情引导就能前往。出发所需的其他条件(例如需要携带的物品)照常生效。
TechCompany
Number
Default 1
Tech Company
From 0 to 100
灾难发生后,「科技公司」在探索地图上开放的天数:1 表示第一天。设为 0 则沿用游戏原本的规则(随剧情开放)。提前开放时也会解除剧情锁定,不必等剧情引导就能前往。出发所需的其他条件(例如需要携带的物品)照常生效。

Install

  1. Install BepInEx (if no other mods were installed before, start the game once so BepInEx finishes setup, then quit).
  2. Optional, to change settings without a restart: install Exiled's Toolkit the same way. Download its zip and extract it into the game folder.
  3. Download the zip from the Files tab on Nexus.
  4. Extract it into the game folder (the folder with SurvivalLog.exe). The zip holds a BepInEx folder, so the DLL lands in the right place. When asked, merge the folders. The result should be:
    C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\EarlyExploration.dll

Where it goes

Survival Log\
├─ SurvivalLog.exe
└─ BepInEx\
   ├─ plugins\
   │  └─ EarlyExploration.dll
   └─ config\
      └─ com.dev.survivallog.earlyexploration.cfg   (made on first start)

Uninstall

Delete EarlyExploration.dll from the BepInEx\plugins folder. Zones already opened in a save stay open in it.

Settings

To change settings, edit BepInEx\config\com.dev.survivallog.earlyexploration.cfg while the game is closed, or do it in game on the Mod Manager's Mods screen, where changes take effect at once (see CONFIG.md for every setting). Without Exiled's Toolkit installed, changes made on the Mods screen take effect at the next game start instead.

Changelog 1 versions

  1. 0.1.0On NexusGame 1.1.19611

    First release. Opens the exploration zones after the disaster from day one: the Hardware Store, Deserted Supermarket, Abandoned School, Abandoned Hospital and Tech Company. Each zone has its own setting for the day it opens, and 0 keeps the game's own rule for that zone. Made for Survival Log 1.1.19611.

Help

Known issues

  • Going to a zone before the story sends you there can mean arriving without what the story would have given you first, such as a key or an access card for a locked door inside. Those doors stay locked until you find what opens them.
  • Setting a zone back to 0 puts back the game's day lock, but a story lock the mod already lifted stays lifted in that save.
  • The Gas Station is not included: the game does not show it in story runs.

Found a bug?

Found a bug or have an idea? Come say hi on the Core Directive Discord, or post in the Posts tab on Nexus. For bugs, please include BepInEx\LogOutput.log and BepInEx\early-exploration.log.
To reach me directly, message exiled.dev on Discord; you can find me in the official Survival Log Discord. I'm also on X as @AnExiledDev.
Check out my Survival Log wiki for items, crafting, maps and more.