Survival Log Database中文
Day Length: Makes each in-game day last longer in real time, twice as long by default. Hunger, plant growth and disaster countdowns slow down with it.

Day Length

Makes each in-game day last longer in real time, twice as long by default. Hunger, plant growth and disaster countdowns slow down with it.

Version
0.2.1
Game build
1.1.19131
Category
Balance
Settings
1
Hotkeys
None
Versions
3
Languages
English, 中文

Days in Survival Log go by fast. Day Length slows the game clock so each day lasts longer in real time, and everything that runs on the clock slows with it. You get more time to think and plan, and nothing gets ahead of the clock.

Highlights

Longer days

set how many times longer a day should last. 2 (the default) means a day takes twice as long in real time. Any value from 0.25 to 10 works.

Everything keeps pace

hunger and other needs, plant growth, disaster countdowns and action times stretch with the day, so a day still costs the same food and disasters still come on the same day.

Shorter days too

a value below 1 makes days shorter instead.

Every save

the day length is set each time you load a save.

Everything it does 4

Longer days

set how many times longer a day should last. 2 (the default) means a day takes twice as long in real time. Any value from 0.25 to 10 works.

Everything keeps pace

hunger and other needs, plant growth, disaster countdowns and action times stretch with the day, so a day still costs the same food and disasters still come on the same day.

Shorter days too

a value below 1 makes days shorter instead.

Every save

the day length is set each time you load a save.

Day Length only changes how fast game time passes. It writes nothing into your save and does not edit game files. You can remove it at any time.

It shows no text of its own, so it works with the game in any language.

Settings 1

Saved inBepInEx\config\com.dev.survivallog.daylength.cfgChange them on the Mod Manager's Mods screen, or edit the file with the game closed.

Day

[Day]

1 is the game's normal day length, and the mod then changes nothing. A value below 1 makes days shorter: 0.5 means a day goes by in half the real time. A value outside 0.25 to 10 is held to the nearest limit.

Hunger and other needs, plant growth, disaster countdowns and action times all stretch with the day. Actions therefore take longer in real time; to keep them as fast as before, raise the action speeds in the Action Speed mod by the same amount.

The game counts time with a whole number, so the day length you get is rounded and can be a little off from the one you set. Each time you load a save, BepInEx\LogOutput.log shows the length you actually got in a line like time scale A -> B, days are Nx as long.

DayLength
Number
Default 2
How many times longer each in-game day lasts in real time. 2 means a day takes twice as long. From 0.25 to 10.
每个游戏日持续的倍数。2 表示一天的现实时间变为原来的两倍。饥饿等需求、植物生长、灾难倒计时和动作时间都会随之变长,如需保持原来的动作速度,请提高动作速度。范围 0.25 到 10。下次读取存档时生效。

Install

  1. Install BepInEx (if no other mods were installed before, start the game once so BepInEx finishes setup, then quit).
  2. Optional, to change settings without a restart: install Exiled's Toolkit the same way. Download its zip and extract it into the game folder.
  3. Download the zip from the Files tab on Nexus.
  4. Extract it into the game folder (the folder with SurvivalLog.exe). The zip holds a BepInEx folder, so the DLL lands in the right place. When asked, merge the folders. The result should be:
    C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\DayLength.dll

Where it goes

Survival Log\
├─ SurvivalLog.exe
└─ BepInEx\
   ├─ plugins\
   │  └─ DayLength.dll
   └─ config\
      └─ com.dev.survivallog.daylength.cfg   (made on first start)

Uninstall

Delete DayLength.dll from the BepInEx\plugins folder.

Settings

To change the day length, edit DayLength in BepInEx\config\com.dev.survivallog.daylength.cfg while the game is closed, or do it in game on the Mod Manager's Mods screen (see CONFIG.md for details). A new day length takes effect the next time you load a save. Without Exiled's Toolkit installed, changes made on the Mods screen take effect at the next game start instead.

Changelog 3 versions

  1. 0.2.1On NexusGame 1.1.19131
    • After a game update, a hook that can no longer be placed is logged as an error, so the Mod Manager can mark the mod as maybe needing an update.
    • Made for Survival Log 1.1.19131.
  2. 0.2.0Game 1.1.18902Game 1.1.19131
    • The Mods screen links this changelog.
    • The day length can be changed on the Mod Manager's Mods screen without restarting the game. A new length takes effect the next time you load a save.
    • The Mods screen shows the mod's name, description, category and links.
    • Exiled's Toolkit 0.4.0 or newer is optional. With it, settings changed on the Mods screen take effect without a restart; without it, at the next game start.
  3. 0.1.0

    First public release. Makes each in-game day last longer in real time, twice as long by default. Hunger, plant growth and disaster countdowns slow down with it.

Help

Known issues

  • Actions cost game time, so with longer days they also take longer in real time. To keep actions as fast as before, raise the action speeds in the Action Speed mod by the same amount.
  • The game counts time with a whole number, so the day length you get can be a little off from the one you set. BepInEx\LogOutput.log shows the length you actually got each time you load a save.

Found a bug?

Found a bug or have an idea? Come say hi on the Core Directive Discord, or post in the Posts tab on Nexus. For bugs, please include BepInEx\LogOutput.log.
To reach me directly, message exiled.dev on Discord; you can find me in the official Survival Log Discord. I'm also on X as @AnExiledDev.