At the start
| Food | 6 days |
|---|---|
| Seeds | 16 |
| Materials | 108 |
| Fuel | 32 |
| Medicine | 60 |
Each trade offer draws 4 kinds from this list, 1-2 of each. The share is how likely each one is.
| Item | Share | Most per offer |
|---|---|---|
| 14% | 2 | |
| 14% | 2 | |
| 14% | 2 | |
| 14% | 2 | |
| 14% | 2 | |
| 7% | 2 | |
| 7% | 2 | |
| 7% | 2 | |
| 3% | 2 | |
| 3% | 2 |
How they get by on their own once you can only reach them by phone. Food, materials and fuel are counted in the game's own supply points.
| Food | 6 days |
|---|---|
| Seeds | 16 |
| Materials | 108 |
| Fuel | 32 |
| Medicine | 60 |
| Eats each day | 24 |
|---|---|
| Food | 6 |
| Materials | 6 |
| Fuel | 3 |
| Materials used each day | 18 |
| Garden plots | 1 |
| Chance to fall sick each day | 1% |
| Chance of a mishap each day | 4% |
What they say when you walk up to them. The game picks the conversation from what you have done before.
Lines that pop up over their head as you walk by.