At the start
| Food | 6 days |
|---|---|
| Seeds | 16 |
| Materials | 108 |
| Fuel | 120 |
| Medicine | 30 |
By phone, after the disaster
Each trade offer draws 4 kinds from this list, 1-2 of each. The share is how likely each one is.
| Item | Share | Most per offer |
|---|---|---|
| 19% | 2 | |
| 19% | 2 | |
| 19% | 2 | |
| 10% | 2 | |
| 10% | 2 | |
| 4% | 2 | |
| 4% | 2 | |
| 4% | 2 | |
| 4% | 1 | |
| 4% | 2 | |
| 4% | 1 |
How they get by on their own once you can only reach them by phone. Food, materials and fuel are counted in the game's own supply points.
| Food | 6 days |
|---|---|
| Seeds | 16 |
| Materials | 108 |
| Fuel | 120 |
| Medicine | 30 |
| Eats each day | 24 |
|---|---|
| Food | 7 |
| Materials | 3 |
| Fuel | 3 |
| Materials used each day | 9 |
| Garden plots | 1 |
| Chance to fall sick each day | <1% |
| Chance of a mishap each day | 4% |