Survival Log
Database
Items
Items
3,869
Every item by category, with stats
Crafting
828
What makes what, and what it needs
Cooking
525
Every dish, its ingredients and qualities
Cooking calculator
What a pot makes and how much it feeds
Furniture
705
Workbenches, beds, defenses
Status effects
525
Buffs, illnesses and cures
Best of
Best food, meds and loot by stat
Categories
see all
Food
Meds
Books
Electronics
Household
Tools
Packaging
Materials
Seeds
Fertilizer
Trap
Fuel
Furniture Packages
Plants
Throwables
Robot Modules
Story Items
Collectibles
Records
Renovation Materials
Quest Items
World
All places
26
Every location you can visit
Loot maps
26
Every container on every map
Playable characters
4
Who you can play and their homes
People
28
Survivors, traders and neighbors
Places
see all
Home
Discount Mart
Renovation Company
Used Car Lot
Farmers' Market
Neighbor's Home
Bedroom
Convenience Store
Hardware Store
Wage Slave's Home
Hardware Store
Gas Station
Abandoned School
Tech Company
Deserted Supermarket
Abandoned Hospital
Survivor Camp
Recycling Station
Rooftop Nursery
Compost Site
Safe House
Apartments
Underground Garage
City Center Base
Basement
Barricade Outpost
Guides
All guides
Every guide on one page
Before the disaster
The ten hours before it starts
Zombies and sieges
21
Siege calendar and zombie HP
Endless and challenges
Threat levels, waves, rewards
Difficulty and weather
Difficulty and the weather calendar
How the body works
Hunger, sleep, sickness, mood
Planting
38
Seeds, grow times, yields
Trapping
6
Traps, bait and odds
Wishes and requests
What people ask for and pay
Drone trade
10
Trading posts and whether a deal goes through
Music, decor, vehicles and robots
Collectibles and side systems
Story
Events
796
Every event and its choices
Story moments
213
Scenes that move the story
Story archive
Radio, City Channel, daily lines
Phone messages and group chats
Every text thread, in order
Thoughts, robot chatter and the day log
What your character thinks, and when
Story items
68
Notes, keys and keepsakes
Progress
Progress and unlocks
What carries over between runs
Survival Planning
Plans and what they pay
Abilities
Talents and what they do
Furniture spots
3
Building spots in every home
Skills
Skill levels and their perks
Achievements and codex
Achievements and the codex
中文
Home
/
Status effects
On this page
1
What causes it
Events and story moments
1
2
What cures it
Events and story moments
1
On this page
What causes it
1
What causes it
Events and story moments
1
2
What cures it
Events and story moments
1
1
What causes it
Events and story moments
1
Disease Worsens
2
What cures it
Events and story moments
1
Epidemic Subsides