环绕
按住鼠标中键拖动,让镜头绕着角色转一整圈并倾斜。游戏的镜头转向键 Period(.)和 Comma(,)也能平滑转动。

Survival Log 的镜头从一个固定的角度看着你的角色,而且每当角色走楼梯、菜单关闭或规划模式结束时,都会跳回角色身上。Camera 让你像大多数游戏那样移动镜头,并把镜头留在你放的位置。它只移动镜头,从不改动你的角色、世界或存档。
按住鼠标中键拖动,让镜头绕着角色转一整圈并倾斜。游戏的镜头转向键 Period(.)和 Comma(,)也能平滑转动。
Insert 让视角变陡,Delete 让视角变平。
PageUp 升高镜头,PageDown 降低镜头。
Home 把角度、高度和缩放恢复成游戏原本的状态。
滚轮让镜头本身靠近或远离角色,而不是拉伸视野角度,远近范围和滚动速度都可以调整。
原版游戏在镜头跟随角色时,每次重新居中(比如角色走楼梯或爬梯子)都会把缩放恢复成旧的设置。Camera 会保留你选的缩放。
按住鼠标中键拖动,让镜头绕着角色转一整圈并倾斜。游戏的镜头转向键 Period(.)和 Comma(,)也能平滑转动。
Insert 让视角变陡,Delete 让视角变平。
PageUp 升高镜头,PageDown 降低镜头。
Home 把角度、高度和缩放恢复成游戏原本的状态。
滚轮让镜头本身靠近或远离角色,而不是拉伸视野角度,远近范围和滚动速度都可以调整。
原版游戏在镜头跟随角色时,每次重新居中(比如角色走楼梯或爬梯子)都会把缩放恢复成旧的设置。Camera 会保留你选的缩放。
一旦你把镜头从角色身上移开,只有镜头跟随键和屏幕上的镜头按钮能把它带回来。走楼梯或爬梯子、关闭物件菜单、移动或摆放物件后退出规划模式,以及游戏的镜头转向键,都会让镜头留在原处,在任何楼层都一样。过场动画、拍照模式、新手引导和前往其他地图时,镜头仍按游戏原本的方式移动。
探索时可以环绕、倾斜、升降和缩放镜头。
拍照模式、过场动画和死亡镜头使用游戏自己的视角,结束后你的视角会回来。规划模式保留你的视角。
每个按键都可以在配置中修改或关闭。打字时、菜单打开时或重新绑定按键时,按键不起作用;游戏或其他 Survival Log 模组已经在用的键会被关闭,不会重复触发。可以和 Time Control 一起使用。
Camera 不会往存档里写入数据,也不会修改游戏文件。你可以随时移除它。
支持英文和中文。
BepInEx\config\com.dev.survivallog.camera.cfg在 Mod Manager 的「模组」界面修改,或在游戏关闭时编辑这个文件。[Height]PageDown by default) may take the camera below the game's height, in metres, from 0 to -50.PageUp by default) may lift the camera above the game's height, in metres, from 0 to 100.[Keys]Keys take Unity key names, such as F, Keypad8, PageUp or Mouse3 (the full list is Unity's KeyCode page). None turns a key off.
A key the game already uses, or one another Survival Log mod uses, is turned off at startup and the log names the setting and who has the key. Pick another key for it. Time Control's pause and center keys are read from Time Control's own settings file; without that file, Space and G are kept free for it.
If neither rotate key ends up with a key, the game's own rotate keys keep working the game's way.
[Rotate] Enabled is off. Game means the game's own rotate-left key, which is Period (.) unless you changed it in the game's key settings.[Rotate] Enabled is off. Game means the game's own rotate-right key, which is Comma (,) unless you changed it in the game's key settings.[Rotate] Enabled is off.[Rotate] Enabled is off.Space by default, or G with Time Control).[Rotate]Period (.) and Comma (,). To tilt, drag up and down, or hold Insert or Delete. Off: only the game's own rotate keys turn the camera, the game's way, and there is no tilting. Raising and lowering still work.Middle, Right or None. Drag left and right to turn, up and down to tilt. Dragging with this button no longer moves the camera across the map.Period and Comma by default) turn the camera, in degrees a second, from 1 to 720.Insert and Delete by default) tilt the camera, in degrees a second, from 1 to 720.[Smoothing][Snap]OnlyCenterKeyFollows covers any view you moved off your character, on their own floor too, and holds back everything the other three settings do, so they make no difference while it is on. A camera move the mod does not know about still goes through when it heads for a floor or map other than the one on screen.
With OnlyCenterKeyFollows off, the other three only hold the camera while you look at another floor (with the floor buttons, or F1 to F3), rather than the camera following your character. After a menu or build mode the camera still goes back to your character if you were looking at their own floor. On stairs and ladders it stays put, even when your character comes out on the floor you are looking at. The game's center camera key (Space by default, or G with Time Control) always brings the camera back to your character.
Space by default, or G with Time Control) and the camera button on the screen bring it back to them. Nothing else does, on any floor: not stairs or ladders, not closing a menu, not leaving build mode after moving or placing something, and not the game's rotate keys. Cutscenes, photo mode, starting a game, the tutorial and travelling to another map still move the camera the game's way. Off: StayOnStairs, StayAfterMenuClose and StayAfterBuildMode decide.[Zoom]The scroll wheel moves the camera itself toward or away from your character; the lens stays as it is, so the edges of the screen never stretch. The game counts at most five notches per scroll step, so on a wheel that sends several notches at once, high ScrollSpeed values may zoom no further than lower ones. With Closest and Farthest both at 1, the mod leaves the scroll wheel to the game's own zoom.
| Control | What it does | Setting |
|---|---|---|
| Hold the middle mouse button and drag | Drag left and right to turn the camera around your character, up and down to tilt it | MouseButton |
Period (.) / Comma (,) | Turn left / right. These are the game's own rotate keys; if you changed them in the game's key settings, the mod uses yours | RotateLeftKey, RotateRightKey |
Insert / Delete | Tilt steeper (toward looking straight down) / flatter | TiltUpKey, TiltDownKey |
PageUp / PageDown | Raise / lower the camera | RaiseKey, LowerKey |
Home | Put the angle, height and zoom back to the game's | ResetKey |
| Scroll wheel | Move the camera closer to or further from your character | Closest, Farthest, ScrollSpeed |
Space (G with Time Control) | The game's center camera key: brings the camera back to your character | CenterKeyResetsView |
Floor buttons, or F1 to F3 | The game's way to look at another floor; the camera then stays there | OnlyCenterKeyFollows, StayOnStairs, StayAfterMenuClose, StayAfterBuildMode |
让镜头向左转的键。[Rotate] 中的 Enabled 关闭时不起作用。Game 表示使用游戏自己的镜头左转键,默认是 Period(.),除非你在游戏设置的按键页改过。游戏或其他模组已经在用的键会被关闭。也可以填 Unity 按键名,例如 F、Keypad8 或 Mouse3,填 None 则关闭。下次启动游戏时生效。
让镜头向右转的键。[Rotate] 中的 Enabled 关闭时不起作用。Game 表示使用游戏自己的镜头右转键,默认是 Comma(,),除非你在游戏设置的按键页改过。游戏或其他模组已经在用的键会被关闭。填 None 则关闭。下次启动游戏时生效。
让镜头变陡(更接近垂直向下看)的键。[Rotate] 中的 Enabled 关闭时不起作用。游戏或其他模组已经在用的键会被关闭。填 None 则关闭。下次启动游戏时生效。
让镜头变平(更接近水平线)的键。[Rotate] 中的 Enabled 关闭时不起作用。游戏或其他模组已经在用的键会被关闭。填 None 则关闭。下次启动游戏时生效。
升高镜头的键。游戏或其他模组已经在用的键会被关闭。填 None 则关闭。下次启动游戏时生效。
降低镜头的键。游戏或其他模组已经在用的键会被关闭。填 None 则关闭。下次启动游戏时生效。
把镜头的角度、高度和缩放恢复成游戏原本状态的键。游戏或其他模组已经在用的键会被关闭。填 None 则关闭。下次启动游戏时生效。
SurvivalLog.exe 所在的文件夹)。压缩包里带有 BepInEx 文件夹,DLL 会自动放到正确位置。如果提示合并文件夹,选择合并。解压后应为:C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\Camera.dllSurvival Log\
├─ SurvivalLog.exe
└─ BepInEx\
├─ plugins\
│ └─ Camera.dll
└─ config\
└─ com.dev.survivallog.camera.cfg (首次启动时生成)从 BepInEx\plugins 文件夹中删除 Camera.dll。
如需修改按键、限制或速度,或关闭任何一项功能,可以在游戏内 Mod Manager 的「模组」界面修改(改动立即生效,Rotate 中的 Enabled 和 MouseButton,以及 Keys 中除 CenterKeyResetsView 以外的设置 在下次启动游戏时生效),也可以在游戏关闭时编辑 BepInEx\config\com.dev.survivallog.camera.cfg。配置文件中每项设置都有中文说明,完整说明见 CONFIG.md(英文)。没装 Exiled's Toolkit 的话,在「模组」界面的改动改为在下次启动游戏时生效。
更新日志只有英文版。
获取 Mod Manager,在游戏里设置所有模组。打开 Survival Log 维基,物品、配方、地图一查就有。
发现 bug 或有好点子?欢迎来 Core Directive Discord 打个招呼,或在Nexus 页面的「Posts」标签里发帖。报告 bug 时,请附上 BepInEx\LogOutput.log 和 BepInEx\camera.log。
想直接联系我,可以在 Discord 上给 exiled.dev 发消息,我在 Survival Log 官方 Discord 里。也可以在 X 上找我:@AnExiledDev。