生存日志 数据库English
储物中心: 一个可搜索的列表,列出背包和家里储物家具里的所有物品(F8),还有按钮可以把背包里的物品按标签收纳到对应的储物家具。可以把选定的物品留在背包里,查看最快腐败的食物,让储物家具更整齐,并让无人机送回的物资自动收纳。

储物中心

一个可搜索的列表,列出背包和家里储物家具里的所有物品(F8),还有按钮可以把背包里的物品按标签收纳到对应的储物家具。可以把选定的物品留在背包里,查看最快腐败的食物,让储物家具更整齐,并让无人机送回的物资自动收纳。

版本
0.15.3
游戏版本
1.1.19611
分类
便利
设置
11
快捷键
1
版本数
27
语言
English, 中文

在《Survival Log》里,找一件东西要打开一个又一个储物家具,放回去还要再来一遍。Storage Hub 加了一个面板,用游戏自己的风格列出背包、家里所有储物家具和工作台抽屉里的每件物品,并替你收纳。每次移动都走游戏自己的快速移动,所以新鲜度和耐久都会保留。

亮点

面板

按 F8 或点 HUD 里的箱子按钮,搜索家里拥有的所有物品,查看每件物品在哪里,把它取进背包或收纳起来。可以把一个储物家具里的全部取出;装了 Stacking(可选)时,还能用滑块选择取出多少。鼠标指向任何按钮都会说明它的作用。

按标签收纳

把整个背包,或家里地面上的所有物品,放进标签对应的储物家具。物品栏界面和大部分设施界面的 Mods 菜单里也有这两个按钮。材料架算作标签为「材料」的储物家具,只接收它有空位的物品。装了 Neighbor Basket 0.2.0 或更新版本(可选)时,它的「收纳」按钮会用同样的方式清空邻居的篮子。

留在背包

按名称选择物品并设定保留数量。收纳背包时会在背包里留下这么多,其余的收纳起来;「从储物家具补满背包」会取出背包还缺的物品。每一行都显示储物家具里有多少,并标出储物家具里没有的物品。

即将腐败

列出所有会腐败的食物,最快腐败的排在前面,并显示所在位置和剩余时间。

设施旁的「家中」标签

在灶台、鼠笼、酿酒桶、染料桶、粉碎机、口粮压制机、工作台和无人机交易界面,以及在家里打开储物家具、邻居的篮子或小汽车后备箱时,背包面板多一个可搜索的「家中」标签,列出家里所有储物家具里的物品,并按这个设施能用的筛选。点击物品即可放进去(装了 Stacking 时,在粉碎机、工作台和无人机交易里每次放一件)。在无人机交易里,把已交出的物品拖回这个标签即可撤回。打开储物家具或后备箱时,点击物品会放进它里面。在篮子界面,邻居今天想要的物品标为「她想要」并排在最前。物品栏界面 Mods 菜单里的「家中储物」窗口也是同一个列表。装了 Info Pack(可选;这里需要 0.8.4 或更新版本,面板里需要 0.8.7 或更新版本)时,鼠标指向物品会显示它的提示框。

设施旁的储物标签

这些设施还会为每个放着它能用的物品的家中储物家具加一个背包标签,和游戏自带的储物标签并列,工作台也会用这些标签里的材料制作。

查看全部 9 项功能

全部功能 9

面板

按 F8 或点 HUD 里的箱子按钮,搜索家里拥有的所有物品,查看每件物品在哪里,把它取进背包或收纳起来。可以把一个储物家具里的全部取出;装了 Stacking(可选)时,还能用滑块选择取出多少。鼠标指向任何按钮都会说明它的作用。

按标签收纳

把整个背包,或家里地面上的所有物品,放进标签对应的储物家具。物品栏界面和大部分设施界面的 Mods 菜单里也有这两个按钮。材料架算作标签为「材料」的储物家具,只接收它有空位的物品。装了 Neighbor Basket 0.2.0 或更新版本(可选)时,它的「收纳」按钮会用同样的方式清空邻居的篮子。

留在背包

按名称选择物品并设定保留数量。收纳背包时会在背包里留下这么多,其余的收纳起来;「从储物家具补满背包」会取出背包还缺的物品。每一行都显示储物家具里有多少,并标出储物家具里没有的物品。

即将腐败

列出所有会腐败的食物,最快腐败的排在前面,并显示所在位置和剩余时间。

设施旁的「家中」标签

在灶台、鼠笼、酿酒桶、染料桶、粉碎机、口粮压制机、工作台和无人机交易界面,以及在家里打开储物家具、邻居的篮子或小汽车后备箱时,背包面板多一个可搜索的「家中」标签,列出家里所有储物家具里的物品,并按这个设施能用的筛选。点击物品即可放进去(装了 Stacking 时,在粉碎机、工作台和无人机交易里每次放一件)。在无人机交易里,把已交出的物品拖回这个标签即可撤回。打开储物家具或后备箱时,点击物品会放进它里面。在篮子界面,邻居今天想要的物品标为「她想要」并排在最前。物品栏界面 Mods 菜单里的「家中储物」窗口也是同一个列表。装了 Info Pack(可选;这里需要 0.8.4 或更新版本,面板里需要 0.8.7 或更新版本)时,鼠标指向物品会显示它的提示框。

设施旁的储物标签

这些设施还会为每个放着它能用的物品的家中储物家具加一个背包标签,和游戏自带的储物标签并列,工作台也会用这些标签里的材料制作。

家中的储物标签

在家里打开储物家具、邻居的篮子或小汽车后备箱时,每个家中储物家具都会在背包上方有一个标签,空的也有,方便在它们之间搬东西。标签太多时,用箭头或鼠标滚轮按整个标签滚动,按 A 和 D 切换时会自动滚到选中的标签。外出探索时,搜刮界面保持游戏原样。

无人机送货

无人机回家时,它带回的物资会被放进对应标签的储物家具。卸空的无人机不会再提示你取回物资,这次送货也会计入要求取回物资的事件。有一个设置可以跳过机器人放置开关关闭的材料架。

整理储物家具

打开储物家具时,大件物品会被排到右下方,小件通常排到左上方。模组会在几种排法里选出只有小件才能填的空格最少、给大件留空间最多的那种。同类物品在不占用额外空间时会放在一起。它还会把同种物品未满的堆叠补满。「整理」按钮也按同样的方式排列,无人机交易里的「一键整理」也一样(已交出的堆叠数量不变)。

「留在背包」清单、无人机送货、整理和合并堆叠都可以在配置中单独关闭。

留在背包

游戏无法拆分堆叠,所以「留在背包」清单按整堆保留:优先留下刚好够数量的最小一堆,否则从最满的堆开始留,直到够数;大小相同的堆先留更新鲜的。所以实际留下的常常比你设定的多一些。

清单保存在 BepInEx\config\com.dev.survivallog.storagehub.keep.json。目前所有存档共用同一个清单。如果这个文件读不出来,模组会拒绝收纳背包和修改清单,而不是覆盖它;当前版本无法识别的文件会被另存为带 .broken- 的名字,然后重新开始一个空清单。

Storage Hub 不在你的存档里保存任何自己的数据,也不修改游戏文件。

设置 11

保存在BepInEx\config\com.dev.survivallog.storagehub.cfg在 Mod Manager 的「模组」界面修改,或在游戏关闭时编辑这个文件。

Delivery

[Delivery]
AutoPutAway
开 / 关
默认 开
无人机回家时,把它带回的物资按标签放进对应的储物家具,和面板上「按标签收纳整个背包」按钮的做法一样。没有储物家具接收的物品留在游戏原本放的地方。同时会把每次送货算作「取回物资」,让要求无人机交易并取回物资的事件可以完成;关闭后,如果无人机中控台替你卸货,这类事件会一直无法完成。默认开启。
When a drone comes home, put what it brought into the storages tagged for it, the same way "Put whole bag away by tag" does. Anything no storage takes stays where the game put it. Also counts each delivery as retrieving the supplies, so drone trade events can finish.
SkipRacksWithRobotPutOff
开 / 关
默认 关
开启后,无人机送货不会放进关闭了机器人放入开关的材料架,和游戏里机器人的做法一样。关闭时,送货会放进任何有对应格子的材料架。默认关闭。
When on, drone deliveries leave out any material rack whose robot put switch is off, the way the game's robots do. When off, deliveries fill every rack that has a slot for the item.

Diagnostics

[Diagnostics]

The log is BepInEx\storage-hub.log. Leave Verbose off unless you are chasing a problem; it makes the log grow much faster.

Verbose
开 / 关
默认 关
在 BepInEx/storage-hub.log 日志里写入更多细节:每一步计划的移动、「留在背包」清单留在背包里的物品,以及每个储物家具的标签和物品有多匹配。想弄清某件物品为什么被放到那里时再打开。默认关闭。
Write extra detail to the log: every planned move, what the keep list left in your bag, and how well each storage's tags matched an item. Turn it on to find out why an item went where it did.

Keep

[Keep]
Enabled
开 / 关
默认 开
收纳背包时,按面板上「留在背包」清单里的数量把这些物品留在背包里。整个背包收纳和单件物品收纳都算。关闭后,收纳会把所有物品都放进储物家具,清单仍会保存,重新开启后照常生效。默认开启。
When you put your bag away, leave the amounts on the "Keep in bag" list in your bag. This counts for the whole bag and for one item at a time. Off: putting away moves everything, and the list stays saved for when you turn this back on.

Organize

[Organize]

MergeStacks only runs as part of a tidy, so it does nothing while both OrganizeOnOpen and CompactSmallItems are off. With those two off, the mod leaves your storages and the Sort button exactly as the game makes them.

OrganizeOnOpen
开 / 关
默认 开
每次打开储物家具时整理里面的物品。打开储物家具时不会整理你自己的背包。默认开启。
Tidy a storage each time you open it. Your own bag is never tidied when you open a storage.
CompactSmallItems
开 / 关
默认 开
大件物品靠右下角摆,小件物品一般靠左上角摆。会试几种摆法,选出只能放小件的零散空格最少、留给大件的空间最多的那一种。同类物品在不多占空间时会放在一起。游戏的「一键整理」按钮也会这样摆。关闭后,储物家具按游戏「一键整理」的方式整理,「一键整理」按钮保持原样。默认开启。
Pack big items toward the bottom-right and small items usually toward the top-left. Several layouts are tried, and the one kept leaves the fewest empty cells that only a small item could fill and the most room for big items. Items of the same kind stay together when that costs no room. The game's Sort button packs this way too. Off: storages are tidied the way the game's Sort does it, and the Sort button works as normal.
SmallItemMaxArea
数值
默认 2
占用格子数不超过这个数的物品,在 CompactSmallItems 摆放时算作小件。设为 0 表示没有物品算作小件。默认 2。
Items that take up this many cells or fewer count as small when CompactSmallItems packs a storage. 0 means no item counts as small.
MergeStacks
开 / 关
默认 开
整理储物家具时,先把同一种物品没堆满的几堆互相补满。食物只有在剩余保质期相差不超过 1 小时时才会合并。压在霉格上的物品不会合并。默认开启。
When a storage is tidied, first top up part-full stacks of the same item from each other. Food only merges when the stacks spoil within an hour of each other. Stacks on moldy cells are left alone.

Panel

[Panel]
ToggleKey
按键
默认 F8
打开和关闭 Storage Hub 面板的按键。默认 F8。
The key that opens and closes the Storage Hub panel. Use a Unity key name such as F7 or Insert; the settings file lists every accepted name.

Stations

[Stations]
HomeStorageList
开 / 关
默认 开
加入一个可搜索的家中储物家具列表:灶台、鼠笼、酿酒桶、染料桶、粉碎机、口粮压制机、无人机交易和工作台的背包面板上,以及在家里打开储物家具、邻居的篮子或小汽车后备箱时,多一个「家中」标签,背包界面的模组菜单里多一个「家中储物」窗口。在这些地方,点击这里能用的物品会直接放进去(无人机交易时放进你这一方的交易栏),其他物品放进背包。打开储物家具、篮子或后备箱时,点击物品会放进它里面。默认开启。
Add a searchable list of your home storages: a "Home" tab on the bag panel at the stove, rat cage, brewing barrel, dye vat, shredder, ration press, drone trade and workbench and, at home, beside an open storage, the neighbor's basket or the car trunk, and a "Home storage" window in the Mods menu on the inventory screen. At the stove or rat cage, clicking an item the station takes puts it into the station, and anything else goes to your bag. Beside a storage, the basket or the trunk, a click puts the item in it.
StorageTabs
开 / 关
默认 开
在灶台、鼠笼、酿酒桶、染料桶、粉碎机、口粮压制机、无人机交易和工作台的背包标签旁,为每个放着这里能用的物品的家中储物家具加一个标签,和游戏自带的储物标签并列。在家里打开储物家具、邻居的篮子或小汽车后备箱时,每个家中储物家具也都会在背包上方有一个标签,空的也有。默认开启。
At the stove, rat cage, brewing barrel, dye vat, shredder, ration press, drone trade and workbench, add a bag tab for every home storage holding something the station takes, next to the game's own storage tabs. At home, opening a storage, the neighbor's basket or the car trunk also gives every home storage a tab above your bag, empty or not.

快捷键 1

F8

打开和关闭 Storage Hub 面板的按键。默认 F8。

安装

  1. 安装 BepInEx (如果之前没有装过其他模组,先启动一次游戏,让 BepInEx 完成初始化,然后退出)。
  2. 可选(改动设置无需重启游戏):用同样的方式安装 Exiled's Toolkit,下载它的压缩包并解压到游戏目录。
  3. 在 Nexus 的「文件」页下载压缩包。
  4. 把压缩包解压到游戏目录(SurvivalLog.exe 所在的文件夹)。压缩包里带有 BepInEx 文件夹,DLL 会自动放到正确位置。如果提示合并文件夹,选择合并。解压后应为:
    C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\StorageHub.dll

文件位置

Survival Log\
├─ SurvivalLog.exe
└─ BepInEx\
   ├─ plugins\
   │  └─ StorageHub.dll
   └─ config\
      └─ com.dev.survivallog.storagehub.cfg   (首次启动时生成)

卸载

从 BepInEx\plugins 文件夹中删除 StorageHub.dll。模组移动过的物品会留在原处。

设置

如需修改面板按键或关闭任何一项功能,可以在游戏内 Mod Manager 的「模组」界面修改(改动立即生效),也可以在游戏关闭时编辑 BepInEx\config\com.dev.survivallog.storagehub.cfg。配置文件中每项设置都有中文说明,完整说明见 CONFIG.md(英文)。没装 Exiled's Toolkit 的话,在「模组」界面的改动改为在下次启动游戏时生效。

更新日志 27 个版本

更新日志只有英文版。

  1. 0.15.3Nexus 页面游戏 1.1.19611
    • Fixed: the game could stutter for a moment when you opened the stove, brewing barrel, workbench or another station with the Home tab on.
    • The Home tab at stations now only rebuilds its list when something in your storages changes, so stations run smoother while they are open.
    • The panel and the Home tab read your storages faster and do less work each second, so the game runs smoother with them open.
    • Made for Survival Log 1.1.19611.
  2. 0.15.2游戏 1.1.19611
    • Fixed: the search box in the Storage Hub panel now accepts Chinese and other typing that needs an input method.
    • Made for Survival Log 1.1.19611.
  3. 0.15.1游戏 1.1.19611
    • The game no longer stutters the first time you open the panel: item icons now load in the background when the game starts.
    • The game no longer stutters when you open the item list for Keep in bag.
    • The panel no longer causes small hitches while it is open: it only rebuilds its list when something in your storages changes.
    • The Home tab at stations and the putting away of drone deliveries do less work, so the game runs smoother at stations and when a drone lands.
    • Made for Survival Log 1.1.19611.
  4. 0.15.0游戏 1.1.19611
    • "Put away by tag" and "Put away floor" are now also in the Mods button on the workbench, stove, ration press, greenhouse, drone hub, brewing barrel, dye vat, rat cage, material rack and shop screens, so you can put your bag away without going back to the inventory.
    • Made for Survival Log 1.1.19611.
  5. 0.14.3游戏 1.1.19611
    • Out exploring, the looting screen's tabs keep the game's own look; the new tab style is only at home.
    • Switching storages with A and D scrolls the tab row to the chosen tab.
    • The tab row scrolls by whole tabs, so the first tab after the arrow is never cut in half. The arrows move to the next tabs not fully shown, and each mouse wheel notch moves one tab.
    • Made for Survival Log 1.1.19611.
  6. 0.14.2
    • The storage tabs at home and at the basket are smaller and sit in one bar, with the open tab filled gold, so more storages fit before the row scrolls.
    • Made for Survival Log 1.1.19611.
  7. 0.14.1
    • Fixed: the Storage Hub window (F8) did not open. This broke in 0.13.1.
    • Made for Survival Log 1.1.19611.
  8. 0.14.0
    • At home, opening any storage, the neighbor's basket or the trunk puts every home storage in a row of tabs above your bag, with Home after the bag's tab, the way the crafting bench and other stations show them. Clicking an item in Home puts it in the storage that is open.
    • At the basket every storage gets a tab, whether or not she has asked for anything yet.
    • Out exploring, looting looks the same as before.
    • Made for Survival Log 1.1.19611.
  9. 0.13.1游戏 1.1.19131游戏 1.1.19611
    • Fixed: at the neighbor's basket, a long row of storage tabs widened the bag panel past the left edge of the screen and left a wide gap between the bag and the basket. The tab row now stays as wide as the bag panel and scrolls.
    • At the basket, storage tabs are only added for storages holding something she asks for today, and each tab shows its storage's name instead of "Backpack".
    • Made for Survival Log 1.1.19131; works on 1.1.19611.
  10. 0.13.0游戏 1.1.19131
    • The neighbor's basket can be put away into your storages by tag, the same way as your bag. The button for it is Neighbor Basket's "Put away" on the basket screen (Neighbor Basket 0.2.0 or newer, optional). What no storage wants stays in the basket.
    • Made for Survival Log 1.1.19131.
  11. 0.12.0游戏 1.1.19131
    • The neighbor's basket screen gets a "Home" tab right after "Character Inventory", and a bag tab for every home storage holding something the basket accepts. Clicking an item in the Home list puts it in the basket. What she asks for today is marked "Wanted" and listed first.
    • When there are more tabs than fit, the bag tab and Home stay put and the rest scroll, with arrows at each end. The mouse wheel scrolls them too.
    • What is in the basket shows in the panel under its own storage, but nothing is ever put away into the basket or taken back out of it by "Fill bag from storage".
    • Fixed: at a station, a Home click that had to switch the storage tab first closed the Home list. It now stays open.
    • Made for Survival Log 1.1.19131.
  12. 0.11.2游戏 1.1.19131
    • Fixed: pressing A or D while a station's Home tab was showing switched the inventory hidden under it, and the Home list stayed. Now the Home list closes and the inventory you switched to shows.
    • Made for Survival Log 1.1.19131.
  13. 0.11.1游戏 1.1.19131
    • Fixed the game freezing when taking more than one item from a stack with "Take 5" or "Fill bag from storage".
    • Made for Survival Log 1.1.19131.
  14. 0.11.0游戏 1.1.19131
    • A chest button at the top of the HUD's tool column opens and closes the panel, with the panel key in its tooltip.
    • Each storage row in an item's detail has "Take all", and with Stacking installed a slider to pick how many to take, with a "Take 5" button.
    • "Fill bag from storage" on the "Keep in bag" tab takes what your bag is short of from your home storages, never from a drone. Each row says how many storage holds, or "None in storage" in red when your bag is short and storage has none.
    • Pointing at a button shows what it does. Pointing at an item shows Info Pack's tooltip with Info Pack 0.8.7 or later, or a short tooltip of its own without it.
    • Made for Survival Log 1.1.19131.
  15. 0.10.1游戏 1.1.19131
    • Fixed: typing A or D in a search box, the Home tab's included, also switched the game's inventory tabs. The game's keys now wait while you type.
    • Made for Survival Log 1.1.19131.
  16. 0.10.0游戏 1.1.19131
    • A new look for the panel. "Items", "Rotting soon" and "Keep in bag" are tabs along the top, each with a count.
    • Item rows show where the item sits under its name, your bag first. An "All places" drop-down beside the search box shows only the items in one storage.
    • The item's detail says how many places hold it, and has a Keep button.
    • The Keep button on item rows is a bell that shows when you point at the row, and stays lit with the amount once the item is kept.
    • "Rotting soon" is split into Spoiled, Under a day, This week and Later.
    • Keep list rows have a bar that fills as your bag gets to the amount to keep.
    • "Put bag away" is the big button at the bottom right, with "Put floor away" beside it.
    • The status line is green when everything moved, amber when something was left behind and red when something failed.
    • The Home tab at stations and the Home storage window have the same new look. The "usable" and "Everything" switch shows how many items each side holds.
    • With Info Pack 0.8.4 or later, pointing at an item in the Home tab or the Home storage window shows its item tooltip.
    • Made for Survival Log 1.1.19131.
  17. 0.9.5游戏 1.1.19131
    • After a game update, Mod Manager can tell you if this mod may need an update.
    • Made for Survival Log 1.1.19131.
  18. 0.9.4游戏 1.1.18902游戏 1.1.19131
    • The Auto Organize button in the drone trade tidies your bag the same way as the inventory's Sort button, and tops up partial stacks of the same item. Stacks you have offered keep their count.
  19. 0.9.3
    • In the drone trade, dragging an offered item from the drone onto the Home tab takes it back off the offer. With Stacking installed, Shift or Ctrl held while you let go takes back only part of it. Clicking a stack in the Home tab offers one unit (with Stacking installed).
  20. 0.9.2
    • At the workbench, clicking an item in the Home tab puts one unit on the bench, not the whole stack, the same as at the shredder. Without Stacking installed it still moves the whole stack.
  21. 0.9.1
    • At the shredder, clicking an item in the Home tab puts one unit in the hopper, not the whole stack. Without Stacking installed it still moves the whole stack.
  22. 0.9.0
    • Mod Manager's Mods screen links to this changelog.
    • On the Mods screen, a setting that only matters while another one is on stays hidden until that one is on.
    • On the Mods screen, the diagnostics settings are in the Advanced group, which starts folded.
    • Settings changed on the Mod Manager's Mods screen take effect at once.
    • The Mods screen shows the mod's name, description, category and links, and lists Stacking as an optional companion.
    • Exiled's Toolkit 0.4.0 or newer is optional. With it, settings you change on the Mods screen take effect right away. Without it, they take effect the next time you start the game.
  23. 0.8.3
    • The "Home" tab and the home storage tabs now also show at the workbench, with a "For the workbench" filter for anything a recipe uses. The workbench takes recipe materials from every storage tab it lists, so a home storage tab there also feeds crafting.
    • At a station, clicking an item in the "Home" tab that goes to your bag now moves one unit instead of the whole stack. This needs Stacking 0.5.0 or later; without it the whole stack moves as before.
    • The "Open" button in the "Home" tab now works at the drone trade.
  24. 0.8.2
    • The "Home" tab and the home storage tabs now also show at the brewing barrel, dye vat, shredder, ration press and drone trade. Each has its own filter ("For brewing", "For dyeing", "For the shredder", "For the ration press", "For trading"). At the drone trade, clicking a tradable item puts it on your side of the trade. The trade's tabs only show when it has more than one, so the "Home" tab needs at least one storage tab there too.
  25. 0.8.1
    • Stack merging works again for items that never spoil, such as wire, dyes, fuel and seeds. They merge whenever they were picked up and whether they were found on the map, made or bought.
    • Food found on the map no longer differs from other food by the shelf factor it came with; the time left decides, as before.
    • When partial stacks of one item stay apart, the log says why (which trait differs, or freshness or uses), once per item per session.
  26. 0.8.0
    • A searchable home storage list. At the stove and the rat cage it is a "Home" tab on the bag panel; on the inventory screen it is the "Home storage" window in the Mods menu. At a station, "For cooking" or "For the rat cage" shows only what it can use, and clicking a usable item puts it into the station; anything else goes to your bag. In the window, "Open" shows a storage beside your bag. Esc or the close button shuts it. New setting HomeStorageList.
    • The stove and the rat cage get a bag tab for every home storage holding something they can use. New setting StorageTabs.
    • At the rat cage, the mouse slots scroll past three rows, so a big cage no longer shrinks the whole screen.
  27. 0.7.4

    Changes since 0.3.2:

    • "Rotting soon" switches the list to food that spoils, soonest first, with where it sits and the time left.
    • A keep list names items you always carry; putting your bag away leaves that many in your bag.
    • Put-away actions moved into a shared Mods menu.
    • Storages tidy when you open them: a compact layout packs small items, stacks merge, and moldy bags are tidied around their mold.
    • Drone deliveries are put away where their tags say, fill material racks, and count toward retrieve-supplies events.
    • Material racks are ranked the way the game's own robots rank them. New setting SkipRacksWithRobotPutOff leaves out racks with their robot put switch off.
    • The panel, menu entries and messages are in Simplified Chinese too, and every config entry is explained in plain English and Chinese.
    • The panel footer names the key you set.
    • Fixes: no lost units, clicks or lists; an emptied drone stops offering a retrieve; the mod only reads game objects after the game has built them.

帮助

已知问题

  • 任何收纳都不会把物品放进无人机或工作台抽屉。「全部收进背包」会从无人机里取东西,所以在全部取出无人机正在运送的物品之前请先确认。
  • 架子、烹饪家具、堆肥箱、火锅、上锁的包和游戏的特殊背包永远不会被整理。
  • 点击「整理」后,游戏自己的排列会先显示一帧,然后才被紧凑的排列替换。
  • 无人机送货和合并堆叠要在序章结束后才会开始工作。

获取 Mod Manager,在游戏里设置所有模组。打开 Survival Log 维基,物品、配方、地图一查就有。

发现问题?

发现 bug 或有好点子?欢迎来 Core Directive Discord 打个招呼,或在Nexus 页面的「Posts」标签里发帖。报告 bug 时,请附上 BepInEx\LogOutput.log 和 BepInEx\storage-hub.log。
想直接联系我,可以在 Discord 上给 exiled.dev 发消息,我在 Survival Log 官方 Discord 里。也可以在 X 上找我:@AnExiledDev。