更多规划卡可选
设置每天结束时提供几张规划卡,从游戏原本的 3 张到最多 20 张。刷新时也会抽出同样多的卡。

每天结束时,Survival Log 会提供 3 张可以用生存点购买的规划卡,花 2 点刷新可以换 3 张新的。More Rewards 让你把数量提高到最多 20 张,全部来自游戏本身抽卡的卡池,还能锁定多张、禁用不想要的卡,并可开启商店。刷新花费会随规划卡数量自动上涨,你也可以让刷新免费,或者自定任意花费。生存点的每日回息从 5% 提高到 10%,上限从 10 提高到 20。
设置每天结束时提供几张规划卡,从游戏原本的 3 张到最多 20 张。刷新时也会抽出同样多的卡。
额外的规划卡来自游戏当天抽卡所用的同一批卡组,不会和已经在列的卡重复,也会像游戏自己抽卡一样跳过冷却中的卡,购买方式和其他卡完全相同。
默认情况下,规划卡数量到 4、6、8 张等时,刷新花费各加 1 点生存点(3 张花 2 点,4 或 5 张花 3 点,6 或 7 张花 4 点,10 张花 6 点)。也可以让每次刷新都免费,或者设一个固定花费。
每天结束时,游戏会按持有生存点的 5% 发放回息,最多 10 点。本模组把比例提高到 10%,上限提高到 20,生存点攒到 200 都有回报。比例和上限都可以自己设,最高 100,也可以保持游戏原样。「储蓄计划」照样会在此之外发放它自己的加成。
设置 MaxLocked,最多可锁定比卡数少 1 张。锁定的卡在刷新后和第二天仍会保留。
「禁用」按钮把卡换成另一张,并让它在本局剩余时间内不再出现,默认花 2 点生存点,也可以一并禁用同一系列的所有等级。
设置每天结束时提供几张规划卡,从游戏原本的 3 张到最多 20 张。刷新时也会抽出同样多的卡。
额外的规划卡来自游戏当天抽卡所用的同一批卡组,不会和已经在列的卡重复,也会像游戏自己抽卡一样跳过冷却中的卡,购买方式和其他卡完全相同。
默认情况下,规划卡数量到 4、6、8 张等时,刷新花费各加 1 点生存点(3 张花 2 点,4 或 5 张花 3 点,6 或 7 张花 4 点,10 张花 6 点)。也可以让每次刷新都免费,或者设一个固定花费。
每天结束时,游戏会按持有生存点的 5% 发放回息,最多 10 点。本模组把比例提高到 10%,上限提高到 20,生存点攒到 200 都有回报。比例和上限都可以自己设,最高 100,也可以保持游戏原样。「储蓄计划」照样会在此之外发放它自己的加成。
设置 MaxLocked,最多可锁定比卡数少 1 张。锁定的卡在刷新后和第二天仍会保留。
「禁用」按钮把卡换成另一张,并让它在本局剩余时间内不再出现,默认花 2 点生存点,也可以一并禁用同一系列的所有等级。
底栏的「禁用列表」按钮列出本局禁用的卡。解除禁用后,这些卡可以再次出现,并退还禁用花费的一半(可设置)。
底栏的「设置」按钮可以直接修改更多奖励的所有设置,改动立即生效。
每张卡会标明效果是永久的、一次性的,还是持续一段时间,例如「持续3天」。
底栏显示当天结束时能得到的回息。
刷新只给当天没出现过的卡;离开界面时剩下的生存点换成现金。
「商店」按钮打开可搜索、按分类排列的列表,包含所有能获得的规划卡,还能按永久、一次性或限时筛选。价格比卡片高 25%,每买一次再涨 15%,第二天恢复,每天可买 2 次,均可设置。现在买不了的卡会显示为灰色并写明原因,也可以隐藏。
5 张以内排成一行。超过 5 张时平均分成几行,卡片会缩小;如果还是放不下,卡片区域可以滚动。
默认设置下,仍是游戏原本的 3 张规划卡和原本的刷新花费。
没有新增按键。新增的按钮是每张卡上的「禁用」,以及底栏的「商店」、「禁用列表」和「设置」。「设置」始终显示,其他按钮由对应设置开关。More Rewards 不会修改游戏文件;额外的锁定、禁用和商店购买记录随本局存档保存。存档里保存的仍是游戏原本的回息比例。随时可以移除。
支持英文和中文。
BepInEx\config\com.dev.survivallog.morerewards.cfg在 Mod Manager 的「模组」界面修改,或在游戏关闭时编辑这个文件。[Cards]The buttons show only on cards you can still act on: not bought and not locked. The footer also shows the interest you will get tomorrow, and with CashOut on, how much cash leaving the screen gives. With BanButton on, a 「Bans」 button in the footer lists this run's bans; removing one lets its rewards come back. A ban made with BanWholeLine comes off as one, and its refund is a share of what it cost when it was made.
true makes a refresh show rewards you have not seen yet that day, while the day's groups still have others to give.0 makes it free.true makes a ban also ban every level of the same reward.0 is off and keeps your points.[General]false leaves the end-of-day rewards, the refresh cost and the interest on survival points as the game has them.[Interest]When a day ends, the game pays interest on the survival points you hold: the points times the interest rate, rounded down, at least 1 while you hold any points, and at most the limit. The game's rate is 5% and its limit is 10; InterestRate and MaxInterest change them. InterestRate is the whole rate for every character: it replaces the game's 5% and is not added to it. The interest shows on the end-of-day page as its own card.
| Points held | Game (5%, limit 10) | InterestRate 10, MaxInterest 0 | Defaults (10%, limit 20) |
|---|---|---|---|
| 50 | 2 | 5 | 5 |
| 100 | 5 | 10 | 10 |
| 150 | 7 | 10 | 15 |
| 200 or more | 10 | 10 | 20 |
So with the defaults, holding more than 200 points earns no more interest. Raise MaxInterest to let it grow further.
The Savings Plan reward does not change the interest rate. It pays its own bonus on the same card: on a day you earned survival points, 5% of them, rounded down, at least 1 and at most 10. Its limit of 10 is the reward's own, and MaxInterest does not change it.
The tip on the end-of-day page still says the rate is 5% and the limit is 10. The interest you are paid follows InterestRate and MaxInterest.
The mod sets the rate a moment after a game is loaded, long before the day ends. Your save keeps the game's own rate, so without the mod the interest is back to 5%.
0 keeps the game's rate of 5%, and any number from 1 to 100 sets a new rate. The interest still stops at MaxInterest.0 keeps the game's limit of 10, and any number from 1 to 100 sets a new limit.[Locks]With MaxLocked above 1, the footer shows how many locks are in use (for example 2/3 next to a lock), and the lock button on a card adds or removes a lock. When every lock is in use, unlock a card first.
1 is the game's own number; it can go up to 1 less than OptionCount, so a refresh always has a card to change.[Rewards]With RefreshCost at -1, a refresh costs the game's own cost with 3 rewards, going up by 1 at 4, 6, 8 rewards and so on. In numbers: the game's cost, minus 1, plus half of OptionCount rounded down.
With the game's usual cost of 2 survival points:
OptionCount | Refresh cost |
|---|---|
| 3 | 2 (the game's own) |
| 4 | 3 |
| 5 | 3 |
| 6 | 4 |
| 7 | 4 |
| 8 | 5 |
| 9 | 5 |
| 10 | 6 |
| 20 | 11 |
Halves always round down, so an odd number of rewards costs the same as one fewer.
If you want the game's cost with more rewards, set RefreshCost to the game's cost (2).
A refresh that finds no new rewards at all costs nothing, whatever RefreshCost is.
3 is the game's own number, and you can set any number from 3 to 20.-1 is automatic: the cost goes up with OptionCount (see below). 0 makes every refresh free, and any number from 1 to 99 is the cost of every refresh, whatever OptionCount is.[Shop]A shop price is the card price times (100 + ShopMarkup + ShopIncrease x purchases since the last reset) / 100, rounded up. With the defaults, a reward that costs 8 on a card costs 10 in the shop, then 12 after one purchase, then 13 after two. The shop lists rewards by category, with a search box, a filter for permanent, one-time or temporary rewards, and a switch to show only what you can buy now. Rewards you cannot buy say why: you own it, it needs another reward first, it is banned this run, not available yet, and so on.
Day, Week (every 7 days) or Never.0 is no limit.true lets the shop sell a reward before the reward it needs first, at double the price.Up to 5 rewards sit side by side in one row. More than 5 are spread over even rows (6 rewards are 2 rows of 3, 10 are 2 rows of 5, 20 are 4 rows of 5), and the cards get smaller so more of them fit. If they still do not all fit on the screen, the reward area scrolls.
There are no keys to set. The buttons on the rewards screen are set with the settings above.
SurvivalLog.exe 所在的文件夹)。压缩包里带有 BepInEx 文件夹,DLL 会自动放到正确位置。如果提示合并文件夹,选择合并。解压后应为:C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\MoreRewards.dllSurvival Log\
├─ SurvivalLog.exe
└─ BepInEx\
├─ plugins\
│ └─ MoreRewards.dll
└─ config\
└─ com.dev.survivallog.morerewards.cfg (首次启动时生成)从 BepInEx\plugins 文件夹中删除 MoreRewards.dll。
可以在游戏内奖励界面的「设置」按钮或 Mod Manager 的「模组」界面修改,也可以在游戏关闭时编辑 BepInEx\config\com.dev.survivallog.morerewards.cfg。配置文件中每项设置都有中文说明,所有设置和完整的刷新花费表见 CONFIG.md(英文)。在游戏内修改时,除 Enabled 外的设置都立即生效;Enabled 在下次启动游戏时生效。没装 Exiled's Toolkit 的话,在「模组」界面的改动改为在下次启动游戏时生效;在奖励界面的改动仍然立即生效。
OptionCount(默认 3):可供选择的规划卡数量,3 到 20。
RefreshCost(默认 -1):-1 表示刷新花费随 OptionCount 自动调整,0 表示每次刷新免费,1 到 99 则是每次刷新的固定花费。
InterestRate(默认 10):生存点每日回息的比例(百分比)。0 保持游戏原本的 5%;1 到 100 设定新的比例。
MaxInterest(默认 20):生存点每天最多能得到的回息。0 保持游戏原本的上限 10;1 到 100 设定新的上限。
MaxLocked(默认 1):可同时锁定的卡数。
BanButton、Labels(默认 true):「禁用」按钮和卡上的标签。BanCost(默认 2)是禁用的花费;BanWholeLine(默认 false)会禁用同一系列的所有等级;UnbanRefund(默认 50)是解除禁用时退还花费的百分比。
NoRepeatOnRefresh(默认 false)和 CashOut(默认 0,每个剩余生存点换得的现金)。
ShopEnabled(默认 false)开启商店。ShopMarkup(25)、ShopIncrease(15)、ShopReset(Day)、ShopPerDay(2)、ShopUnavailable(Grey)和 ShopLocked(true)设置价格和规则。
Enabled(默认 true):设为 false 则关闭整个模组。
更新日志只有英文版。
UnbanRefund, 50% by default). A ban made with BanWholeLine comes off as one.Enabled takes effect at once, with or without Exiled's Toolkit.MaxInterest works again on Survival Log 1.1.19611; since that update the game's cap of 10 applied whatever it was set to. It now also takes effect at once instead of at the next game start.NotInterested setting are gone. Use 「Ban」 instead, and remove the ban from the list when you want the reward back.ShopPerDay) and rewards can be bought before the one they need (ShopLocked). A setting you already saved keeps its value.MaxLocked sets how many; locked rewards stay through a refresh and are still there the next day. The footer shows how many locks are in use.BanCost sets its price in survival points, and BanWholeLine bans every level of the same reward.Labels).NoRepeatOnRefresh makes a refresh show rewards you have not seen yet that day.CashOut turns the survival points left when you leave the rewards screen into cash.ShopEnabled, off by default): search every reward you can get, sorted by category, and buy it for survival points. Shop prices are above card prices (ShopMarkup) and go up with each purchase (ShopIncrease) until they reset (ShopReset). Rewards you cannot buy now are greyed out with the reason, or hidden (ShopUnavailable). ShopPerDay limits purchases a day, and ShopLocked lets you buy a reward before the one it needs, at double the price.First public release. Choose from more rewards at the end of the day, up to 20 instead of 3, with a refresh cost that scales to match, and earn 10% daily interest on your survival points instead of 5%.
获取 Mod Manager,在游戏里设置所有模组。打开 Survival Log 维基,物品、配方、地图一查就有。
发现 bug 或有好点子?欢迎来 Core Directive Discord 打个招呼,或在Nexus 页面的「Posts」标签里发帖。报告 bug 时,请附上 BepInEx\LogOutput.log 和 BepInEx\more-rewards.log。
想直接联系我,可以在 Discord 上给 exiled.dev 发消息,我在 Survival Log 官方 Discord 里。也可以在 X 上找我:@AnExiledDev。