生存日志 数据库English
更多奖励: 每天结束时可选的规划卡从 3 张增加到最多 20 张,可锁定多张,可禁用不想要的卡,生存点回息更高。可选的商店能购买任何可获得的生存规划。

更多奖励

每天结束时可选的规划卡从 3 张增加到最多 20 张,可锁定多张,可禁用不想要的卡,生存点回息更高。可选的商店能购买任何可获得的生存规划。

版本
0.5.2
游戏版本
1.1.19611
分类
平衡
设置
20
快捷键
无
版本数
7
语言
English, 中文

每天结束时,Survival Log 会提供 3 张可以用生存点购买的规划卡,花 2 点刷新可以换 3 张新的。More Rewards 让你把数量提高到最多 20 张,全部来自游戏本身抽卡的卡池,还能锁定多张、禁用不想要的卡,并可开启商店。刷新花费会随规划卡数量自动上涨,你也可以让刷新免费,或者自定任意花费。生存点的每日回息从 5% 提高到 10%,上限从 10 提高到 20。

亮点

更多规划卡可选

设置每天结束时提供几张规划卡,从游戏原本的 3 张到最多 20 张。刷新时也会抽出同样多的卡。

都是游戏自己的规划卡

额外的规划卡来自游戏当天抽卡所用的同一批卡组,不会和已经在列的卡重复,也会像游戏自己抽卡一样跳过冷却中的卡,购买方式和其他卡完全相同。

合理的刷新花费

默认情况下,规划卡数量到 4、6、8 张等时,刷新花费各加 1 点生存点(3 张花 2 点,4 或 5 张花 3 点,6 或 7 张花 4 点,10 张花 6 点)。也可以让每次刷新都免费,或者设一个固定花费。

更多回息

每天结束时,游戏会按持有生存点的 5% 发放回息,最多 10 点。本模组把比例提高到 10%,上限提高到 20,生存点攒到 200 都有回报。比例和上限都可以自己设,最高 100,也可以保持游戏原样。「储蓄计划」照样会在此之外发放它自己的加成。

锁定多张

设置 MaxLocked,最多可锁定比卡数少 1 张。锁定的卡在刷新后和第二天仍会保留。

「禁用」

「禁用」按钮把卡换成另一张,并让它在本局剩余时间内不再出现,默认花 2 点生存点,也可以一并禁用同一系列的所有等级。

查看全部 14 项功能

全部功能 14

更多规划卡可选

设置每天结束时提供几张规划卡,从游戏原本的 3 张到最多 20 张。刷新时也会抽出同样多的卡。

都是游戏自己的规划卡

额外的规划卡来自游戏当天抽卡所用的同一批卡组,不会和已经在列的卡重复,也会像游戏自己抽卡一样跳过冷却中的卡,购买方式和其他卡完全相同。

合理的刷新花费

默认情况下,规划卡数量到 4、6、8 张等时,刷新花费各加 1 点生存点(3 张花 2 点,4 或 5 张花 3 点,6 或 7 张花 4 点,10 张花 6 点)。也可以让每次刷新都免费,或者设一个固定花费。

更多回息

每天结束时,游戏会按持有生存点的 5% 发放回息,最多 10 点。本模组把比例提高到 10%,上限提高到 20,生存点攒到 200 都有回报。比例和上限都可以自己设,最高 100,也可以保持游戏原样。「储蓄计划」照样会在此之外发放它自己的加成。

锁定多张

设置 MaxLocked,最多可锁定比卡数少 1 张。锁定的卡在刷新后和第二天仍会保留。

「禁用」

「禁用」按钮把卡换成另一张,并让它在本局剩余时间内不再出现,默认花 2 点生存点,也可以一并禁用同一系列的所有等级。

禁用列表

底栏的「禁用列表」按钮列出本局禁用的卡。解除禁用后,这些卡可以再次出现,并退还禁用花费的一半(可设置)。

在奖励界面修改设置

底栏的「设置」按钮可以直接修改更多奖励的所有设置,改动立即生效。

效果持续多久

每张卡会标明效果是永久的、一次性的,还是持续一段时间,例如「持续3天」。

明天的回息

底栏显示当天结束时能得到的回息。

刷新不重复和兑现 (默认关闭)

刷新只给当天没出现过的卡;离开界面时剩下的生存点换成现金。

商店 (默认关闭)

「商店」按钮打开可搜索、按分类排列的列表,包含所有能获得的规划卡,还能按永久、一次性或限时筛选。价格比卡片高 25%,每买一次再涨 15%,第二天恢复,每天可买 2 次,均可设置。现在买不了的卡会显示为灰色并写明原因,也可以隐藏。

每张卡都放得下

5 张以内排成一行。超过 5 张时平均分成几行,卡片会缩小;如果还是放不下,卡片区域可以滚动。

不改设置就保持原样

默认设置下,仍是游戏原本的 3 张规划卡和原本的刷新花费。

没有新增按键。新增的按钮是每张卡上的「禁用」,以及底栏的「商店」、「禁用列表」和「设置」。「设置」始终显示,其他按钮由对应设置开关。More Rewards 不会修改游戏文件;额外的锁定、禁用和商店购买记录随本局存档保存。存档里保存的仍是游戏原本的回息比例。随时可以移除。

支持英文和中文。

设置 20

保存在BepInEx\config\com.dev.survivallog.morerewards.cfg在 Mod Manager 的「模组」界面修改,或在游戏关闭时编辑这个文件。

Cards

[Cards]

The buttons show only on cards you can still act on: not bought and not locked. The footer also shows the interest you will get tomorrow, and with CashOut on, how much cash leaving the screen gives. With BanButton on, a 「Bans」 button in the footer lists this run's bans; removing one lets its rewards come back. A ban made with BanWholeLine comes off as one, and its refund is a share of what it cost when it was made.

NoRepeatOnRefresh
开 / 关
默认 关
设为 true 时,刷新只会给出当天还没出现过的生存规划,直到当天的规划组没有其他可给为止。
true makes a refresh show rewards you have not seen yet that day, while the day's groups still have others to give.
BanButton
开 / 关
默认 开
在每张卡上加一个「禁用」按钮。被禁用的生存规划会换成另一张,本局剩余时间内不会再出现。
A 「Ban」 button on each card. A banned reward is swapped for another and never comes back for the rest of the run.
BanCost
数值
默认 2
每次禁用花费的生存点。0 表示免费。
范围 0 到 99
How many survival points a ban costs, 0 to 99. 0 makes it free.
BanWholeLine
开 / 关
默认 关
设为 true 时,禁用一张卡也会禁用同一系列的所有等级(例如同一配方线的全部等级)。
true makes a ban also ban every level of the same reward.
UnbanRefund
数值
默认 50
在「禁用列表」中解除禁用时退还禁用花费的百分比。生存点向下取整。
范围 0 到 100
How much of what a ban cost, in percent, comes back when you remove it from the 「Bans」 list, 0 to 100.
Labels
开 / 关
默认 开
在每张卡上显示该生存规划是永久、一次性,还是持续一段时间(例如持续3天)。
Shows on each card whether its reward is permanent, one-time, or lasts for a time (for example 3 DAYS).
CashOut
数值
默认 0
离开生存规划界面时,每个剩余生存点可换得的现金,生存点会被用掉。0 为关闭,保留生存点。
范围 0 到 1000
Cash for each survival point you still hold when you leave the rewards screen, 0 to 1000; the points are spent. 0 is off and keeps your points.

General

[General]
Enabled
开 / 关需重启
默认 开
开启或关闭本模组。设为 false 时,每天结束时的生存规划、刷新花费和生存点回息都保持游戏原样。下次启动游戏时生效。
Turn the mod on or off. false leaves the end-of-day rewards, the refresh cost and the interest on survival points as the game has them.

Interest

[Interest]

How interest works

When a day ends, the game pays interest on the survival points you hold: the points times the interest rate, rounded down, at least 1 while you hold any points, and at most the limit. The game's rate is 5% and its limit is 10; InterestRate and MaxInterest change them. InterestRate is the whole rate for every character: it replaces the game's 5% and is not added to it. The interest shows on the end-of-day page as its own card.

Points heldGame (5%, limit 10)InterestRate 10, MaxInterest 0Defaults (10%, limit 20)
50255
10051010
15071015
200 or more101020

So with the defaults, holding more than 200 points earns no more interest. Raise MaxInterest to let it grow further.

The Savings Plan reward does not change the interest rate. It pays its own bonus on the same card: on a day you earned survival points, 5% of them, rounded down, at least 1 and at most 10. Its limit of 10 is the reward's own, and MaxInterest does not change it.

The tip on the end-of-day page still says the rate is 5% and the limit is 10. The interest you are paid follows InterestRate and MaxInterest.

The mod sets the rate a moment after a game is loaded, long before the day ends. Your save keeps the game's own rate, so without the mod the interest is back to 5%.

InterestRate
数值
默认 10
每天结算时持有生存点的回息比例(百分比)。设为 0 保持游戏原本的 5%,设为 1 到 100 则以该数作为新的比例;回息仍受 MaxInterest 上限限制。
范围 0 到 100
The interest rate, in percent, on the survival points you hold when a day ends. 0 keeps the game's rate of 5%, and any number from 1 to 100 sets a new rate. The interest still stops at MaxInterest.
MaxInterest
数值
默认 20
每天结算时生存点回息的上限。回息为持有生存点乘以 InterestRate 的比例,向下取整,只要持有生存点最少 1 点;设为 0 保持游戏原本的上限 10,设为 1 到 100 则以该数作为新的上限。
范围 0 到 100
The most interest your survival points can earn when a day ends. 0 keeps the game's limit of 10, and any number from 1 to 100 sets a new limit.

Locks

[Locks]

With MaxLocked above 1, the footer shows how many locks are in use (for example 2/3 next to a lock), and the lock button on a card adds or removes a lock. When every lock is in use, unlock a card first.

MaxLocked
数值
默认 1
可同时锁定的生存规划数量,锁定的规划在刷新后和第二天仍会保留。1 是游戏原本的数量;最多可设为 OptionCount 减 1,保证每次刷新至少有一张卡会变。
范围 1 到 19
How many rewards you can lock at once. Locked rewards stay on the screen after a refresh and are still there the next day. 1 is the game's own number; it can go up to 1 less than OptionCount, so a refresh always has a card to change.

Rewards

[Rewards]

The automatic refresh cost

With RefreshCost at -1, a refresh costs the game's own cost with 3 rewards, going up by 1 at 4, 6, 8 rewards and so on. In numbers: the game's cost, minus 1, plus half of OptionCount rounded down.

With the game's usual cost of 2 survival points:

OptionCountRefresh cost
32 (the game's own)
43
53
64
74
85
95
106
2011

Halves always round down, so an odd number of rewards costs the same as one fewer.

If you want the game's cost with more rewards, set RefreshCost to the game's cost (2).

A refresh that finds no new rewards at all costs nothing, whatever RefreshCost is.

OptionCount
数值
默认 3
每天结束时和每次刷新后可供选择的生存规划数量。3 是游戏原本的数量,可设为 3 到 20 之间的任意数。
范围 3 到 20
How many rewards you can choose from at the end of a day and after each refresh. 3 is the game's own number, and you can set any number from 3 to 20.
RefreshCost
数值
默认 -1
每次刷新花费的生存点。-1 为自动:3 个生存规划时与游戏原价相同,数量到 4、6、8 个等时各加 1 点(4 或 5 个花 3 点,6 或 7 个花 4 点,10 个花 6 点);0 表示刷新免费;1 到 99 则是每次刷新的固定花费。
范围 -1 到 99
How many survival points a refresh costs. -1 is automatic: the cost goes up with OptionCount (see below). 0 makes every refresh free, and any number from 1 to 99 is the cost of every refresh, whatever OptionCount is.

Shop

[Shop]

A shop price is the card price times (100 + ShopMarkup + ShopIncrease x purchases since the last reset) / 100, rounded up. With the defaults, a reward that costs 8 on a card costs 10 in the shop, then 12 after one purchase, then 13 after two. The shop lists rewards by category, with a search box, a filter for permanent, one-time or temporary rewards, and a switch to show only what you can buy now. Rewards you cannot buy say why: you own it, it needs another reward first, it is banned this run, not available yet, and so on.

ShopEnabled
开 / 关
默认 关
在生存规划界面加一个「商店」按钮:可搜索所有能获得的生存规划,用生存点购买,价格比卡片更高。
A 「Shop」 button on the rewards screen: search every reward you can get and buy it with survival points.
ShopUnavailable
选项
默认 Grey
商店如何显示现在无法购买的生存规划。Grey 显示为灰色并写明原因;Hide 不显示。
GreyHide
What the shop does with a reward you cannot buy now. Grey shows it greyed out with the reason; Hide leaves it out.
ShopMarkup
数值
默认 25
商店价格比卡片价格高出的百分比。价格向上取整。
范围 0 到 200
How much more, in percent, a reward costs in the shop than on a card, 0 to 200.
ShopIncrease
数值
默认 15
每次在商店购买后,所有商店价格再增加的百分比(按卡片价格计),直到价格重置。
范围 0 到 100
How much more, in percent of the card price, each shop purchase adds to every shop price until the prices reset, 0 to 100.
ShopReset
选项
默认 Day
商店的涨价何时恢复为只有加价:Day 每天,Week 每 7 天,Never 从不。
DayWeekNever
When the increase goes back to the markup alone: Day, Week (every 7 days) or Never.
ShopPerDay
数值
默认 2
每天可在商店购买的次数。0 表示不限。
范围 0 到 99
How many shop purchases you can make in a day, 0 to 99. 0 is no limit.
ShopLocked
开 / 关
默认 开
设为 true 时,商店可以在前置规划之前出售生存规划,价格翻倍。
true lets the shop sell a reward before the reward it needs first, at double the price.

How many rewards fit

Up to 5 rewards sit side by side in one row. More than 5 are spread over even rows (6 rewards are 2 rows of 3, 10 are 2 rows of 5, 20 are 4 rows of 5), and the cards get smaller so more of them fit. If they still do not all fit on the screen, the reward area scrolls.

There are no keys to set. The buttons on the rewards screen are set with the settings above.

安装

  1. 安装 BepInEx (如果之前没有装过其他模组,先启动一次游戏,让 BepInEx 完成初始化,然后退出)。
  2. 可选(改动设置无需重启游戏):用同样的方式安装 Exiled's Toolkit,下载它的压缩包并解压到游戏目录。
  3. 在 Nexus 的「文件」页下载压缩包。
  4. 把压缩包解压到游戏目录(SurvivalLog.exe 所在的文件夹)。压缩包里带有 BepInEx 文件夹,DLL 会自动放到正确位置。如果提示合并文件夹,选择合并。解压后应为:
    C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\MoreRewards.dll
  5. 启动一次游戏后退出,然后在设置文件里设置 OptionCount(见下方「配置」)。在此之前仍是游戏原本的 3 张规划卡;更高的回息比例和上限会立即生效。

文件位置

Survival Log\
├─ SurvivalLog.exe
└─ BepInEx\
   ├─ plugins\
   │  └─ MoreRewards.dll
   └─ config\
      └─ com.dev.survivallog.morerewards.cfg   (首次启动时生成)

卸载

从 BepInEx\plugins 文件夹中删除 MoreRewards.dll。

设置

可以在游戏内奖励界面的「设置」按钮或 Mod Manager 的「模组」界面修改,也可以在游戏关闭时编辑 BepInEx\config\com.dev.survivallog.morerewards.cfg。配置文件中每项设置都有中文说明,所有设置和完整的刷新花费表见 CONFIG.md(英文)。在游戏内修改时,除 Enabled 外的设置都立即生效;Enabled 在下次启动游戏时生效。没装 Exiled's Toolkit 的话,在「模组」界面的改动改为在下次启动游戏时生效;在奖励界面的改动仍然立即生效。

OptionCount(默认 3):可供选择的规划卡数量,3 到 20。
RefreshCost(默认 -1):-1 表示刷新花费随 OptionCount 自动调整,0 表示每次刷新免费,1 到 99 则是每次刷新的固定花费。
InterestRate(默认 10):生存点每日回息的比例(百分比)。0 保持游戏原本的 5%;1 到 100 设定新的比例。
MaxInterest(默认 20):生存点每天最多能得到的回息。0 保持游戏原本的上限 10;1 到 100 设定新的上限。
MaxLocked(默认 1):可同时锁定的卡数。
BanButton、Labels(默认 true):「禁用」按钮和卡上的标签。BanCost(默认 2)是禁用的花费;BanWholeLine(默认 false)会禁用同一系列的所有等级;UnbanRefund(默认 50)是解除禁用时退还花费的百分比。
NoRepeatOnRefresh(默认 false)和 CashOut(默认 0,每个剩余生存点换得的现金)。
ShopEnabled(默认 false)开启商店。ShopMarkup(25)、ShopIncrease(15)、ShopReset(Day)、ShopPerDay(2)、ShopUnavailable(Grey)和 ShopLocked(true)设置价格和规则。
Enabled(默认 true):设为 false 则关闭整个模组。

更新日志 7 个版本

更新日志只有英文版。

  1. 0.5.2Nexus 页面游戏 1.1.19611
    • Fixed: a short stutter when the rewards screen or the shop opened.
    • More Rewards now does much less work while you play, so the game runs smoother with it on.
    • Made for Survival Log 1.1.19611.
  2. 0.5.1游戏 1.1.19611
    • A 「Bans」 button in the footer lists this run's bans. Removing one lets its rewards be offered again and gives back part of what the ban cost (UnbanRefund, 50% by default). A ban made with BanWholeLine comes off as one.
    • A 「Settings」 button in the footer changes every More Rewards setting right on the rewards screen. Every setting except Enabled takes effect at once, with or without Exiled's Toolkit.
    • MaxInterest works again on Survival Log 1.1.19611; since that update the game's cap of 10 applied whatever it was set to. It now also takes effect at once instead of at the next game start.
    • The 「Not interested」 button and its NotInterested setting are gone. Use 「Ban」 instead, and remove the ban from the list when you want the reward back.
    • Card labels now read how long each reward lasts from the game's data: 「PERMANENT」, 「ONE-TIME」, or how long it lasts, such as 「3 DAYS」. Some labels were wrong before.
    • The shop can be filtered by how long a reward lasts: 「Permanent」, 「One-time」 or 「Temporary」, next to the categories.
    • The footer's 「Interest tomorrow」 line no longer gets cut off.
    • The shop's defaults are now 2 purchases a day (ShopPerDay) and rewards can be bought before the one they need (ShopLocked). A setting you already saved keeps its value.
    • Made for Survival Log 1.1.19611.
  3. 0.5.0游戏 1.1.19131
    • Lock more than one reward. MaxLocked sets how many; locked rewards stay through a refresh and are still there the next day. The footer shows how many locks are in use.
    • A 「Not interested」 button on each card swaps it for another reward and keeps it away for the rest of the day.
    • A 「Ban」 button on each card swaps it out and keeps it away for the rest of the run. BanCost sets its price in survival points, and BanWholeLine bans every level of the same reward.
    • Each card says whether its reward is permanent or one-time (Labels).
    • NoRepeatOnRefresh makes a refresh show rewards you have not seen yet that day.
    • The footer shows the interest you will get tomorrow.
    • CashOut turns the survival points left when you leave the rewards screen into cash.
    • An optional shop (ShopEnabled, off by default): search every reward you can get, sorted by category, and buy it for survival points. Shop prices are above card prices (ShopMarkup) and go up with each purchase (ShopIncrease) until they reset (ShopReset). Rewards you cannot buy now are greyed out with the reason, or hidden (ShopUnavailable). ShopPerDay limits purchases a day, and ShopLocked lets you buy a reward before the one it needs, at double the price.
    • With Exiled's Toolkit, every new setting can be changed on the Mods screen without a restart.
    • Made for Survival Log 1.1.19131.
  4. 0.4.2游戏 1.1.19131
    • After a game update, a hook that can no longer be placed is logged as an error, so the Mod Manager can mark the mod as maybe needing an update.
    • Made for Survival Log 1.1.19131.
  5. 0.4.1游戏 1.1.19131
    • Works with Survival Log 1.1.19131. That game update added card pinning and the extra rewards stopped showing; they show again, and a pinned card stays among the choices.
    • The higher interest cap (MaxInterest) works again; since that game update the game's cap of 10 applied.
  6. 0.4.0
    • The Mods screen links this changelog.
    • On the Mods screen, settings that only matter while another setting is on stay hidden until it is.
    • OptionCount, RefreshCost and InterestRate can be changed on the Mod Manager's Mods screen without a restart. Enabled and MaxInterest take effect at the next game start.
    • The Mods screen shows the mod's name, description, category and links.
    • Exiled's Toolkit 0.4.0 or newer is optional. With it, settings changed on the Mods screen take effect without a restart; without it, at the next game start.
  7. 0.3.0

    First public release. Choose from more rewards at the end of the day, up to 20 instead of 3, with a refresh cost that scales to match, and earn 10% daily interest on your survival points instead of 5%.

帮助

已知问题

  • 有些日子提供的是固定的一组规划卡,不是随机抽取的。这些日子保持游戏原样。
  • 如果当天的卡组已经抽完,得到的规划卡会比设置的少。
  • 如果一次刷新完全抽不到新卡,结果会是空的,也不花生存点,和游戏原本一样,不会拿已经看过的卡来补满。
  • 新的刷新花费会在游戏启动片刻后、游戏读取完它自己的花费时生效。
  • 新的回息比例会在载入游戏片刻后生效,远早于当天结束。
  • 每日结算页面上的提示仍然写着回息 5%、上限 10。实际发放的回息以 InterestRate 和 MaxInterest 为准。
  • 底栏显示的回息不含「储蓄计划」的加成。

获取 Mod Manager,在游戏里设置所有模组。打开 Survival Log 维基,物品、配方、地图一查就有。

发现问题?

发现 bug 或有好点子?欢迎来 Core Directive Discord 打个招呼,或在Nexus 页面的「Posts」标签里发帖。报告 bug 时,请附上 BepInEx\LogOutput.log 和 BepInEx\more-rewards.log。
想直接联系我,可以在 Discord 上给 exiled.dev 发消息,我在 Survival Log 官方 Discord 里。也可以在 X 上找我:@AnExiledDev。