生存日志 数据库English
制作中心: 更宽、可搜索的工作台界面,带制作队列。工作台可以使用家里所有储物家具里的材料,替你制作中间材料,并能依次制作一整列不同的配方。

制作中心

更宽、可搜索的工作台界面,带制作队列。工作台可以使用家里所有储物家具里的材料,替你制作中间材料,并能依次制作一整列不同的配方。

版本
0.9.9
游戏版本
1.1.19611
分类
便利
设置
7
快捷键
无
版本数
12
语言
English, 中文

工作台平时只能用接入它的储物家具,一次也只能做一个配方。Crafting Hub 让每个工作台都能用家里所有储物家具里的材料,替你先做好中间的木板和零件,并按顺序制作一整列配方。

亮点

家里所有储物家具都算

工作台会清点并取用家里每个储物家具里的材料,邻居的篮子除外。

更宽的工作台界面

配方列表变成更宽的两列,旁边多出一列制作队列。工作台格子和它的「手工制作」按钮变成背包面板里的一个工作台标签页,界面更宽敞;选配方或开始制作时,这个标签页会自动切出来。

搜索和筛选

可以按配方名称或它用到的材料搜索。可以只看现在能做的、需先做材料的、材料不足的或保持库存的配方,也可以一次只看一个配方分组。

通过中间材料可做

先做中间材料就能做的配方会以琥珀色显示,并写明要先做什么。

连同中间材料一起制作

工作台「手工制作」按钮下方多一个按钮,按数量框里的数量先做中间材料,再做这个配方。

颜色

可以染色的物品,卡片上会显示游戏染色栏提供的颜色,以及每种染料你有多少。选一个颜色再点「添加」,就会按这个颜色加入队列,事件要的彩色物品也能做了。

查看全部 14 项功能

全部功能 14

家里所有储物家具都算

工作台会清点并取用家里每个储物家具里的材料,邻居的篮子除外。

更宽的工作台界面

配方列表变成更宽的两列,旁边多出一列制作队列。工作台格子和它的「手工制作」按钮变成背包面板里的一个工作台标签页,界面更宽敞;选配方或开始制作时,这个标签页会自动切出来。

搜索和筛选

可以按配方名称或它用到的材料搜索。可以只看现在能做的、需先做材料的、材料不足的或保持库存的配方,也可以一次只看一个配方分组。

通过中间材料可做

先做中间材料就能做的配方会以琥珀色显示,并写明要先做什么。

连同中间材料一起制作

工作台「手工制作」按钮下方多一个按钮,按数量框里的数量先做中间材料,再做这个配方。

颜色

可以染色的物品,卡片上会显示游戏染色栏提供的颜色,以及每种染料你有多少。选一个颜色再点「添加」,就会按这个颜色加入队列,事件要的彩色物品也能做了。

队列

在任意配方上设定数量并点「添加」,然后点「制作队列」,就会一个接一个地制作不同的配方,中间材料也包括在内。可以修改订单的数量,拖动调整顺序,点它的 x 移除,或点「清空」。每个订单都会写明是否就绪、要先做什么或缺少什么。

整个队列所需材料

折叠时只用一行列出缺少的材料;展开后可看队列一共要用多少材料、你有多少、缺多少。开始之前,会有提示指出第一个会缺材料的订单。

精力

队列一栏显示你的精力和队列中订单需要的精力,每个配方显示制作一次需要的精力。精力不够做下一次时会出现「精力不足」提示条;因精力不足而停下的运行会写明具体数字。

提示框

鼠标指向配方、队列中的订单或材料可看到物品名称,指向铃铛、数量和它的按钮可看到它们的作用。装了 Info Pack 时,物品会显示完整的物品提示框。

停止

不再开始新的制作,队列会保留。

关掉工作台会暂停队列

运行中关掉工作台,队列会等待。打开任意工作台(要你自己走过去)后它会自动继续。关闭前已完成的制作都会计数,不会重复制作。

保持库存

在配方上点铃铛,家里会保持 1 个这种物品,可以在「保持库存」标签页里调高数量(比如 20 个绷带)。每次打开工作台,都会把补回这个数量所需的制作加入队列;如果队列原本是空的,就会自动开始。标签页会显示家里现有的数量,点 x 就不再保持这种物品。

走游戏自己的点击

每次制作都通过工作台自己的按钮,所以游戏自己的检查和时间都照常生效。

模组不会在你的存档里加入自己的数据(保持库存的数量保存在 BepInEx 配置文件夹里的单独文件中),但它执行的制作是真实的:会用掉家里任意储物家具里的材料。你可以随时移除它,工作台会恢复为只使用接入的储物家具。

设置 7

保存在BepInEx\config\com.dev.survivallog.craftinghub.cfg在 Mod Manager 的「模组」界面修改,或在游戏关闭时编辑这个文件。

Chain

[Chain]

MaxDepth takes a whole number. A negative number counts as 0. With 0, recipes are never marked and the queue only crafts what the house can make directly. Intermediates come only from recipes the workbench lists. Every workbench lists the same recipes, so it does not matter which one you use.

With ShowMarks set to false, recipes get no mark, so they show as Short rather than under Needs parts first, and the "Craft with intermediates" button does not show. Queued orders still make their intermediates, up to MaxDepth.

MaxDepth
数值
默认 4
做一个配方时,最多可以先做几层中间材料(先做出来、再拿去做成品的材料)。0 表示不做中间材料。
How many layers of intermediates can be crafted for one recipe. Making planks for a crate is one layer, and 0 turns intermediates off.
ShowMarks
开 / 关
默认 开
给先做中间材料就能做的配方加上标记:以琥珀色显示「先制作」,并提供「连同中间材料一起制作」按钮。关闭后两者都不显示,队列里的订单仍会先做中间材料。
Mark recipes you can make once their intermediates are crafted: they show "Makes first" in amber and get a "Craft with intermediates" button.

Queue

[Queue]

The game cancels a craft when the workbench window closes, so the queue cannot keep crafting with the window shut. With true, it waits and carries on about a second after you open a workbench again, planning from what your house holds then. You walk to the workbench and open it yourself; the mod never moves your character.

OtherBenches decides which workbench that can be. The game lists the same recipes at every workbench, so with true the queue carries on at whichever one you open, the same one or another. With UseAllHomeStorages set to false, another workbench plans from its own linked storages and can come up short; the queue then stops and says what it is short of. With false, the queue carries on only at the workbench it was running on: opening a different one leaves it waiting, and Stop, then Craft queue, runs it at the one you have open. OtherBenches does nothing when ResumeOnReopen is false.

Either way, crafts the game finished before the close count against their order and are not made again. The one exception is a single craft that finishes in the same moment you close the workbench, which can be made once more.

ResumeOnReopen
开 / 关
默认 开
关掉工作台时,正在制作的队列会暂停,再次打开工作台后自动继续。关闭本选项后,关掉工作台会停止队列,要点「制作队列」才会继续。
Closing a workbench pauses a running queue, and it carries on when you open a workbench again. false stops the queue when the workbench closes, and you press Craft queue to carry on.
OtherBenches
开 / 关
默认 开
暂停的队列会在你下一个打开的工作台继续,不一定是原来那台。关闭本选项后,只会在原来那台工作台继续。只在 ResumeOnReopen 开启时有用。
A paused queue carries on at whichever workbench you open next. false waits for the workbench it was running on. Only matters when ResumeOnReopen is true.

Storage

[Storage]

With false, workbenches use only their linked storages, as in the unmodded game. Intermediates and the queue still work, from those storages only.

UseAllHomeStorages
开 / 关
默认 开
工作台可以使用家里所有储物家具中的材料,不只是接入它的那几个。关闭后只用接入的储物家具,和原版游戏一样。
Workbenches use materials from every storage in your home, not only the storages linked to them.

Targets

[Targets]

With KeepStocked set to false, the Keep buttons, the Kept in stock filter and the Keep in stock list are hidden and nothing is topped up. The counts you already set stay in BepInEx\config\com.dev.survivallog.craftinghub.targets.txt and come back when you turn it on again.

AutoStart never starts orders you queued yourself: when the queue already has something in it, top-ups are added to the end and wait for Craft queue.

KeepStocked
开 / 关
默认 开
在每个配方上加「保持」按钮,并在队列下方加「保持库存」列表。每次打开工作台,都会把需要的制作加入队列,让这些物品补回你设定的数量。
Adds a Keep button to every recipe and a "Keep in stock" list under the queue. Each time you open a workbench, crafts are queued to bring kept items back up to their counts.
AutoStart
开 / 关
默认 开
补充库存后,如果队列里原本没有别的订单,就自动开始制作。关闭后只加入队列,需要你自己点「制作队列」。
After kept items are topped up, start the queue by itself if nothing else was in it. false only queues the crafts, and you press Craft queue yourself.

安装

  1. 安装 BepInEx (如果之前没有装过其他模组,先启动一次游戏,让 BepInEx 完成初始化,然后退出)。
  2. 可选(改动设置无需重启游戏):用同样的方式安装 Exiled's Toolkit,下载它的压缩包并解压到游戏目录。
  3. 在 Nexus 的「文件」页下载压缩包。
  4. 把压缩包解压到游戏目录(SurvivalLog.exe 所在的文件夹)。压缩包里带有 BepInEx 文件夹,DLL 会自动放到正确位置。如果提示合并文件夹,选择合并。解压后应为:
    C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\CraftingHub.dll

文件位置

Survival Log\
├─ SurvivalLog.exe
└─ BepInEx\
   ├─ plugins\
   │  └─ CraftingHub.dll
   └─ config\
      └─ com.dev.survivallog.craftinghub.cfg   (首次启动时生成)

卸载

从 BepInEx\plugins 文件夹中删除 CraftingHub.dll。工作台会恢复为只使用接入它的储物家具。

设置

如需关闭全屋储物、修改中间材料的层数、隐藏标记、关闭保持库存或它的自动开始、让关掉工作台时停止队列而不是暂停,或让暂停的队列只在原来的工作台继续,可以在游戏内 Mod Manager 的「模组」界面修改(立即生效),也可以在游戏关闭时编辑 BepInEx\config\com.dev.survivallog.craftinghub.cfg。配置文件中每项设置都有中文说明,完整说明见 CONFIG.md(英文)。没装 Exiled's Toolkit 的话,在「模组」界面的改动改为在下次启动游戏时生效。

更新日志 12 个版本

更新日志只有英文版。

  1. 0.9.9Nexus 页面游戏 1.1.19611
    • Smoother play: Crafting Hub no longer causes small stutters while you play, most of all with the workbench closed.
    • The workbench recipe list redraws only the cards whose counts or marks changed, so it stays quick with many recipes.
    • Made for Survival Log 1.1.19611.
  2. 0.9.8游戏 1.1.19611
    • Works with the 1.1.19611 workbench: recipes in the queue, on cards and in messages show their names again instead of numbers, and each material's count held is read correctly, so materials in your home storages count again instead of showing as missing.
    • Made for Survival Log 1.1.19611.
  3. 0.9.7游戏 1.1.19131
    • Colors: a card for something that can be dyed has a row of color dots under its materials, the same colors the game's own dye bar offers, each with how much of that dye you have. Pick one and Add, the bell and a click on the card's picture or name use that color; the striped dot is the plain version.
    • Made for Survival Log 1.1.19131.
  4. 0.9.6游戏 1.1.19131
    • Workbenches no longer take materials from the neighbor's basket, and what is staged there no longer counts toward Keep stocked.
    • Made for Survival Log 1.1.19131.
  5. 0.9.5游戏 1.1.19131
    • Point at a card's picture or name, or at an order in the queue, for a tooltip of the item it makes (the full item tooltip with Info Pack 0.8.5 or newer).
    • Made for Survival Log 1.1.19131.
  6. 0.9.4游戏 1.1.19131
    • Fixed: the stamina meter, the queue's stamina need and the stamina cost on cards never showed.
    • Point at a material on a card to see its name, and at the bell, the amount or its - and + to see what they do. With Info Pack 0.8.5 or newer installed, these use its tooltip, and a material gets the full item tooltip.
    • Made for Survival Log 1.1.19131.
  7. 0.9.3游戏 1.1.19131
    • The workbench screen has a new look in the gold style of the other hubs.
    • Recipe cards sit two to a row, with materials on their own line as need/have and the stamina a craft takes beside Add.
    • The bell on a card keeps that item in stock and shows the kept count. Kept items have their own tab beside the queue.
    • The queue column shows how much stamina the queued orders take against what you have. Each order shows its own stamina cost. Intermediates made on the way are not counted in this figure.
    • The materials list folds to a line of what is short; click it to see the whole list.
    • The up and down arrows on queue orders are gone; drag an order by its handle to move it.
    • Shorter filter names: Can make, Parts first, Kept.
    • Made for Survival Log 1.1.19131.
  8. 0.9.2游戏 1.1.19131
    • "Materials for the whole queue" no longer shows you short of materials a batch has already used. An order in the craft queue counts down by one as each craft finishes, and leaves the queue with its last craft.
    • Crafts finished before you press Stop come off the order.
    • Your stamina shows beside the craft queue again, each recipe shows what a craft costs, and a bar says so when the queue cannot go on for lack of stamina.
    • After a game update, Mod Manager can tell you if this mod may need an update.
    • Made for Survival Log 1.1.19131.
  9. 0.9.1
    • The recipe list and queue are no longer squeezed while the bag is open. The bag panel beside them is as wide as the tab shown, not your widest storage.
  10. 0.9.0游戏 1.1.18902游戏 1.1.19131
    • Mod Manager's Mods screen shows the mod's name, description, category and links, and links to this changelog.
    • The Mods screen lists Stacking as a mod it works with, and BetterCrafting as one it does not work with. While BetterCrafting is installed, Crafting Hub does not load.
    • AutoStart stays hidden on the Mods screen while KeepStocked is off.
    • Exiled's Toolkit 0.4.0 or newer is optional. With it, settings you change on the Mods screen take effect right away. Without it, they take effect the next time you start the game.
  11. 0.8.0
    • Crafting is a lot smoother: pulling materials and finishing a craft no longer freeze the game for a moment each time.
    • Intermediate parts a recipe needs go into the queue as their own orders, ahead of the item that needs them, so the "Made on the way" list is gone.
    • Cards say "Can make now" whenever you own enough of every material. Before, with the Stacking mod, a material held in one stack bigger than the recipe needs made the card say "Cannot make now".
    • When the queue stops because your stamina is too low, a bar over the queue says so.
    • Keep on a recipe card starts at 1 instead of 10.
  12. 0.7.1
    • First release.
    • A wider workbench screen with a search box and a craft queue.
    • Workbenches use every storage in your home.
    • Intermediate materials are made for you.
    • The queue crafts different recipes one after another.

帮助

已知问题

  • 不要和 BetterCrafting 一起使用。请先移除 BetterCrafting。
  • 队列只在窗口打开着的那个工作台制作。模组从不移动你的角色:队列暂停时,要你自己走到工作台前打开它。
  • 工作台关闭时游戏会取消正在进行的制作;队列继续时会重新制作这一次。退出游戏会清空队列。
  • 点「停止」时还在进行的制作不会计数,所以再次开始可能会把这一批做两次。
  • 在单次制作完成的同一瞬间关掉工作台,可能会多做一次。
  • 队列暂停时不接受「连同中间材料一起制作」;请先点「停止」。
  • 家里所有储物家具都会被使用,包括你打算留作别用的那些。
  • 保持库存的物品只在你打开工作台时补充。一次产出多个的配方,最后可能会比设定数量多一点。
  • 保持库存的数量跟着存档文件走。游戏从旧存档重新开始的存档(回档、从快照重新开始)不会带有这些数量。

获取 Mod Manager,在游戏里设置所有模组。打开 Survival Log 维基,物品、配方、地图一查就有。

发现问题?

发现 bug 或有好点子?欢迎来 Core Directive Discord 打个招呼,或在Nexus 页面的「Posts」标签里发帖。报告 bug 时,请附上 BepInEx\LogOutput.log 和 BepInEx\crafting-hub.log。
想直接联系我,可以在 Discord 上给 exiled.dev 发消息,我在 Survival Log 官方 Discord 里。也可以在 X 上找我:@AnExiledDev。