How you earn and spend them
Earned by completing wishes and special events.
On death or at an ending, extra points are granted based on survival points earned this round, record-breaking days, and special story events.
Learn abilities when you return to before the disaster. Turning the journal back a few days after death also costs Planning Points.
The tally at the end of a round
7| Survival Tactics | Survival points earned this round, converted at 20%. |
|---|---|
| Crises | Event rewards from earlier that had not been credited yet. |
| New Records | Days survived beyond your previous best, +5 per day. |
| Event Rewards | Points earned from events and wishes this round, credited as soon as you got them. |
| Lingering Bonds | Someone you lost this round leaves points behind, based on how close you were. (0.5 point per point of affinity, rounded down) |
| Carried Over | Planning Points left unspent last round and carried into this one. |
| Rewind Cost | Points spent this round turning the journal back a few days after dying. |
Moments that pay Planning Points
66Most paid first.
Safe Zone Report: Evacuation Canceled +3
The Promise Across the Path +3
The Zombie Horde Disperses +3
Zombie Horde - End +3
Zombie Horde Retreats +3
Zombie Horde Subsides +3
A Tide of Green +2
A Way Out Emerges +2
All Fallen Back +2
Epidemic Subsides +2
Hospital: A Faint Cry for Help +2
Hospital: Give him the supplies +2
I want to see the ocean. +2
Marks on the Windowsill +2
Signal From Outside · The Horde Moves North +2
Signal From Outside · The Last Broadcast +2
Singing Together Through the Window +2
Supply Barrel +2
The Great Zombie Horde Retreats: You Survived +2
The Light Across the Way +2
The Radio He Fixed +2
Warm as Spring +2
Before the Cold Hits +1
Cold Wave Passes +1
Craft a vase by hand +1
Dinner Through the Window +1
Drone in the School +1
Fix it +1
Fortify the home +1
Fortress Against the Horde +1
Full Storage - Phase 2 +1
Get It in the Ground +1
Get the Cold Room Cold +1
Greenhouse Phase Two +1
Investigation: Cold Chain Manifest +1
Investigation: Delivery Receipt +1
Investigation: Drug Transfer Order +1
Investigation: Family Message Wall +1
Investigation: Patient Diary +1
Investigation: Patient Registry +1
Local Business +1
Open Cold Storage Room +1
Open the Garage Door +1
Open the Left Hut +1
Plant Flowers +1
Remove mold +1
Safe Zone Bulletin - Before Losing Contact +1
Safe Zone Bulletin - Evacuation Hindered +1
Safe Zone Bulletin - Signal Weakening +1
Supply Network · Stable Supply +1
Supply Network · Trading Network +1
Systematic Stockpiling +1
That Cold Storage Key +1
That's enough clues +1
The Garage Key +1
The Left Hut's Iron Gate +1
The Reply in the Basket +1
The Right Cage Gate's Lock +1
The Sleepless Warehouse +1
The tide has receded +1
They Scattered +1
Two Lights in the Dark +1
Unlock the right side area +1
Vines in the Corner +1
War Preparation: Supply Fortress +1
Zombie Crisis - End +1
Details66
Lists
66
Safe Zone Report: Evacuation CanceledEvent3
The Promise Across the PathEvent3
The Zombie Horde DispersesEvent3
Zombie Horde - EndEvent3
Zombie Horde RetreatsEvent3
Zombie Horde SubsidesEvent3
A Tide of GreenEvent2
A Way Out EmergesEvent2
All Fallen BackEvent2
Epidemic SubsidesEvent2
Hospital: A Faint Cry for HelpEvent2
Hospital: Give him the suppliesEvent2
I want to see the ocean.Event2
Marks on the WindowsillEvent2
Signal From Outside · The Horde Moves NorthEvent2
Signal From Outside · The Last BroadcastEvent2
Singing Together Through the WindowEvent2
Supply BarrelEvent2
The Great Zombie Horde Retreats: You SurvivedEvent2
The Light Across the WayEvent2
The Radio He FixedEvent2
Warm as SpringEvent2
Before the Cold HitsEvent1
Cold Wave PassesEvent1
Show all 66
Craft a vase by handEvent1
Dinner Through the WindowEvent1
Drone in the SchoolEvent1
Fix itEvent1
Fortify the homeEvent1
Fortress Against the HordeEvent1
Full Storage - Phase 2Event1
Get It in the GroundEvent1
Get the Cold Room ColdEvent1
Greenhouse Phase TwoEvent1
Investigation: Cold Chain ManifestEvent1
Investigation: Delivery ReceiptEvent1
Investigation: Drug Transfer OrderEvent1
Investigation: Family Message WallEvent1
Investigation: Patient DiaryEvent1
Investigation: Patient RegistryEvent1
Local BusinessEvent1
Open Cold Storage RoomEvent1
Open the Garage DoorEvent1
Open the Left HutEvent1
Plant FlowersEvent1
Remove moldEvent1
Safe Zone Bulletin - Before Losing ContactEvent1
Safe Zone Bulletin - Evacuation HinderedEvent1
Safe Zone Bulletin - Signal WeakeningEvent1
Supply Network · Stable SupplyEvent1
Supply Network · Trading NetworkEvent1
Systematic StockpilingEvent1
That Cold Storage KeyEvent1
That's enough cluesEvent1
The Garage KeyEvent1
The Left Hut's Iron GateEvent1
The Reply in the BasketEvent1
The Right Cage Gate's LockEvent1
The Sleepless WarehouseEvent1
The tide has recededEvent1
They ScatteredEvent1
Two Lights in the DarkEvent1
Unlock the right side areaEvent1
Vines in the CornerEvent1
War Preparation: Supply FortressEvent1
Zombie Crisis - EndEvent1