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Endings 12

9 story endings and 3 challenge endings. Which ones you can reach depends on your character.

How endings work

  1. Work toward a route. Each route has goals, listed under its ending below. A route you have not reached says: This route has not been unlocked and cannot be selected.
  2. On day 71, Moment of Decision asks you to pick one of the routes you have reached.
  3. Most routes can also be committed to at a furniture button. Each commit costs Military Repair Kit
  4. Then finish the route's last steps. The ending plays once everything under "Make it happen" holds.
  5. If no ending has played by day 100, the run ends in The Bitter End.
  6. After an ending the game says: You have witnessed "the ending's name". You can return to the main menu to conclude this journey, or stay and continue living—no new endings will occur after this.

Characters

Collect them all

Who can reach what

Story endings 9

Evacuation 撤离登机

Story ending

Route Rescue Every character Event Rescue: Evacuation Ending

Evacuate Achieve the "Rescue" ending

  1. Open the route

    Until then the choice shows: This route has not been unlocked and cannot be selected.

  2. Choose it

    Pick Rally for Rescue (Rescue Route) at Moment of Decision (day 71)

    Or commit at Distress Beacon › Modify Beacon for Military Repair Kit

  3. Make it happen

    Either when all of these hold

    From day 100

    Or from day 100, when all of these hold

Story text (spoiler)

The roar of a helicopter draws near. This time, you pick up your bag and walk toward the cabin door—you're leaving.

Side By Side (The Girl) 共同生活

Story ending

Route The Girl Only for Wage Slave Event Girl: Living Together ending

Side By Side Achieve the "Girl Next Door" ending

  1. Open the route

    The game's code decides when this route can be picked; its tables list no goals for it.

  2. Choose it

    Pick Protect Girl (Neighbor Route) at Moment of Decision (day 71)

  3. Make it happen

    On older saves the game also plays it on its own from day 74 once these hold.

    From day 74

Story text (spoiler)

The massive zombie horde has retreated. You nail the last plank of the bridge to the railing of the second-floor balcony. She walks across from the other side, the wooden boards creaking under her feet. She pauses in the middle, then quickly steps across—finally no longer separated by a window.

Lighthouse at World's End 末世灯塔

Story ending

Route Strangers Only for Wage Slave Event Strangers: Lighthouse at World's End

Net Achieve the "Stranger" ending

  1. Open the route

    • At least 6 of the strangers you support are still alive
    • Checked from day 71

    Until then the choice shows: This route has not been unlocked and cannot be selected.

  2. Choose it

    Pick Alliance with Survivors (Stranger Route) at Moment of Decision (day 71)

    Or commit at Drone › Modify Drone for Military Repair Kit

  3. Make it happen

    From day 74

    • After any of The Outpost Held / you switch on the strangers' drone hub, once their camp has reached stage 7
Story text (spoiler)

You replied with a single word: yes. The group went quiet for a moment, then started drawing up shifts: who runs which route, who holds which point, and the first households to reach are the ones up north. The console's lights stay on all night, and from far off it looks like a lighthouse. You still live in this house. From today on, though, the people around here know where to look.

Guardian of the City 城市守护者

Story ending

Route Safe House Only for Wage Slave, Student Event Safe House · Guardian of the City Ending

Guardian of the City Achieve the "Safe House" ending

  1. Open the route

    Until then the choice shows: This route has not been unlocked and cannot be selected.

  2. Choose it

    Pick Defend the Fortress (Safe House Route) at Moment of Decision (day 71)

    Or commit at Upgrade Gate on Front Door, Reinforced Wooden Door, Security Door +1 for Military Repair Kit

  3. Make it happen

    From day 74

Story text (spoiler)

The doors and windows were intact, the power supply plentiful. The zombie horde broke against the walls outside, but your fortress stood firm.

The Truth 真相

Story ending

Route The Truth Every character Event Truth · True Ending

The Truth Achieve the "Truth" ending

  1. Open the route

    On runs with the current ending rules:

    • After Recorder › Repair Recorder
    • After Recorder › Upload: Outpatient Register or Recorder › Upload: Admission Register or Recorder › Upload: Stack of Receiving Slips
    • After Recorder › Upload: Lab Chart Folder or Recorder › Upload: Patient's Diary or Recorder › Upload: Cold Chain Delivery Note
    • After Recorder › Upload: Drug Distribution Slip or Recorder › Upload: Family Message Slips or Recorder › Upload: Drug Transfer Order
    • After Recorder › Upload: Commission Intake Form or Recorder › Upload: Subject Roster (Copy) or Recorder › Upload: Shipping Commission (Original)

    On older saves instead:

    Until then the choice shows: This route has not been unlocked and cannot be selected.

  2. Choose it

    Pick Investigate the Truth (Truth Route) at Moment of Decision (day 71)

    Or commit at Recorder › Repair Recorder for Military Repair Kit

  3. Make it happen

    From day 74

Story text: Wage Slave (spoiler)

Piecing together the final fragment, you finally see the whole picture—this wasn't a natural disaster or malicious intent, but a life-saving attempt that spiraled completely out of control.

Story text: Student, Warehouse Manager (spoiler)

Piecing together the final fragment, you finally see the whole picture—it wasn't a natural disaster, nor was it malicious intent, but rather a life-saving attempt that spiraled completely out of control. You've remembered the names behind those cold medical records for them.

The Bitter End 活到最后

Story ending

Every character Event Survival: Last One Standing ending

Stay in Place Achieve the "Giving Up" ending

  1. Make it happen

    If no other ending has played by day 100, the game ends the run here.

    At Moment of Decision, No Longer Expecting Rescue (Give Up) picks no route (Wage Slave, Warehouse Manager).

Story text (spoiler)

A helicopter flies past your window, receding into the distance. You listen to the sound without getting up. Your heart remains unmoved.

Doomsday Oasis 末日绿洲

Story ending

Route Greenhouse Only for Student Event Greenhouse: Doomsday Oasis Ending

Greenhouse Achieve the "Doomsday Greenhouse" ending

  1. Open the route

    On runs with the current ending rules:

    On older saves instead:

    • At least 24 planters at home, checked from day 71

    Until then the choice shows: This route has not been unlocked and cannot be selected.

  2. Choose it

    Pick Let the Greenery Survive Winter (Greenhouse Route) at Moment of Decision (day 71)

    Or commit at Modify Greenhouse on Flowerpot, Small Planter, Medium Planter +24 for Military Repair Kit

  3. Make it happen

    On runs with the current ending rules, the game's code plays it from the greenhouse build instead of the check below.

    From day 74

Story text (spoiler)

The zombie horde has receded, leaving the entire city scarred and broken. Only your greenhouse remains an incredible patch of green—in the place where life should least exist, vitality has triumphed.

Side By Side (Companionship) 共同生活

Story ending

Route Companionship Only for Student Event Companionship: Shared Life Ending

Companionship Achieve the "Companionship" ending

  1. Open the route

    The game's code decides when this route can be picked; its tables list no goals for it.

  2. Choose it

    Pick Protect Him Across the Path (Companionship Route) at Moment of Decision (day 71)

  3. Make it happen

    From day 74

Story text (spoiler)

The great horde has retreated, and you nail the last plank to the railing of the second-floor balcony. He walks over from the other side, the wooden boards creaking under his feet. He pauses in the middle, then quickly strides across—finally, no longer separated by a window.

Supply Hub 铁桶枢纽

Story ending

Route Supply Station Only for Warehouse Manager Event Supply Station: Iron Barrel Hub Ending

Supply Station Achieve the "Iron Barrel Hub" ending

  1. Open the route

    • The food in storage adds up to at least 1,200 satiety

    Until then the choice shows: This route has not been unlocked and cannot be selected.

  2. Choose it

    Pick Defend the Supply Station (Supply Station Line) at Moment of Decision (day 71)

    Or commit at Reinforce Gate on Front Door, Reinforced Wooden Door, Security Door +1 for Military Repair Kit

  3. Make it happen

    From day 74

Story text (spoiler)

The aid platform starts pinging first thing in the morning, one request after another. The drones lift off from the yard and run back and forth between the rescue camp and the households nearby. The stock in the warehouse hardly goes down. Every day something comes in, and something goes out. You're still looking after this warehouse, but these days a lot of people around here get by on it too.

Challenge endings 3

Shield of the District 一区之盾

Challenge ending

Every character Event Shield of the District Ending

Shield of the District Achieve the "District Shield" ending

  1. Make it happen

    From day 86

Story text (spoiler)

The rig is silent, and nothing on the street answers it any more. Every last one left in the district you drew to your own door and cleared in a single night - these few blocks are walkable now, for anyone.

As Promised 如约而至

Challenge ending

Every character Event Rescue: Kept Appointment

As Promised Achieve the "As Promised" rescue ending

  1. Make it happen

    The game checks this once, at midnight on day 50. If everything below holds, the rescue comes early. If not, this ending is gone for the run.

    • Only on runs with the current ending rules
    • After you say yes to the rescue team's message
    • After you upgrade the Distress Beacon
    • Stockpiled food, at least 1,500
Story text: Wage Slave (spoiler)

Day fifty, before the sky was fully light, the beacon still burning. Ten-odd minutes past the agreed time, rotors sounded over the far end of the street - an old helicopter, searchlight on, hovering low over the road out front. The man in the cabin doorway checked the coordinates with you twice, shouting over the rotors, and said the signal came off this beacon, clear as anything. He offered no encouragement. He just cleared a space in the cabin and told you to take what mattered. You looked back at the building once, and pulled the door shut.

Story text: Student (spoiler)

Day fifty. The beacon on the terrace has not been off since last night; the needle on the battery gauge steps down notch by notch. After first light, the beat of rotors comes down low overhead. It is him. The helicopter hangs above the rooftop, its searchlight on the terrace; he waves from the cabin, says there is room, bring only what you can carry. You lock the basement door and tuck the key back above the frame - in case anyone else comes. Then you go back up to the terrace.

Story text: Warehouse Manager (spoiler)

Day fifty. The beacon on the roof platform stayed on all night, the wind snapping the cable against the rail. The sun had just come up. A helicopter hung over the road outside the gate, its searchlight on the warehouse wall, its rotors whipping up the dust. The man who came is in work clothes, the same one from the channel. He looked up at the antenna on the platform and said: no wonder the signal was so steady. There is still plenty on the shelves. You did not count it again. You pulled the roller door down and climbed aboard.

Camp Lights 营地灯火

Challenge ending

Only for Wage Slave Event Strangers - Lights of the Camp

Camp Lights Achieve the "Camp Lights" stranger ending

  1. Make it happen

    From day 50

    • Only on runs with the current ending rules
    • After 8 or more of your allied strangers are alive at once, some time between day 50 and day 69
Story text (spoiler)

The walls on that empty lot went up one phase at a time, and now it's full of people. After dark you can see the lights from several streets away. No household has to keep watch on its own anymore.

A step with a dotted underline is set by the game's code, not by a choice you can look up. Hover or tap it for more.