Endings 12
9 story endings and 3 challenge endings. Which ones you can reach depends on your character.
How endings work
- Work toward a route. Each route has goals, listed under its ending below. A route you have not reached says:
This route has not been unlocked and cannot be selected.
- On day 71,
Moment of Decision asks you to pick one of the routes you have reached. - Most routes can also be committed to at a furniture button. Each commit costs
Military Repair Kit - Then finish the route's last steps. The ending plays once everything under "Make it happen" holds.
- If no ending has played by day 100, the run ends in The Bitter End.
- After an ending the game says:
You have witnessed "the ending's name". You can return to the main menu to conclude this journey, or stay and continue living—no new endings will occur after this.
Characters
Wage Slave 9 endings
- Student 8 endings
How to unlock: Encounter her in the Wage Slave's story, or complete any ending of the Wage Slave storyline.
- Warehouse Manager 6 endings
How to unlock: Encounter him in the college student's story, or complete any ending of the college student
- Veteran No endings in the game's ending list yet
How to unlock: Meet him in the Warehouse Manager's story.
Collect them all
Three Stages of Life Clear the game at least once with three different characters
All Roads Lead to the End Achieve all 9 endings
The Other Road Collect all 3 challenge endings
Who can reach what
| Ending | Route | Wage Slave | Student | Warehouse Manager | Achievement |
|---|---|---|---|---|---|
| Evacuation | Rescue | ✓ | ✓ | ✓ | |
| Side By Side | The Girl | ✓ | - | - | Side By Side |
| Lighthouse at World's End | Strangers | ✓ | - | - | |
| Guardian of the City | Safe House | ✓ | ✓ | - | |
| The Truth | The Truth | ✓ | ✓ | ✓ | |
| The Bitter End | - | ✓ | ✓ | ✓ | |
| Doomsday Oasis | Greenhouse | - | ✓ | - | |
| Side By Side | Companionship | - | ✓ | - | |
| Supply Hub | Supply Station | - | - | ✓ | |
| Shield of the District Challenge | - | ✓ | ✓ | ✓ | Shield of the District |
| As Promised Challenge | - | ✓ | ✓ | ✓ | As Promised |
| Camp Lights Challenge | - | ✓ | - | - | Camp Lights |
Story endings 9
Evacuation 撤离登机
Story ending
Evacuate Achieve the "Rescue" ending
Open the route
- After
[Story] Craft a Rescue Beacon or
Craft Rescue Beacon - After
Beacon: Set Up on Second Floor or
Set it up upstairs or
Beacon Upstairs: Setup
Until then the choice shows:
This route has not been unlocked and cannot be selected.
- After
Choose it
Pick Rally for Rescue (Rescue Route) at
Moment of Decision (day 71)Or commit at
Distress Beacon › Modify Beacon for
Military Repair KitMake it happen
Either when all of these hold
From day 100
- After
Moment of Decision › Rally for Rescue (Rescue Route) or
Distress Beacon › Modify Beacon - After
The Great Zombie Horde Retreats: You Survived - After
Waiting for the Last Train
Or from day 100, when all of these hold
- Only on runs with the current ending rules
- After you install a
Transceiver at home - After
The Great Zombie Horde Retreats: You Survived - After
Fuel for the Return - After the
Transceiver has had power for 336 hours in all (14 days). A power cut pauses the count; it does not reset it.
- After
Story text (spoiler)
The roar of a helicopter draws near. This time, you pick up your bag and walk toward the cabin door—you're leaving.
Side By Side (The Girl) 共同生活
Story ending
Side By Side Achieve the "Girl Next Door" ending
Open the route
The game's code decides when this route can be picked; its tables list no goals for it.
Choose it
Pick Protect Girl (Neighbor Route) at
Moment of Decision (day 71)Make it happen
On older saves the game also plays it on its own from day 74 once these hold.
From day 74
- After
The Great Zombie Horde Retreats: You Survived - After Neighbor rescue 3 complete
- Not after Neighbor dead
- Not if you picked Rally for Rescue (Rescue Route)Alliance with Survivors (Stranger Route)Defend the Fortress (Safe House Route)Investigate the Truth (Truth Route) at
Moment of DecisionChoices there that keep it open: Protect Girl (Neighbor Route)No Longer Expecting Rescue (Give Up)Also not after
Distress Beacon › Modify Beacon ·
Drone › Modify Drone · Upgrade Gate on
Front Door,
Reinforced Wooden Door,
Security Door +1 ·
Recorder › Repair Recorder
- After
Story text (spoiler)
The massive zombie horde has retreated. You nail the last plank of the bridge to the railing of the second-floor balcony. She walks across from the other side, the wooden boards creaking under her feet. She pauses in the middle, then quickly steps across—finally no longer separated by a window.
Lighthouse at World's End 末世灯塔
Story ending
Net Achieve the "Stranger" ending
Open the route
- At least 6 of the strangers you support are still alive
- Checked from day 71
Until then the choice shows:
This route has not been unlocked and cannot be selected.
Choose it
Pick Alliance with Survivors (Stranger Route) at
Moment of Decision (day 71)Or commit at
Drone › Modify Drone for
Military Repair KitMake it happen
From day 74
- After any of
The Outpost Held / you switch on the strangers' drone hub, once their camp has reached stage 7
- After any of
Story text (spoiler)
You replied with a single word: yes. The group went quiet for a moment, then started drawing up shifts: who runs which route, who holds which point, and the first households to reach are the ones up north. The console's lights stay on all night, and from far off it looks like a lighthouse. You still live in this house. From today on, though, the people around here know where to look.
Guardian of the City 城市守护者
Story ending
Guardian of the City Achieve the "Safe House" ending
Open the route
- Every door at home has at least 2,000 max durability, every window at least 1,500
- At least 4
Spike Barrier at home - At least 4
Electric Trap at home - At least 4
Mechanical Chainsaw at home
Until then the choice shows:
This route has not been unlocked and cannot be selected.
Choose it
Pick Defend the Fortress (Safe House Route) at
Moment of Decision (day 71)Or commit at Upgrade Gate on
Front Door,
Reinforced Wooden Door,
Security Door +1 for
Military Repair KitMake it happen
From day 74
- After any of
Sleepless Defense Line /
The Last Push - Receding
- After any of
Story text (spoiler)
The doors and windows were intact, the power supply plentiful. The zombie horde broke against the walls outside, but your fortress stood firm.
The Truth 真相
Story ending
The Truth Achieve the "Truth" ending
Open the route
On runs with the current ending rules:
- After
Recorder › Repair Recorder - After
Recorder › Upload: Outpatient Register or
Recorder › Upload: Admission Register or
Recorder › Upload: Stack of Receiving Slips - After
Recorder › Upload: Lab Chart Folder or
Recorder › Upload: Patient's Diary or
Recorder › Upload: Cold Chain Delivery Note - After
Recorder › Upload: Drug Distribution Slip or
Recorder › Upload: Family Message Slips or
Recorder › Upload: Drug Transfer Order - After
Recorder › Upload: Commission Intake Form or
Recorder › Upload: Subject Roster (Copy) or
Recorder › Upload: Shipping Commission (Original)
On older saves instead:
- After
Truth: Pieced Together or
Piece Together: Human Stories or
Piece Together: The Truth Behind the Logistics - After
Retrieve the Recorder
Until then the choice shows:
This route has not been unlocked and cannot be selected.
- After
Choose it
Pick Investigate the Truth (Truth Route) at
Moment of Decision (day 71)Or commit at
Recorder › Repair Recorder for
Military Repair KitMake it happen
From day 74
- After any of
Truth · Final Exploration or
Complete: The Final Truth and
The Great Zombie Horde Retreats: You Survived /
Recorder › Publish Files
- After any of
Story text: Wage Slave (spoiler)
Piecing together the final fragment, you finally see the whole picture—this wasn't a natural disaster or malicious intent, but a life-saving attempt that spiraled completely out of control.
Story text: Student, Warehouse Manager (spoiler)
Piecing together the final fragment, you finally see the whole picture—it wasn't a natural disaster, nor was it malicious intent, but rather a life-saving attempt that spiraled completely out of control. You've remembered the names behind those cold medical records for them.
The Bitter End 活到最后
Story ending
Stay in Place Achieve the "Giving Up" ending
Make it happen
If no other ending has played by day 100, the game ends the run here.
At
Moment of Decision, No Longer Expecting Rescue (Give Up) picks no route (Wage Slave, Warehouse Manager).
Story text (spoiler)
A helicopter flies past your window, receding into the distance. You listen to the sound without getting up. Your heart remains unmoved.
Doomsday Oasis 末日绿洲
Story ending
Greenhouse Achieve the "Doomsday Greenhouse" ending
Open the route
On runs with the current ending rules:
- Build the greenhouse through all 4 stages by handing in:
- Stage 1
Iron Parts×3
Iron Rod×2
Fine Sheet Metal×3
Bandage×2
Wood Strip×6 - Stage 2
Acrylic Sheet×3
Tempered Glass×6
Electrical Wire×2
Integrated Circuit×3
Electric Heater Package - Stage 3 8 in any mix of
- Stage 4 24 in any mix of
- Stage 1
On older saves instead:
- At least 24 planters at home, checked from day 71
Until then the choice shows:
This route has not been unlocked and cannot be selected.
- Build the greenhouse through all 4 stages by handing in:
Choose it
Pick Let the Greenery Survive Winter (Greenhouse Route) at
Moment of Decision (day 71)Or commit at Modify Greenhouse on
Flowerpot,
Small Planter,
Medium Planter +24 for
Military Repair KitMake it happen
On runs with the current ending rules, the game's code plays it from the greenhouse build instead of the check below.
From day 74
- Only on older saves, from before the current ending rules
- After
The Great Zombie Horde Retreats: You Survived - After
Warm as Spring
Story text (spoiler)
The zombie horde has receded, leaving the entire city scarred and broken. Only your greenhouse remains an incredible patch of green—in the place where life should least exist, vitality has triumphed.
Side By Side (Companionship) 共同生活
Story ending
Companionship Achieve the "Companionship" ending
Open the route
The game's code decides when this route can be picked; its tables list no goals for it.
Choose it
Pick Protect Him Across the Path (Companionship Route) at
Moment of Decision (day 71)Make it happen
From day 74
- After
The Great Zombie Horde Retreats: You Survived - After Companion rescue 3 complete
- Not after Companion man dead
- Not if you picked Rally for Rescue (Rescue Route)Defend the Fortress (Safe House Route)Investigate the Truth (Truth Route)Let the Greenery Survive Winter (Greenhouse Route) at
Moment of DecisionChoices there that keep it open: Protect Him Across the Path (Companionship Route)Also not after
Distress Beacon › Modify Beacon · Upgrade Gate on
Front Door,
Reinforced Wooden Door,
Security Door +1 ·
Recorder › Repair Recorder · Modify Greenhouse on
Flowerpot,
Small Planter,
Medium Planter +24
- After
Story text (spoiler)
The great horde has retreated, and you nail the last plank to the railing of the second-floor balcony. He walks over from the other side, the wooden boards creaking under his feet. He pauses in the middle, then quickly strides across—finally, no longer separated by a window.
Supply Hub 铁桶枢纽
Story ending
Supply Station Achieve the "Iron Barrel Hub" ending
Open the route
- The food in storage adds up to at least 1,200 satiety
Until then the choice shows:
This route has not been unlocked and cannot be selected.
Choose it
Pick Defend the Supply Station (Supply Station Line) at
Moment of Decision (day 71)Or commit at Reinforce Gate on
Front Door,
Reinforced Wooden Door,
Security Door +1 for
Military Repair KitMake it happen
From day 74
- After any of
The Sleepless Warehouse /
The Statue from the Outpost
- After any of
Story text (spoiler)
The aid platform starts pinging first thing in the morning, one request after another. The drones lift off from the yard and run back and forth between the rescue camp and the households nearby. The stock in the warehouse hardly goes down. Every day something comes in, and something goes out. You're still looking after this warehouse, but these days a lot of people around here get by on it too.
Challenge endings 3
Shield of the District 一区之盾
Challenge ending
Shield of the District Achieve the "District Shield" ending
Make it happen
From day 86
- Only on runs with the current ending rules
- After
Large Lure Rig › Start - After
The Great Zombie Horde Retreats: You Survived
Story text (spoiler)
The rig is silent, and nothing on the street answers it any more. Every last one left in the district you drew to your own door and cleared in a single night - these few blocks are walkable now, for anyone.
As Promised 如约而至
Challenge ending
As Promised Achieve the "As Promised" rescue ending
Make it happen
The game checks this once, at midnight on day 50. If everything below holds, the rescue comes early. If not, this ending is gone for the run.
- Only on runs with the current ending rules
- After you say yes to the rescue team's message
- After you upgrade the
Distress Beacon - Stockpiled food, at least 1,500
Story text: Wage Slave (spoiler)
Day fifty, before the sky was fully light, the beacon still burning. Ten-odd minutes past the agreed time, rotors sounded over the far end of the street - an old helicopter, searchlight on, hovering low over the road out front. The man in the cabin doorway checked the coordinates with you twice, shouting over the rotors, and said the signal came off this beacon, clear as anything. He offered no encouragement. He just cleared a space in the cabin and told you to take what mattered. You looked back at the building once, and pulled the door shut.
Story text: Student (spoiler)
Day fifty. The beacon on the terrace has not been off since last night; the needle on the battery gauge steps down notch by notch. After first light, the beat of rotors comes down low overhead. It is him. The helicopter hangs above the rooftop, its searchlight on the terrace; he waves from the cabin, says there is room, bring only what you can carry. You lock the basement door and tuck the key back above the frame - in case anyone else comes. Then you go back up to the terrace.
Story text: Warehouse Manager (spoiler)
Day fifty. The beacon on the roof platform stayed on all night, the wind snapping the cable against the rail. The sun had just come up. A helicopter hung over the road outside the gate, its searchlight on the warehouse wall, its rotors whipping up the dust. The man who came is in work clothes, the same one from the channel. He looked up at the antenna on the platform and said: no wonder the signal was so steady. There is still plenty on the shelves. You did not count it again. You pulled the roller door down and climbed aboard.
Camp Lights 营地灯火
Challenge ending
Camp Lights Achieve the "Camp Lights" stranger ending
Make it happen
From day 50
- Only on runs with the current ending rules
- After 8 or more of your allied strangers are alive at once, some time between day 50 and day 69
Story text (spoiler)
The walls on that empty lot went up one phase at a time, and now it's full of people. After dark you can see the lights from several streets away. No household has to keep watch on its own anymore.
A step with a dotted underline is set by the game's code, not by a choice you can look up. Hover or tap it for more.