Survival LogWiki
Vital Signs: Shows more about your stats on the HUD: each stat's gain multiplier, shading for the losses still to come, the Well Fed lines on the Satiety bar, a timer stripe on each buff that ends, buff effects and cures in the hover boxes, and the weight you carry on the Inventory button. The bar and buff sizes can be set. Also makes buffs and debuffs last longer or shorter, set in its own Timers tab.

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Vital Signs

Shows more about your stats on the HUD: each stat's gain multiplier, shading for the losses still to come, the Well Fed lines on the Satiety bar, a timer stripe on each buff that ends, buff effects and cures in the hover boxes, and the weight you carry on the Inventory button. The bar and buff sizes can be set. Also makes buffs and debuffs last longer or shorter, set in its own Timers tab.

Version
0.7.5
Game build
1.1.20151
Category
Interface
Settings
25
Hotkeys
None
Versions
13
Languages
English, 中文

The game's stat bars show a value and nothing else. Food, buffs and debuffs quietly change how fast each stat rises and falls, and the only way to see how long a buff lasts is to hover it. Vital Signs puts that on the bars themselves. And since every buff has a fixed time, it lets you change those times too: make good buffs last twice as long and bad ones half as long, or slow down only the ones you care about.

Highlights

Gain multiplier on each bar

when something scales how much a stat gains, the bar shows it, for example x1.25 in green or x0.5 in red. Hover over it to see each buff that raises or lowers it, with its amount.

Coming losses shaded on each bar

the part of a bar that running debuffs will still take is shaded, so you can see where the stat will land.

More in the bar's hover box

the exact value, every scaled change as a percentage, your food modifiers and each loss still coming with how long it takes.

Buff hover boxes

a compact box with the name and time left on one line, then what a buff or debuff does to each stat and how many layers you have. Debuffs list the items that cure or suppress them, with how many you have.

Well Fed lines on the Satiety bar

one line where Well Fed starts and a fainter one where it ends, read from the game's rule.

Timer stripe on buffs

every buff or debuff that runs out gets a thin stripe that shrinks as its time runs down and turns amber near the end.

See all 17 features

Everything it does 17

Gain multiplier on each bar

when something scales how much a stat gains, the bar shows it, for example x1.25 in green or x0.5 in red. Hover over it to see each buff that raises or lowers it, with its amount.

Coming losses shaded on each bar

the part of a bar that running debuffs will still take is shaded, so you can see where the stat will land.

More in the bar's hover box

the exact value, every scaled change as a percentage, your food modifiers and each loss still coming with how long it takes.

Buff hover boxes

a compact box with the name and time left on one line, then what a buff or debuff does to each stat and how many layers you have. Debuffs list the items that cure or suppress them, with how many you have.

Well Fed lines on the Satiety bar

one line where Well Fed starts and a fainter one where it ends, read from the game's rule.

Timer stripe on buffs

every buff or debuff that runs out gets a thin stripe that shrinks as its time runs down and turns amber near the end.

Fitness bar

a bar under Life shows your Fitness, a stat the game keeps but never shows. Green when fine, amber close to Weakened and red below 30. Its hover box says what Fitness does and how close you are to Weakened. This replaces the Fitness Bar mod, which turns itself off when Vital Signs is installed.

Low stat warnings

a pop-up when Satiety, Morale, Stamina or Life drops to 20% of its maximum, and when Fitness drops below 40 and below 30, where you become Weakened. Each warns once per drop. Set the line or turn each one off.

Weight on the Inventory button

the kilograms you carry, amber when you are close to Overweight and red past it. Hover the button for how much room you have left.

Sizes

the bars and the buffs next to them are drawn at 80% of the game's size by default, and the bars' hover boxes at the game's size. Set each one from 50% to 150%.

Settings apply at once

every setting changed on the Mod Manager's Mods screen takes effect right away, with no restart.

English or Chinese

follows the game's language.

Light on the game

reads your stats every couple of seconds and only redraws when something changed.

Buff times

make buffs and debuffs last longer or shorter, from 0.1x to 100x. Set one multiplier for good buffs and one for bad, one per category, or one for any single buff.

Timers tab

Vital Signs' page in the Mod Manager has a Timers tab that lists every buff with a timer, how long it lasts in the game, and how long it lasts with your multipliers, in game time and in real minutes.

Running buffs too

a buff that is already running gets its remaining time changed when you change its multiplier.

Talents still count

talents that make buffs last longer are multiplied along with the buff.

Only buffs you can see on your character and that have a timer get a new time. Hidden buffs and buffs that last until something removes them keep the game's behavior. No buff can be given more than 500 game days.

The HUD part only reads your stats and draws them. With every multiplier at 1, the default, no buff time changes either. Vital Signs adds nothing to your save and does not edit game files. A save keeps the end time of each running buff, so after you remove the mod, buffs already running finish at the time they had, and new buffs use the game's times.

Settings 25

Saved inBepInEx\config\com.dev.survivallog.vitalsigns.cfgChange them on the Mod Manager's Mods screen, or edit the file with the game closed.

Alerts

[Alerts]

A warning pops up once when a stat drops past its line, and again only after the stat climbs back over it: 5 percent of its maximum for Satiety, Morale, Stamina and Life, 2 points for Fitness. Loading a save with a stat already low does not warn.

Satiety
On / off
Default On
Shows a warning when Satiety drops to LowAt percent of its maximum.
「饱腹」降到上限的 LowAt 百分比时显示提醒。
Morale
On / off
Default On
Shows a warning when Morale drops to LowAt percent of its maximum.
「心情」降到上限的 LowAt 百分比时显示提醒。
Stamina
On / off
Default On
Shows a warning when Stamina drops to LowAt percent of its maximum.
「体力」降到上限的 LowAt 百分比时显示提醒。
Life
On / off
Default On
Shows a warning when Life drops to LowAt percent of its maximum.
「生命」降到上限的 LowAt 百分比时显示提醒。
Fitness
On / off
Default On
Shows a warning when Fitness drops below 40, close to Weakened, and again below 30, where you become Weakened.
健康降到40以下(接近「亚健康」)时提醒,降到30以下(陷入「亚健康」)时再次提醒。
LowAt
Number
Default 20
How low Satiety, Morale, Stamina or Life gets before it warns, in percent of the stat's maximum, from 5 to 90. 20 is where the game turns the bar red.
From 5 to 90
「饱腹」「心情」「体力」或「生命」降到多少时提醒,为该属性上限的百分比,范围 5 到 90。20 是游戏把属性条变红的位置。属性回升超过这个值 5 以上后才会再次提醒。

Display

[Display]
WeightReadout
On / off
Default On
Shows the weight you carry on the Inventory button, with a bar that marks where Overweight starts.
在「背包」按钮上显示当前负重,并用横条标出「超重」的起点。
TimeStripes
On / off
Default On
Shows a stripe under each buff that ends, shrinking as its time runs out. It turns amber in the last 15%.
在每个有时限的状态下方显示计时条,随剩余时间缩短,最后15%变为琥珀色。
ExtendedTooltips
On / off
Default On
Adds details to the stat and buff hover boxes: effect values, time left, layers, scaled gains and losses, food modifiers and the losses still to come. The multipliers and loss shading on the bars stay either way.
在属性和状态的提示中加入详细信息:效果数值、剩余时间、层数、倍率、食物倍率以及即将扣除的数值。
StatTooltipGameText
On / off
Default On
Keeps the game's description at the bottom of the stat hover boxes. Only applies when ExtendedTooltips is on.
在属性提示底部保留游戏原有的说明。仅在开启 ExtendedTooltips 时生效。
CuresInTooltips
On / off
Default On
Lists the items that cure or suppress a debuff in its hover box, with how many of each you have. Only applies when ExtendedTooltips is on.
在负面状态的提示中列出可以治愈或压制它的物品,以及你拥有的数量。仅在开启 ExtendedTooltips 时生效。
FitnessBar
On / off
Default On
Shows a Fitness bar under the Life bar, with a hover box that says what Fitness does and how close you are to Weakened.
在「生命」条下方显示健康条,悬停提示说明健康的作用以及距离「亚健康」还有多远。
BarSize
Number
Default 80
How big the Satiety, Morale, Stamina, Life and Fitness bars are drawn, in percent of the game's size, from 50 to 150. 100 is the game's size. Their hover boxes have their own size, BarTooltipSize.
From 50 to 150
「饱腹」「心情」「体力」「生命」和健康条的显示大小,为游戏原尺寸的百分比,范围 50 到 150。100 为游戏原尺寸。属性条的悬停提示大小由 BarTooltipSize 单独设置。
BuffSize
Number
Default 80
How big the buffs next to the bars are drawn, in percent of the game's size, from 50 to 150. Their hover boxes grow and shrink with them. At the same number as BarSize they sit in proportion to the bars. 100 is the game's size.
From 50 to 150
属性条旁状态的显示大小,为游戏原尺寸的百分比,范围 50 到 150。状态的悬停提示会一起缩放。与 BarSize 数值相同时,状态与属性条比例协调。100 为游戏原尺寸。
BarTooltipSize
Number
Default 80
How big the hover boxes of the Satiety, Morale, Stamina, Life and Fitness bars are drawn, in percent of the game's size, from 50 to 150, whatever BarSize is. 100 is the game's size.
From 50 to 150
「饱腹」「心情」「体力」「生命」和健康条悬停提示的显示大小,为游戏原尺寸的百分比,范围 50 到 150,不受 BarSize 影响。100 为游戏原尺寸。

TimerCategories

[TimerCategories]

Each setting replaces GlobalGood and GlobalBad for the buffs in that category, good and bad alike. 0 uses the global multipliers. The game sorts its buffs into these groups; the names are the mod's.

Calm
Number
Default 0
Tranquility, Steady Focus
From 0 to 100
平静类状态(如「宁静」)的持续时间乘以这个倍数,取代全局倍数。0 为使用全局倍数。设置了自己倍数的状态改用自己的倍数。
FoodAndSickness
Number
Default 0
Satiety, sweets, poisoning, diarrhea
From 0 to 100
饮食与疾病类状态(如「饱腹」、甜食、中毒、腹泻)的持续时间乘以这个倍数,取代全局倍数。0 为使用全局倍数。设置了自己倍数的状态改用自己的倍数。
Mood
Number
Default 0
Vim and Vigor, Wish Fulfilled, Lonely
From 0 to 100
心态类状态(如「孤独」)的持续时间乘以这个倍数,取代全局倍数。0 为使用全局倍数。设置了自己倍数的状态改用自己的倍数。
EnergyAndSleep
Number
Default 0
Sweet Dreams, Sore Muscles, Energy Drink
From 0 to 100
精力与睡眠类状态(如「肌肉酸痛」、「功能饮料-兴奋」)的持续时间乘以这个倍数,取代全局倍数。0 为使用全局倍数。设置了自己倍数的状态改用自己的倍数。
ExerciseAndWeather
Number
Default 0
Athlete, Vigorous Exercise, Drowned Rat
From 0 to 100
运动与天气类状态(如「活力运动」、「暴雨潮湿」)的持续时间乘以这个倍数,取代全局倍数。0 为使用全局倍数。设置了自己倍数的状态改用自己的倍数。
HealthAndInjury
Number
Default 0
Bleeding, Severely Infected, Wind Chill
From 0 to 100
健康与伤病类状态(如「受伤流血」、「重度感染」、「风寒」)的持续时间乘以这个倍数,取代全局倍数。0 为使用全局倍数。设置了自己倍数的状态改用自己的倍数。
Exploration
Number
Default 0
Knuckle Down, Rest and Recovery, Fine Haul
From 0 to 100
探索类状态(如「休养生息」)的持续时间乘以这个倍数,取代全局倍数。0 为使用全局倍数。设置了自己倍数的状态改用自己的倍数。

Timers

[Timers]

A multiplier changes how long a buff lasts: 1 is the game's time, 2 makes it last twice as long, 0.5 half as long. Every multiplier goes from 0.1 to 100. Change them in the Timers tab on the Mod Manager's page for Vital Signs, on the Mods screen, or in the file while the game is closed. Changes made in the Timers tab or on the Mods screen take effect at once.

Each buff uses the most specific multiplier it has: its own multiplier first, then its category's, then the good or bad one. Only buffs you can see on your character and that have a timer are changed. Hidden buffs and buffs that last until something removes them keep the game's behavior.

GlobalGood
Number
Default 1
Multiplies how long good buffs last.
From 0.1 to 100
增益状态的持续时间乘以这个倍数。1 为游戏原本的时间,2 为两倍,0.5 为一半。设置了自己倍数的类别或状态改用自己的倍数。正在生效的状态也会随之改变。
GlobalBad
Number
Default 1
Multiplies how long bad buffs (debuffs) last.
From 0.1 to 100
负面状态的持续时间乘以这个倍数。1 为游戏原本的时间,2 为两倍,0.5 为一半。设置了自己倍数的类别或状态改用自己的倍数。正在生效的状态也会随之改变。

VitalSigns

[VitalSigns]
Enabled
On / off
Default On
Shows the multipliers, loss shading, Well Fed lines, buff timers, hover box details, Fitness bar and carried weight on the HUD. false turns the mod off: everything it draws goes away, no warnings show and every buff goes back to the game's time.
在屏幕上显示更多信息:各项属性的增减倍率、即将扣除数值的阴影、「饱腹」条上的「饱腹富余」界线、每个有时限的状态上的计时条、提示中的状态效果与解药,「背包」按钮上的当前负重,以及「生命」条下方的健康条。同时应用状态持续时间倍数并显示属性偏低提醒。关闭后本模组显示的内容全部消失,不再提醒,所有状态恢复游戏原本的时间。

Single buffs

A buff's own multiplier replaces every other one for that buff. Set them in the Timers tab, which saves them to BepInEx\config\VitalSigns.Timers.json. You can also edit that file while the game is closed. It maps a buff's ID to its multiplier:

`json { "buffs": { "1043": 2, "200810": 0.5 } }`

The Timers tab shows each buff's ID beside its name. A value outside 0.1 to 100 is moved to the nearest end, and an entry that is not a buff ID or not a number is skipped; BepInEx\LogOutput.log and the top of the Timers tab say which. The previous file is kept as VitalSigns.Timers.json.bak each time the tab saves.

Install

  1. Install BepInEx (if no other mods were installed before, start the game once so BepInEx finishes setup, then quit).
  2. Install Exiled's Toolkit the same way.
  3. Optional, for the Timers tab: install Mod Manager the same way.
  4. Download the zip from the Files tab on Nexus.
  5. Extract it into the game folder (the folder with SurvivalLog.exe). The zip holds a BepInEx folder, so the DLL lands in the right place. When asked, merge the folders. The result should be:
    C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\VitalSigns.dll

Where it goes

Survival Log\
├─ SurvivalLog.exe
└─ BepInEx\
   ├─ plugins\
   │  └─ VitalSigns.dll
   └─ config\
      └─ com.dev.survivallog.vitalsigns.cfg   (made on first start)

Direct download

The same zip as on Nexus, from this site, with no account. Extract it into the game folder.

VitalSigns-0.7.5.zip (83 KB)

SHA-256 6f74d8a3f4211ec0538882228e6e891d98cfb2f7dfbf5a73ea40934957d913a3

Uninstall

Delete VitalSigns.dll from the BepInEx\plugins folder.

Settings

Settings are in BepInEx\config\com.dev.survivallog.vitalsigns.cfg or on the Mod Manager's Mods screen, and take effect at once. Enabled turns the mod on or off. Under Display you can turn off the Fitness bar, the weight, the timer stripes, the hover box details, the game's stat text and the cure lists. BarSize, BuffSize and BarTooltipSize set how big the bars, the buffs and the bars' hover boxes are drawn (80% of the game's size by default). Under Alerts you can turn off each warning, and LowAt sets how low a stat gets before it warns (20% by default).

For buff times, open the Mod Manager, go to Vital Signs and pick the Timers tab. Set the good and bad multipliers and the category ones at the top, and a single buff's multiplier in its row, then press Save. The changes take effect at once, on buffs already running too. They are also in the cfg file under Timers and TimerCategories, and single buffs are in BepInEx\config\VitalSigns.Timers.json. See CONFIG.md for every setting.

Changelog 13 versions

  1. 0.7.5On NexusGame 1.1.20151
    • The Mod Manager no longer says Vital Signs settings need a game restart. They all apply right away.
    • Made for Survival Log 1.1.20151.
  2. 0.7.4Game 1.1.20151
    • The Timers tab now shows buff names and descriptions in English when the game is in English. Before, they could show in Chinese.
    • The Timers tab's category names are no longer cut off, the filter buttons are the right size, and rows no longer show through above the table header.
    • BarTooltipSize now starts at 80%, the same as BarSize and BuffSize. A size you already set is kept.
    • Made for Survival Log 1.1.20151.
  3. 0.7.3Game 1.1.20151
    • Hover over the multiplier chip on a bar to see what makes it up: each buff that raises or lowers the stat's gain, with its amount, and anything else as Other.
    • Made for Survival Log 1.1.20151.
  4. 0.7.2Game 1.1.20151
    • The multiplier on a bar is now a solid green or red chip just left of the bar, so the bar's name and value no longer run past its edge.
    • Hover boxes that would run off the top or bottom of the screen now move to stay on it, and their arrow still points at the bar or buff.
    • A buff's own description is now shown one sentence to a line, in slightly larger and brighter text.
    • Made for Survival Log 1.1.20151.
  5. 0.7.1Game 1.1.20151
    • Fitness Bar 0.1.2 and newer turn themselves off when Vital Signs is installed, so the Fitness hover box now asks to remove Fitness Bar only when an older version still draws a second bar.
    • Made for Survival Log 1.1.20151.
  6. 0.7.0Game 1.1.20151
    • New: warnings when a stat runs low. Satiety, Morale, Stamina and Life warn at 20% of their maximum, where the game turns the bar red, and Fitness warns below 40 and again below 30, where you become Weakened.
    • Each warning comes once per drop, and again only after the stat climbs a little back. The new Alerts settings turn each one off and set the line.
    • Every setting now takes effect at once, with no restart. Turning the mod off takes away everything it draws and puts every buff back on the game's time.
    • With the Fitness Bar mod also installed, the Fitness hover box says to remove it.
    • Exiled's Toolkit 0.11.0 or newer is now required.
  7. 0.6.0Game 1.1.20151
    • New: a Fitness bar under the Life bar. Fitness is a stat the game keeps but never shows; it lowers your chance of getting sick, and below 30 you become Weakened.
    • The Fitness bar is green when fine, amber within 10 of Weakened and red below 30. Its hover box says what Fitness does and how close you are to Weakened.
    • This replaces the Fitness Bar mod. Remove FitnessBar.dll if you have it, or you get two bars. The new FitnessBar setting turns it off.
    • New: the BarTooltipSize setting sets how big the bars' hover boxes are drawn, from 50% to 150%, apart from BarSize. It starts at 100%, the game's size, so the hover box text is bigger than before.
    • The stat hover boxes are darker, the same as the buff ones, so the HUD behind them no longer shows through.
  8. 0.5.0Game 1.1.20151
    • New: make buffs and debuffs last longer or shorter, from 0.1x to 100x. Good buffs and bad buffs each have their own multiplier.
    • New: each buff category can have its own multiplier, which replaces the good and bad ones for that category.
    • New: any single buff can have its own multiplier, set in the Timers tab on the Mod Manager's page for Vital Signs.
    • The Timers tab lists every buff with a timer, how long it lasts in the game, and how long it lasts with your multipliers, in game time and in real minutes.
    • Changing a multiplier also changes buffs that are already running, and talents that make buffs last longer are multiplied along with the buff.
    • With every multiplier at 1, the default, every buff keeps the game's time.
  9. 0.4.0Game 1.1.20151
    • Buffs next to the bars are bigger, so they look in proportion to the bars.
    • The new BuffSize setting sets how big the buffs are drawn, from 50% to 150%, apart from the bars. It starts at 80%, the same as BarSize.
    • Fixed: hovering a buff showed the game's old hover box for a moment before the new one.
  10. 0.3.1Game 1.1.20151
    • A stat's gain multiplier now sits right after the stat's name instead of on top of it.
  11. 0.3.0Game 1.1.20151
    • The bars are drawn at 80% of the game's size by default, and the buffs next to them shrink with them. The new BarSize setting sets the size, from 50% to 150%.
    • Buff badges and their text are smaller, so a long list of buffs takes less room.
    • Buff hover boxes are smaller and easier to read: the name and time left share the top line, each effect has its value lined up on the right, and the cure and suppress lists have their own headings.
    • The game's description sits at the bottom of the buff hover box in smaller, softer text, and the box is darker so the HUD behind it no longer shows through.
    • Updated for Survival Log 1.1.20151.
  12. 0.2.0Game 1.1.19611
    • Each stat bar shades the part that running debuffs will still take before they end.
    • The stat hover box now shows the exact value, every scaled gain and loss as a percentage, your food modifiers and each loss still coming with how long it takes.
    • Hovering a buff or debuff shows what it does to each stat, how many layers you have, how much time is left and a bar for it.
    • Debuff hover boxes list the items that cure or suppress them, with how many you have. Items you have come first.
    • A suppressed debuff says what is holding it back.
    • A buff's timer stripe turns amber when little time is left.
    • The Inventory button has a weight bar with a mark where Overweight starts.
    • The Life bar shows a heart, and the bar text has an outline so it stays readable.
    • New settings let you turn off the weight, the timer stripes, the extra hover box details, the game's stat text and the cure lists.
  13. 0.1.0Game 1.1.19611
    • First release.
    • Each stat bar shows its gain multiplier when something scales it, and its hover box lists every scaled change.
    • The Satiety bar shows where Well Fed starts and ends.
    • Buffs and debuffs that run out get a stripe that shrinks as their time runs down.
    • The Inventory button shows the weight you carry, and its hover box shows how much room you have before Overweight.

Help

Known issues

Values are read every couple of seconds, so a change can take that long to show. The loss shading counts only the debuffs running now, not natural drain or anything you eat. Stats UI draws much of the same; use one or the other. Fitness Bar 0.1.2 and newer turn themselves off beside Vital Signs; an older Fitness Bar draws a second bar, and the Fitness hover box then says to remove or update it. Loading a save with a stat already low does not warn. A buff made to last a very long time shows a large hour count in its hover box, such as 12000:00 for 500 days. Multipliers changed while the game is closed apply to new buffs only.

Get Mod Manager to set up all your mods in game | Open the Survival Log wiki for items, recipes and maps

Found a bug?

Found a bug or have an idea? Come say hi on the Core Directive Discord, or post in the Posts tab on Nexus. For bugs, please include BepInEx\LogOutput.log and BepInEx\vital-signs.log.
To reach me directly, message exiled.dev on Discord; you can find me in the official Survival Log Discord. I'm also on X as @AnExiledDev.