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Pack Rat: Carry more: bigger bags, storage and vehicles, smaller or lighter items, a higher weight limit and a choice of overweight slowdown, all set from two tabs in the Mod Manager.

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Pack Rat

Carry more: bigger bags, storage and vehicles, smaller or lighter items, a higher weight limit and a choice of overweight slowdown, all set from two tabs in the Mod Manager.

Version
0.5.0
Game build
1.1.20719
Category
Balance
Settings
7
Hotkeys
None
Versions
8
Languages
English, 中文

Survival Log limits how much your bags, storage and vehicles can hold, both in weight and in grid space. Pack Rat lets you set both, make items smaller or lighter, and choose how much a heavy load slows you down.

Out of the box Pack Rat changes nothing: every setting starts at the game's value. Set it up in Mod Manager (the easy way) or in the config file.

Highlights

More carry weight everywhere

your backpack, the hiking pack, the warehouse bag, the shopping cart, the car and storage with a weight limit all get the new limit. 2 means twice the game's limit. Any value from 0.1 to 1000 works, and a value below 1 makes the game harder. It starts at 1, the game's.

Bigger bags and storage

the Inventories tab in Mod Manager makes everything bigger at once, sets the size of a whole category, or sets the columns, rows and weight limit of one bag or storage piece. A preview shows how a full bag looks at the new size.

Categories of about the same size

Bags, Vehicles, Small storage, Medium storage, Large storage and Extra large storage. Set a category's columns and rows and every inventory in it gets that size. A size set for one inventory beats its category.

Changes apply right away

in a game, new sizes, weight limits, item sizes and item weights apply as soon as you change them.

Smaller, lighter items

the Items tab makes every item 1x1 or half its size, or sets a size or weight for a whole category, a food group or a single item.

Lighter or heavier items

one setting multiplies the weight of every item, from 0.1x to 3x.

See all 10 features

Everything it does 10

More carry weight everywhere

your backpack, the hiking pack, the warehouse bag, the shopping cart, the car and storage with a weight limit all get the new limit. 2 means twice the game's limit. Any value from 0.1 to 1000 works, and a value below 1 makes the game harder. It starts at 1, the game's.

Bigger bags and storage

the Inventories tab in Mod Manager makes everything bigger at once, sets the size of a whole category, or sets the columns, rows and weight limit of one bag or storage piece. A preview shows how a full bag looks at the new size.

Categories of about the same size

Bags, Vehicles, Small storage, Medium storage, Large storage and Extra large storage. Set a category's columns and rows and every inventory in it gets that size. A size set for one inventory beats its category.

Changes apply right away

in a game, new sizes, weight limits, item sizes and item weights apply as soon as you change them.

Smaller, lighter items

the Items tab makes every item 1x1 or half its size, or sets a size or weight for a whole category, a food group or a single item.

Lighter or heavier items

one setting multiplies the weight of every item, from 0.1x to 3x.

Your own slowdown

keep the game's slowdown, choose where it starts and how strong it is, or remove it and stop picking things up at the limit instead.

Nothing is lost

when a bag gets smaller or an item gets bigger, items that no longer fit move to a free spot in the same bag. If the bag is full, they go into the shopping bags in the living room, or onto the floor if those are full too. A message tells you how many moved.

Big bags scroll

a bag too tall or wide for the screen gets a scrollbar on the bag screen, so the rest of the screen keeps its size. Turn ScrollBars off to let the game shrink the whole screen to fit instead.

Talents still count

talents that raise your carry weight add on top of the new limit.

Pack Rat writes nothing into your save and does not edit game files. Before you remove it, turn on UninstallPrep and load your save: everything goes back to the game's sizes and weights, and a message says when it is safe to remove.

Settings 7

Saved inBepInEx\config\com.dev.survivallog.packrat.cfgChange them on the Mod Manager's Mods screen, or edit the file with the game closed.

Screens

[Screens]

With ScrollBars off, a very big bag can get too small to use, and on some screens the rest of the screen shrinks with it. It applies right away, even on a screen that is already open.

ScrollBars
On / off
Default On
A bag or storage too big for the screen gets a scrollbar, so the rest of the screen keeps its size. Off: the game shrinks the whole screen until it fits, as it does without Pack Rat.
放不下屏幕的背包或储物会显示滚动条,界面的其他部分保持原大小。关闭后由游戏把整个界面缩小到能放下为止,和没有本模组时一样;很大的背包可能会缩得太小而难以使用。立即生效。

Uninstall

[Uninstall]

With UninstallPrep on, items that no longer fit in a smaller bag go into the shopping bags in the living room, or onto the floor if those are full. A message then says Pack Rat is safe to remove. Save the game, quit, and delete the mod.

UninstallPrep
On / off
Default Off
Turn it on before you remove Pack Rat. The next save you load gets the game's sizes and weights back.
移除背包达人之前请先打开此项。下次读取存档时,背包大小、物品占格、重量和减速效果都会恢复为游戏原值,放不下的物品会装进客厅的购物袋。看到可以安全移除的提示后,先存档,再移除本模组。

Weight

[Weight]

CarryWeight at 1 is the game's carry weight. A value below 1 makes everything hold less. Places the game gives no weight limit keep no limit. Talents that raise your carry weight still add on top. A weight limit set for one bag on the Inventories tab replaces CarryWeight for that bag.

Very large CarryWeight values are capped so the game's numbers stay valid. At 1000x the backpack gets the full 1000x, but the hiking pack, warehouse bag, shopping cart and car stop at the cap (about 833x, 801x, 556x and 208x).

Overweight choices:

  • Default: the game's slowdown, starting at 80% of your limit.
  • Custom: you set where the slowdown starts (SlowFrom) and how strong it is (SlowBy). On the Mods screen these two show only when Custom is picked, under advanced settings.
  • Hard limit: no slowdown at all, but you can't pick up more once you reach the limit.
CarryWeight
Number
Default 1
How many times more weight every bag, storage piece and vehicle can hold. From 0.1 to 1000.
所有背包、储物家具和载具的负重上限倍数。2 表示游戏原有负重上限的两倍,1(默认)为游戏原值。原本没有负重上限的地方仍然没有上限。「库存」页面可以为单个背包或家具设置上限。范围 0.1 到 1000。立即生效。
ItemWeight
Number
Default 1
How many times heavier every item is. 0.5 makes everything half as heavy. From 0.1 to 3.
From 0.1 to 3
每件物品的重量倍数。1 为游戏原值,0.5 让所有物品轻一半。「物品」页面可以为某个类别设置不同的倍数,或为单件物品设置重量。范围 0.1 到 3。立即生效。
Overweight
Choice
Default Default
What happens when you carry close to your weight limit. Default, Custom or Hard limit.
DefaultCustomHard limit
负重接近上限时的效果。「默认」(Default):游戏原样,负重达到上限的 80% 起减速。「自定义」(Custom):自己设定从哪里开始减速以及减速多少。「硬上限」(Hard limit):不减速,只是达到上限后无法再拾取。立即生效;如果已经在减速,可能要等这次减速结束后才换成新的强度。
SlowFrom
Number
Default 80
With Overweight set to Custom: the slowdown starts at this percent of your weight limit. From 10 to 100.
From 10 to 100
当「Overweight」为「自定义」时:负重达到上限的这个百分比时开始减速。100 表示到达上限才减速。范围 10 到 100。
SlowBy
Number
Default 40
With Overweight set to Custom: how much slower you move once the slowdown starts, in percent. From 0 to 90.
From 0 to 90
当「Overweight」为「自定义」时:开始减速后移动速度降低的百分比。0 表示不减速。范围 0 到 90。

The Inventories and Items tabs

With Mod Manager installed, Pack Rat adds two tabs to it. They save to their own files in BepInEx\config:

  • Inventories saves to PackRat.Inventories.json: the size multiplier for all inventories, the multiplier, columns and rows of each category you changed, and the columns, rows and weight limit of each inventory you changed.
  • Items saves to PackRat.Items.json: the "All items 1x1" and "All items half size" switches, and the sizes and weights set for categories and single items.

Every inventory is in one of six categories, by its size in the game:

CategoryWhat is in it
BagsEvery backpack you wear, at every level
VehiclesThe shopping cart, the car and the trunks and trailer of the other vehicles
Small storageStorage up to 24 cells, such as small boxes, worktops and robot holds
Medium storageStorage from 25 to 60 cells, such as most cupboards, fridges and racks
Large storageStorage from 61 to 140 cells, such as big cupboards, freezers and large racks
Extra large storageStorage over 140 cells, such as the biggest racks and display cabinets

For each side of an inventory's grid, the first of these that is set wins: the inventory's own columns or rows, then its category's columns or rows, then its category's multiplier, then the multiplier for all inventories. Columns or rows left on auto follow the multiplier. Setting a category's size gives every inventory in it the same size, so a category with levels, like Bags, loses the difference between levels; a multiplier keeps it.

Each tab has a reset button that puts everything on it back to the default. Deleting a file does the same. If a file can't be read, Pack Rat uses the defaults for it and says why in BepInEx\LogOutput.log. Each save keeps the file it replaces next to it as .bak.

The Item weight field on the Items tab is the same setting as ItemWeight.

Install

  1. Install BepInEx (if no other mods were installed before, start the game once so BepInEx finishes setup, then quit).
  2. Install Exiled's Toolkit the same way: download its zip and extract it into the game folder.
  3. Download the zip from the Files tab on Nexus.
  4. Extract it into the game folder (the folder with SurvivalLog.exe). The zip holds a BepInEx folder, so the DLL lands in the right place. When asked, merge the folders. The result should be:
    C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\PackRat.dll

Where it goes

Survival Log\
├─ SurvivalLog.exe
└─ BepInEx\
   ├─ plugins\
   │  └─ PackRat.dll
   └─ config\
      └─ com.dev.survivallog.packrat.cfg   (made on first start)

Direct download

The same zip as on Nexus, from this site, with no account. Extract it into the game folder.

PackRat-0.5.0.zip (148 KB)

SHA-256 ffee7102835dd14ecf8b295bf9441ae270ecc5bbbb2aa9bd40591d6069db5d91

Uninstall

If you changed bag or item sizes, turn on UninstallPrep first and load your save. When the message says Pack Rat is safe to remove, save the game and quit. Then delete PackRat.dll from the BepInEx\plugins folder.

Settings

Bag and item sizes are set on the Inventories and Items tabs in Mod Manager. The other settings (CarryWeight, ItemWeight, Overweight, UninstallPrep) are on the Mods screen, or in BepInEx\config\com.dev.survivallog.packrat.cfg while the game is closed (see CONFIG.md for details). In a game, changes apply right away; otherwise they apply when you load a save.

Changelog 8 versions

  1. 0.5.0On NexusGame 1.1.20719
    • New ScrollBars setting, on by default. Turn it off and big bags no longer get a scrollbar: the game shrinks the whole screen until it fits, as it does without Pack Rat. A very big bag can then get too small to use. It applies right away, even on a screen that is already open.
    • Made for Survival Log 1.1.20719.
  2. 0.4.3Game 1.1.20719
    • Now uses Exiled's Toolkit for its shared parts, so it needs Exiled's Toolkit 0.19.0 or newer.
    • Made for Survival Log 1.1.20719.
  3. 0.4.2Game 1.1.20151
    • The Inventories tab in Mod Manager no longer has a scrollbar of its own, and the bag preview is shown at full size instead of shrinking to a few pixels on some screens.
    • Made for Survival Log 1.1.20151.
  4. 0.4.1Game 1.1.20151
    • Pack Rat now changes nothing until you set it up: CarryWeight starts at 1, the game's weight limit, instead of 2. If you already play with the mod, your saved setting stays as it is.
    • Made for Survival Log 1.1.20151.
  5. 0.4.0Game 1.1.20151
    • Big bags now scroll on every bag screen, including the Brewing Barrel, the Cooking Station and the Juicer, and the screen looks right as soon as it opens instead of after a short flash.
    • New "All items half size" switch on the Items tab: every item takes half the space, rounded down, and a long item stays long. A 3x2 item becomes 2x1 and a 2x2 item becomes 1x1. Sizes set for a category or a single item still beat it.
    • The Inventories and Items tabs keep their place when you click a button, change a value or pick a category, instead of jumping back to the top.
    • Fixed on the Inventories tab: a horizontal scrollbar that did nothing, and category buttons running past the edge of the window.
    • Made for Survival Log 1.1.20151.
  6. 0.3.0Game 1.1.20151
    • Inventories are now sorted into six categories of about the same size: Bags, Vehicles, Small storage, Medium storage, Large storage and Extra large storage. On the Inventories tab you can set the columns, rows or size multiplier for a whole category at once.
    • A size set for one inventory still beats the size of its category. The old Bags, Vehicles and Storage multipliers carry over to the new categories.
    • Changes now apply right away while you are in a game: bag and storage sizes, weight limits, item sizes and item weights. Outside a game they apply when you load a save.
    • When a bag gets smaller or an item gets bigger during a game, items that no longer fit move to a free spot in the same bag. If the bag is full, they go into the shopping bags in the living room.
    • Very tall or wide bags now get a scrollbar on the bag screen, instead of the whole screen shrinking to fit them.
    • Fixed on the Inventories tab: the weight limit box cut off big numbers, the "default" label covered the grid preview, the first inventory under a heading was hidden, and the preview could run off the bottom of the window.
    • Made for Survival Log 1.1.20151.
  7. 0.2.0Game 1.1.19611
    • Bags, storage and vehicles can now be bigger, not only hold more weight. Mod Manager has a new Inventories tab: make everything bigger at once, or set the columns, rows and weight limit of one bag or storage piece, with a preview of how a full bag looks.
    • Items can now take up less space and weigh less. Mod Manager has a new Items tab: make every item 1x1, set a size or weight for a whole category, or change a single item.
    • New setting ItemWeight makes every item lighter or heavier, from 0.1x to 3x.
    • New setting Overweight changes the slowdown from a heavy load. Default keeps the game's slowdown, Custom lets you choose where it starts and how strong it is, and Hard limit removes the slowdown but stops you picking up more at the limit.
    • When a bag gets smaller, the items that no longer fit go into the shopping bags in the living room instead of being lost. If those are full, the items go on the floor.
    • New setting UninstallPrep puts every size and weight back to the game's before you remove the mod, and tells you when it is safe to remove.
    • Exiled's Toolkit 0.11.0 or newer is now required. Pack Rat uses it for its messages.
    • Changes made on the Mods screen no longer need a game restart. They take effect the next time you load a save.
    • Made for Survival Log 1.1.19611.
  8. 0.1.0Game 1.1.19611
    • First version.
    • Every bag, storage piece and vehicle can carry more weight, twice as much by default. Set it anywhere from 0.1x to 1000x.
    • Made for Survival Log 1.1.19611.

Help

Known issues

  • After you change the slowdown settings during a game, a slowdown that had already started can keep its old strength until it ends.
  • UninstallPrep works when you load a save, not the moment you turn it on.
  • On a big bag that scrolls, scroll to the spot you want before you drag an item there.
  • Very large carry weights are capped so the game's numbers stay valid. At 1000x the hiking pack, warehouse bag, shopping cart and car stop at about 833x, 801x, 556x and 208x.
  • The shopping bags in the living room hold only so much. When they are full, the rest goes on the floor.

Get Mod Manager to set up all your mods in game | Open the Survival Log wiki for items, recipes and maps

Found a bug?

Found a bug or have an idea? Come say hi on the Core Directive Discord, or post in the Posts tab on Nexus. For bugs, please include BepInEx\LogOutput.log.
To reach me directly, message exiled.dev on Discord; you can find me in the official Survival Log Discord. I'm also on X as @AnExiledDev.