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防御扩展: 新增五种可以建造来抵御围攻的防御设施:混凝土路障、铁丝网、钉板、射钉炮塔和特斯拉线圈。

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防御扩展

新增五种可以建造来抵御围攻的防御设施:混凝土路障、铁丝网、钉板、射钉炮塔和特斯拉线圈。

版本
0.2.1
游戏版本
1.1.20719
分类
玩法
设置
57
快捷键
无
版本数
7
语言
English, 中文
防御扩展为《Survival Log》新增五种抵御围攻的防御设施。

亮点

混凝土路障

浇筑混凝土制成的厚重路障。和沙包一样挡住丧尸,但耐久 1500(沙包 600),每个维修零件修复 300。

铁丝网

丧尸能挤过去,但它每 2 秒割伤范围内最多 6 只丧尸,造成 1 点伤害,并让它们减速 40%,持续 4 秒。

钉板

平铺在地上。丧尸走过时每 2 秒受到 3 点伤害,一次最多 6 只。

射钉炮塔

需要供电。会转向 4 米内的一只丧尸,每 1.5 秒射击一次,造成 8 点伤害;耐久低于一半时停止工作,修好后恢复。

特斯拉线圈

需要供电。每 3 秒电击 3 米内最多 8 只丧尸,造成 18 点伤害并让它们减速 2 秒。

丧尸会攻击它们

和沙包等防御设施一样,丧尸会攻击它们,维修零件可以修复,也会计入下一次围攻的规模。每种都有自己的模型和图标。

查看全部 10 项功能

全部功能 10

混凝土路障

浇筑混凝土制成的厚重路障。和沙包一样挡住丧尸,但耐久 1500(沙包 600),每个维修零件修复 300。

铁丝网

丧尸能挤过去,但它每 2 秒割伤范围内最多 6 只丧尸,造成 1 点伤害,并让它们减速 40%,持续 4 秒。

钉板

平铺在地上。丧尸走过时每 2 秒受到 3 点伤害,一次最多 6 只。

射钉炮塔

需要供电。会转向 4 米内的一只丧尸,每 1.5 秒射击一次,造成 8 点伤害;耐久低于一半时停止工作,修好后恢复。

特斯拉线圈

需要供电。每 3 秒电击 3 米内最多 8 只丧尸,造成 18 点伤害并让它们减速 2 秒。

丧尸会攻击它们

和沙包等防御设施一样,丧尸会攻击它们,维修零件可以修复,也会计入下一次围攻的规模。每种都有自己的模型和图标。

可以制作

学会任意一个游戏自带的防御设施配方后,配方就会出现在工作台上,并随防御技能等级解锁:混凝土路障、铁丝网和钉板 2 级,射钉炮塔 3 级,特斯拉线圈 5 级。材料是铁皮、铁丝、铁棍和电器元件。

数值随你设置

耐久、伤害、间隔、范围、目标数、减速、耗电、维修、围攻规模、解锁等级和材料都可以在 Mod Manager 的「模组」界面里设置,改动对已经摆好的防御设施也生效。

可以放心移除

游戏会把每种防御设施存成它所依据的游戏防御设施,所以移除本模组后存档仍能读取。移除前要先做一步,见下方「卸载」。

中英双语

所有名称和说明都有中文和英文。

配方

学会任意一个游戏自带的防御设施配方后,配方就会出现在工作台上。以下是默认值,材料和等级都可以修改。

混凝土路障:4 个铁皮和 1 根铁棍,防御 2 级。
铁丝网:3 个铁皮和 2 卷铁丝,防御 2 级。
钉板:2 个铁皮和 1 根铁棍,防御 2 级。
射钉炮塔:1 个电器元件、1 根铁棍和 3 个铁皮,防御 3 级。
特斯拉线圈:2 个电器元件、3 卷铁丝和 2 个铁皮,防御 5 级。

前置需求

Survival Log 1.1.20719。游戏更新后,在模组更新前可能无法使用。
BepInEx for Survival Log,请先安装。
Exiled's Toolkit 0.19.0 或更新版本。没有它本模组不会加载。它让在 Mod Manager 的「模组」界面改动的设置无需重启游戏即可生效。

设置 57

保存在BepInEx\config\com.dev.survivallog.defensesexpanded.cfg在 Mod Manager 的「模组」界面修改,或在游戏关闭时编辑这个文件。

BarbedWire

[BarbedWire]
Health
数值
默认 250
铁丝网被打坏前能承受多少伤害。原版沙包是 600,其他原版防御设施是 200。
范围 1 到 20000
How much damage it takes before it breaks. The game's Sandbags have 600 and its other defenses 200. A change keeps each placed defense at the same share of its health. Any value from 1 to 20000.
Materials
文本
默认 20004:3, 20104:2
制作铁丝网包裹所需的材料,写成「物品id:数量」,用逗号隔开。20004 是铁皮,20104 是铁丝,20210 是电器元件,20361 是铁棍,20362 是铁制零件。最多 7 种物品,每种最多 99 个。游戏用不了的清单(物品不存在,或和别的配方材料相同)会改用默认值,原因写在 LogOutput.log 里。
What crafting its package takes, written as item id:count pairs split by commas. 20004 is Scrap Metal, 20104 Wire, 20210 Electronic Components, 20361 Iron Rod and 20362 Iron Parts. Up to 7 different items and up to 99 of each. A list the game cannot use (one it cannot read, an item that does not exist, or the same materials as another recipe, the other defenses' included) falls back to the default, with a line in BepInEx\LogOutput.log saying why.
RepairPerPart
数值
默认 50
每个维修零件能为铁丝网恢复多少耐久。原版沙包是 200,尖刺障碍是 50。
范围 1 到 5000
How much health one Repair Parts puts back. The game's Sandbags get 200 and its Spike Barrier 50. Any value from 1 to 5000.
RepairCostRatio
数值
默认 0.65
把完全损坏的铁丝网修好要用多少维修零件,按制作材料的比例算:0.5 表示一半。原版沙包是 0.5,机械电锯是 0.8。
范围 0 到 2
How many Repair Parts fixing it from broken takes, as a share of what crafting it takes: 0.5 is half. The game uses 0.5 for its Sandbags and 0.8 for its Mechanical Chainsaw. Any value from 0 to 2.
SiegePoints
数值
默认 3
每个铁丝网让下一次围攻增加多少规模:防御设施越多,来的丧尸越多。原版沙包算 1,机械电锯算 6。
范围 0 到 50
How much each one adds to the size of the next siege. The game counts its Sandbags as 1 and its Mechanical Chainsaw as 6. Any value from 0 to 50.
UnlockLevel
数值
默认 2
需要防御技能达到几级才能制作铁丝网。0 表示不需要等级。原版电网需要 3 级,机械电锯需要 4 级。
范围 0 到 5
The Defense skill level you need before you can craft it. 0 needs no level. The game's Electric Trap needs level 3 and its Mechanical Chainsaw level 4. Any value from 0 to 5.
Damage
数值
默认 1
铁丝网每次对命中的每只丧尸造成多少伤害。原版电网是 2,机械电锯是 12。
范围 0 到 500
Damage to each zombie it strikes. The game's Electric Trap does 2 and its Mechanical Chainsaw 12. Any value from 0 to 500.
AttackInterval
数值
默认 2
铁丝网两次攻击之间隔几秒。
范围 0.1 到 60
Seconds between strikes. Any value from 0.1 to 60.
AttackRange
数值
默认 1.2
丧尸离铁丝网多远以内会被攻击,单位是米。
范围 0.1 到 10
How far away a zombie can be and still be struck, in meters. Any value from 0.1 to 10.
MaxTargets
数值
默认 6
铁丝网一次最多攻击几只丧尸。
范围 1 到 50
How many zombies it strikes at once. Any value from 1 to 50.
SlowPercent
数值
默认 40
被铁丝网击中的丧尸走路慢多少,单位是百分比。0 表示不减速。原版电网是 50。
范围 0 到 90
How much slower a zombie it strikes walks, in percent. 0 does not slow them. The game's Electric Trap slows by 50. Any value from 0 to 90.
SlowSeconds
数值
默认 4
铁丝网的减速效果持续几秒。
范围 0 到 60
How long the slow lasts, in seconds. Any value from 0 to 60.

ConcreteBarrier

[ConcreteBarrier]
Health
数值
默认 1500
混凝土路障被打坏前能承受多少伤害。原版沙包是 600,其他原版防御设施是 200。
范围 1 到 20000
How much damage it takes before it breaks. The game's Sandbags have 600 and its other defenses 200. A change keeps each placed defense at the same share of its health. Any value from 1 to 20000.
Materials
文本
默认 20004:4, 20361:1
制作混凝土路障包裹所需的材料,写成「物品id:数量」,用逗号隔开。20004 是铁皮,20104 是铁丝,20210 是电器元件,20361 是铁棍,20362 是铁制零件。最多 7 种物品,每种最多 99 个。游戏用不了的清单(物品不存在,或和别的配方材料相同)会改用默认值,原因写在 LogOutput.log 里。
What crafting its package takes, written as item id:count pairs split by commas. 20004 is Scrap Metal, 20104 Wire, 20210 Electronic Components, 20361 Iron Rod and 20362 Iron Parts. Up to 7 different items and up to 99 of each. A list the game cannot use (one it cannot read, an item that does not exist, or the same materials as another recipe, the other defenses' included) falls back to the default, with a line in BepInEx\LogOutput.log saying why.
RepairPerPart
数值
默认 300
每个维修零件能为混凝土路障恢复多少耐久。原版沙包是 200,尖刺障碍是 50。
范围 1 到 5000
How much health one Repair Parts puts back. The game's Sandbags get 200 and its Spike Barrier 50. Any value from 1 to 5000.
RepairCostRatio
数值
默认 0.5
把完全损坏的混凝土路障修好要用多少维修零件,按制作材料的比例算:0.5 表示一半。原版沙包是 0.5,机械电锯是 0.8。
范围 0 到 2
How many Repair Parts fixing it from broken takes, as a share of what crafting it takes: 0.5 is half. The game uses 0.5 for its Sandbags and 0.8 for its Mechanical Chainsaw. Any value from 0 to 2.
SiegePoints
数值
默认 2
每个混凝土路障让下一次围攻增加多少规模:防御设施越多,来的丧尸越多。原版沙包算 1,机械电锯算 6。
范围 0 到 50
How much each one adds to the size of the next siege. The game counts its Sandbags as 1 and its Mechanical Chainsaw as 6. Any value from 0 to 50.
UnlockLevel
数值
默认 2
需要防御技能达到几级才能制作混凝土路障。0 表示不需要等级。原版电网需要 3 级,机械电锯需要 4 级。
范围 0 到 5
The Defense skill level you need before you can craft it. 0 needs no level. The game's Electric Trap needs level 3 and its Mechanical Chainsaw level 4. Any value from 0 to 5.

NailGunTurret

[NailGunTurret]
Health
数值
默认 250
射钉炮塔被打坏前能承受多少伤害。原版沙包是 600,其他原版防御设施是 200。
范围 1 到 20000
How much damage it takes before it breaks. The game's Sandbags have 600 and its other defenses 200. A change keeps each placed defense at the same share of its health. Any value from 1 to 20000.
Materials
文本
默认 20210:1, 20361:1, 20004:3
制作射钉炮塔包裹所需的材料,写成「物品id:数量」,用逗号隔开。20004 是铁皮,20104 是铁丝,20210 是电器元件,20361 是铁棍,20362 是铁制零件。最多 7 种物品,每种最多 99 个。游戏用不了的清单(物品不存在,或和别的配方材料相同)会改用默认值,原因写在 LogOutput.log 里。
What crafting its package takes, written as item id:count pairs split by commas. 20004 is Scrap Metal, 20104 Wire, 20210 Electronic Components, 20361 Iron Rod and 20362 Iron Parts. Up to 7 different items and up to 99 of each. A list the game cannot use (one it cannot read, an item that does not exist, or the same materials as another recipe, the other defenses' included) falls back to the default, with a line in BepInEx\LogOutput.log saying why.
RepairPerPart
数值
默认 40
每个维修零件能为射钉炮塔恢复多少耐久。原版沙包是 200,尖刺障碍是 50。
范围 1 到 5000
How much health one Repair Parts puts back. The game's Sandbags get 200 and its Spike Barrier 50. Any value from 1 to 5000.
RepairCostRatio
数值
默认 0.8
把完全损坏的射钉炮塔修好要用多少维修零件,按制作材料的比例算:0.5 表示一半。原版沙包是 0.5,机械电锯是 0.8。
范围 0 到 2
How many Repair Parts fixing it from broken takes, as a share of what crafting it takes: 0.5 is half. The game uses 0.5 for its Sandbags and 0.8 for its Mechanical Chainsaw. Any value from 0 to 2.
SiegePoints
数值
默认 6
每个射钉炮塔让下一次围攻增加多少规模:防御设施越多,来的丧尸越多。原版沙包算 1,机械电锯算 6。
范围 0 到 50
How much each one adds to the size of the next siege. The game counts its Sandbags as 1 and its Mechanical Chainsaw as 6. Any value from 0 to 50.
UnlockLevel
数值
默认 3
需要防御技能达到几级才能制作射钉炮塔。0 表示不需要等级。原版电网需要 3 级,机械电锯需要 4 级。
范围 0 到 5
The Defense skill level you need before you can craft it. 0 needs no level. The game's Electric Trap needs level 3 and its Mechanical Chainsaw level 4. Any value from 0 to 5.
Damage
数值
默认 8
射钉炮塔每次对命中的每只丧尸造成多少伤害。原版电网是 2,机械电锯是 12。
范围 0 到 500
Damage to each zombie it strikes. The game's Electric Trap does 2 and its Mechanical Chainsaw 12. Any value from 0 to 500.
AttackInterval
数值
默认 1.5
射钉炮塔两次攻击之间隔几秒。
范围 0.1 到 60
Seconds between strikes. Any value from 0.1 to 60.
AttackRange
数值
默认 4
丧尸离射钉炮塔多远以内会被攻击,单位是米。
范围 0.1 到 10
How far away a zombie can be and still be struck, in meters. Any value from 0.1 to 10.
MaxTargets
数值
默认 1
射钉炮塔一次最多攻击几只丧尸。
范围 1 到 50
How many zombies it strikes at once. Any value from 1 to 50.
PowerCost
数值
默认 4
射钉炮塔的耗电量。没有电时不会攻击。0 表示完全不用电也能工作。原版电网耗电 3,机械电锯耗电 5。
范围 0 到 50
Power it draws. Without power it does not strike. 0 lets it work with no power at all. The game's Electric Trap draws 3 and its Mechanical Chainsaw 5. Any value from 0 to 50.
PowerPerHit
数值
默认 1
射钉炮塔每次攻击额外消耗的电量。
范围 0 到 50
Extra power each strike uses up. Any value from 0 to 50.
ShutsDownBelow
数值
默认 0.5
射钉炮塔的耐久低于这个比例时会停止工作,直到修好为止:0.5 表示一半耐久。0 表示一直工作到损坏。原版机械电锯是 0.5。
范围 0 到 0.95
Below this share of its health it stops working until it is repaired: 0.5 is half. 0 keeps it working until it breaks. The game's Mechanical Chainsaw uses 0.5. Any value from 0 to 0.95.

SpikePlate

[SpikePlate]
Health
数值
默认 300
钉板被打坏前能承受多少伤害。原版沙包是 600,其他原版防御设施是 200。
范围 1 到 20000
How much damage it takes before it breaks. The game's Sandbags have 600 and its other defenses 200. A change keeps each placed defense at the same share of its health. Any value from 1 to 20000.
Materials
文本
默认 20004:2, 20361:1
制作钉板包裹所需的材料,写成「物品id:数量」,用逗号隔开。20004 是铁皮,20104 是铁丝,20210 是电器元件,20361 是铁棍,20362 是铁制零件。最多 7 种物品,每种最多 99 个。游戏用不了的清单(物品不存在,或和别的配方材料相同)会改用默认值,原因写在 LogOutput.log 里。
What crafting its package takes, written as item id:count pairs split by commas. 20004 is Scrap Metal, 20104 Wire, 20210 Electronic Components, 20361 Iron Rod and 20362 Iron Parts. Up to 7 different items and up to 99 of each. A list the game cannot use (one it cannot read, an item that does not exist, or the same materials as another recipe, the other defenses' included) falls back to the default, with a line in BepInEx\LogOutput.log saying why.
RepairPerPart
数值
默认 60
每个维修零件能为钉板恢复多少耐久。原版沙包是 200,尖刺障碍是 50。
范围 1 到 5000
How much health one Repair Parts puts back. The game's Sandbags get 200 and its Spike Barrier 50. Any value from 1 to 5000.
RepairCostRatio
数值
默认 0.65
把完全损坏的钉板修好要用多少维修零件,按制作材料的比例算:0.5 表示一半。原版沙包是 0.5,机械电锯是 0.8。
范围 0 到 2
How many Repair Parts fixing it from broken takes, as a share of what crafting it takes: 0.5 is half. The game uses 0.5 for its Sandbags and 0.8 for its Mechanical Chainsaw. Any value from 0 to 2.
SiegePoints
数值
默认 3
每个钉板让下一次围攻增加多少规模:防御设施越多,来的丧尸越多。原版沙包算 1,机械电锯算 6。
范围 0 到 50
How much each one adds to the size of the next siege. The game counts its Sandbags as 1 and its Mechanical Chainsaw as 6. Any value from 0 to 50.
UnlockLevel
数值
默认 2
需要防御技能达到几级才能制作钉板。0 表示不需要等级。原版电网需要 3 级,机械电锯需要 4 级。
范围 0 到 5
The Defense skill level you need before you can craft it. 0 needs no level. The game's Electric Trap needs level 3 and its Mechanical Chainsaw level 4. Any value from 0 to 5.
Damage
数值
默认 3
钉板每次对命中的每只丧尸造成多少伤害。原版电网是 2,机械电锯是 12。
范围 0 到 500
Damage to each zombie it strikes. The game's Electric Trap does 2 and its Mechanical Chainsaw 12. Any value from 0 to 500.
AttackInterval
数值
默认 2
钉板两次攻击之间隔几秒。
范围 0.1 到 60
Seconds between strikes. Any value from 0.1 to 60.
AttackRange
数值
默认 0.8
丧尸离钉板多远以内会被攻击,单位是米。
范围 0.1 到 10
How far away a zombie can be and still be struck, in meters. Any value from 0.1 to 10.
MaxTargets
数值
默认 6
钉板一次最多攻击几只丧尸。
范围 1 到 50
How many zombies it strikes at once. Any value from 1 to 50.

TeslaCoil

[TeslaCoil]
Health
数值
默认 250
特斯拉线圈被打坏前能承受多少伤害。原版沙包是 600,其他原版防御设施是 200。
范围 1 到 20000
How much damage it takes before it breaks. The game's Sandbags have 600 and its other defenses 200. A change keeps each placed defense at the same share of its health. Any value from 1 to 20000.
Materials
文本
默认 20210:2, 20104:3, 20004:2
制作特斯拉线圈包裹所需的材料,写成「物品id:数量」,用逗号隔开。20004 是铁皮,20104 是铁丝,20210 是电器元件,20361 是铁棍,20362 是铁制零件。最多 7 种物品,每种最多 99 个。游戏用不了的清单(物品不存在,或和别的配方材料相同)会改用默认值,原因写在 LogOutput.log 里。
What crafting its package takes, written as item id:count pairs split by commas. 20004 is Scrap Metal, 20104 Wire, 20210 Electronic Components, 20361 Iron Rod and 20362 Iron Parts. Up to 7 different items and up to 99 of each. A list the game cannot use (one it cannot read, an item that does not exist, or the same materials as another recipe, the other defenses' included) falls back to the default, with a line in BepInEx\LogOutput.log saying why.
RepairPerPart
数值
默认 40
每个维修零件能为特斯拉线圈恢复多少耐久。原版沙包是 200,尖刺障碍是 50。
范围 1 到 5000
How much health one Repair Parts puts back. The game's Sandbags get 200 and its Spike Barrier 50. Any value from 1 to 5000.
RepairCostRatio
数值
默认 0.65
把完全损坏的特斯拉线圈修好要用多少维修零件,按制作材料的比例算:0.5 表示一半。原版沙包是 0.5,机械电锯是 0.8。
范围 0 到 2
How many Repair Parts fixing it from broken takes, as a share of what crafting it takes: 0.5 is half. The game uses 0.5 for its Sandbags and 0.8 for its Mechanical Chainsaw. Any value from 0 to 2.
SiegePoints
数值
默认 6
每个特斯拉线圈让下一次围攻增加多少规模:防御设施越多,来的丧尸越多。原版沙包算 1,机械电锯算 6。
范围 0 到 50
How much each one adds to the size of the next siege. The game counts its Sandbags as 1 and its Mechanical Chainsaw as 6. Any value from 0 to 50.
UnlockLevel
数值
默认 5
需要防御技能达到几级才能制作特斯拉线圈。0 表示不需要等级。原版电网需要 3 级,机械电锯需要 4 级。
范围 0 到 5
The Defense skill level you need before you can craft it. 0 needs no level. The game's Electric Trap needs level 3 and its Mechanical Chainsaw level 4. Any value from 0 to 5.
Damage
数值
默认 18
特斯拉线圈每次对命中的每只丧尸造成多少伤害。原版电网是 2,机械电锯是 12。
范围 0 到 500
Damage to each zombie it strikes. The game's Electric Trap does 2 and its Mechanical Chainsaw 12. Any value from 0 to 500.
AttackInterval
数值
默认 3
特斯拉线圈两次攻击之间隔几秒。
范围 0.1 到 60
Seconds between strikes. Any value from 0.1 to 60.
AttackRange
数值
默认 3
丧尸离特斯拉线圈多远以内会被攻击,单位是米。
范围 0.1 到 10
How far away a zombie can be and still be struck, in meters. Any value from 0.1 to 10.
MaxTargets
数值
默认 8
特斯拉线圈一次最多攻击几只丧尸。
范围 1 到 50
How many zombies it strikes at once. Any value from 1 to 50.
SlowPercent
数值
默认 20
被特斯拉线圈击中的丧尸走路慢多少,单位是百分比。0 表示不减速。原版电网是 50。
范围 0 到 90
How much slower a zombie it strikes walks, in percent. 0 does not slow them. The game's Electric Trap slows by 50. Any value from 0 to 90.
SlowSeconds
数值
默认 2
特斯拉线圈的减速效果持续几秒。
范围 0 到 60
How long the slow lasts, in seconds. Any value from 0 to 60.
PowerCost
数值
默认 6
特斯拉线圈的耗电量。没有电时不会攻击。0 表示完全不用电也能工作。原版电网耗电 3,机械电锯耗电 5。
范围 0 到 50
Power it draws. Without power it does not strike. 0 lets it work with no power at all. The game's Electric Trap draws 3 and its Mechanical Chainsaw 5. Any value from 0 to 50.
PowerPerHit
数值
默认 2
特斯拉线圈每次攻击额外消耗的电量。
范围 0 到 50
Extra power each strike uses up. Any value from 0 to 50.
ShutsDownBelow
数值
默认 0
特斯拉线圈的耐久低于这个比例时会停止工作,直到修好为止:0.5 表示一半耐久。0 表示一直工作到损坏。原版机械电锯是 0.5。
范围 0 到 0.95
Below this share of its health it stops working until it is repaired: 0.5 is half. 0 keeps it working until it breaks. The game's Mechanical Chainsaw uses 0.5. Any value from 0 to 0.95.

Uninstall

[Uninstall]
UninstallPrep
开 / 关
默认 关
移除防御扩展模组之前请先打开此项。读取存档后,背包、储物和地上的每个混凝土路障、铁丝网、钉板、射钉炮塔或特斯拉线圈包裹都会变成它所仿照的原版防御设施(沙包、尖刺障碍、机械电锯或电网)的包裹,存档里的每个地点都一样。已安装和已打包的防御设施本来就按这些原版设施保存,不受影响。然后存档、退出游戏,再删除 DefensesExpanded.dll。改了哪些东西写在 LogOutput.log 里。再关掉此项,包裹也不会变回来。
Turn this on before you remove the mod, then load your save. Every defense package, in bags, in storage, on the floor and in every place the save holds, becomes the package of the game's defense it is based on. Placed and packed defenses are always saved as those defenses, so they need nothing. Save the game, quit, and remove DefensesExpanded.dll. BepInEx\LogOutput.log says what was changed. Turning it off again does not turn the packages back.

安装

  1. 安装 BepInEx (如果之前没有装过其他模组,先启动一次游戏,让 BepInEx 完成初始化,然后退出)。
  2. 用同样的方式安装 Exiled's Toolkit:下载它的压缩包并解压到游戏目录。
  3. 在 Nexus 的「文件」页下载压缩包。
  4. 把压缩包解压到游戏目录(SurvivalLog.exe 所在的文件夹)。压缩包里带有 BepInEx 文件夹,DLL 会自动放到正确位置。如果提示合并文件夹,选择合并。解压后应为:
    C:\Program Files (x86)\Steam\steamapps\common\Survival Log\BepInEx\plugins\DefensesExpanded.dll

文件位置

Survival Log\
├─ SurvivalLog.exe
└─ BepInEx\
   ├─ plugins\
   │  └─ DefensesExpanded.dll
   └─ config\
      └─ com.dev.survivallog.defensesexpanded.cfg   (首次启动时生成)

直接下载

与 Nexus 上相同的压缩包,从本站下载,无需账号。解压到游戏文件夹即可。

DefensesExpanded-0.2.1.zip (14.6 MB)

SHA-256 f1077071d189fc8ece60b7a886d12acec806257febc8c554a156b77a12ca8499

卸载

没有本模组时,背包和储物里的防御设施包裹会丢失,所以请先打开 UninstallPrep 并读取存档:所有防御设施包裹都会变成它所依据的游戏防御设施的包裹。存档并退出,再从 BepInEx\plugins 文件夹中删除 DefensesExpanded.dll。每个想保留的存档都要这样做一次。

设置

可以在游戏内 Mod Manager 的「模组」界面修改,也可以在游戏关闭时编辑 BepInEx\config\com.dev.survivallog.defensesexpanded.cfg。配置文件中每项设置都有中文说明,完整说明见 CONFIG.md(英文)。所有设置都即时生效。

更新日志 7 个版本

更新日志只有英文版。

  1. 0.2.1Nexus 页面游戏 1.1.20719
    • The Nail Gun Turret's aiming does less work each frame while turrets are firing.
    • If the defenses could not be added to the game's tables, the mod now tries again instead of leaving them missing until a setting changes.
    • The Materials description now says each item can count up to 99.
    • Made for Survival Log 1.1.20719.
  2. 0.2.0游戏 1.1.20719
    • Each defense now unlocks at a Defense skill level: the Concrete Barrier, Barbed Wire and Spike Plate at level 2, the Nail Gun Turret at level 3 and the Tesla Coil at level 5. A new UnlockLevel setting for each defense changes it.
    • The early defenses cost less to make and the late ones cost more, and a defense that unlocks later now does more damage. See Settings for the new numbers.
    • The Nail Gun Turret turns its head to face the zombie it is shooting and kicks back on each shot.
    • The Nail Gun Turret and Tesla Coil now face the right way.
    • Placing a defense no longer freezes the game for a moment: each model is built a few seconds into a run instead of on its first placement.
    • Two new Cheat Menu test buttons: give one of each defense, and start a large test wave.
    • Made for Survival Log 1.1.20719.
  3. 0.1.4游戏 1.1.20719
    • With the Mod Manager, each defense's Materials shows as item cards with a picker, and the defense's package beside them with its pieces, weight and value.
    • Made for Survival Log 1.1.20719.
  4. 0.1.3游戏 1.1.20719
    • Now uses Exiled's Toolkit for its shared parts, so it needs Exiled's Toolkit 0.19.0 or newer.
    • Made for Survival Log 1.1.20719.
  5. 0.1.2游戏 1.1.20151
    • Changing a Nail Gun Turret's or Tesla Coil's PowerCost between 0 and more now applies right away: the defense joins or leaves the power grid without a reload.
  6. 0.1.1游戏 1.1.20151
    • Changing a setting no longer costs a damaged defense health when a talent has raised its maximum health. Only a change to Health moves it, and the defense keeps the same share of its health.
    • With UninstallPrep on, a placed Concrete Barrier is saved with no more health than Sandbags can hold.
    • Fixed: a defense could show as the game's defense it is based on if its attack effect failed to play.
  7. 0.1.0游戏 1.1.20151
    • First build: the Concrete Barrier, Barbed Wire, Spike Plate, Nail Gun Turret and Tesla Coil, each with its own model and icon.
    • Made for Survival Log 1.1.20151.

帮助

已知问题

新防御设施不能染色,每种都使用所依据的游戏防御设施的音效。

获取 Mod Manager,在游戏里设置所有模组。打开 Survival Log 维基,物品、配方、地图一查就有。

发现问题?

发现 bug 或有好点子?欢迎来 Core Directive Discord 打个招呼,或在Nexus 页面的「Posts」标签里发帖。报告 bug 时,请附上 BepInEx\LogOutput.log。
想直接联系我,可以在 Discord 上给 exiled.dev 发消息,我在 Survival Log 官方 Discord 里。也可以在 X 上找我:@AnExiledDev。