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抉择-瞭望窗外

Choice - Looking Outside

来自游戏数据8

Event 40026

ID40026
NameEvent_Name_40026
Name_Local抉择-瞭望窗外
PlayerSelectId[1]
DemoTwoMode1
EndlessMode1
Type3
LogType1
ShowType1
PopUpType1
IsSontrue
EventDesEvent_EventDes_40026
EventDes_Local以前买了一个望远镜放在窗前,一直没空玩。现在正好用来观察下外面的情况……
EventDesTaskEndEvent_EventDesTaskEnd_40026
EventDesTaskEnd_Local远处的街道发生了骚乱和拥堵,隐约看到有人影在互相追逐…… 还好我及时回到了家里。
IconAssets/RuntimeAssets/Texture/EventNew/042
IconEndAssets/RuntimeAssets/Texture/EventNew/042b
DataMin1
DataMax999
DayRate1
TimeMin1
TimeMax24
CanRepeattrue
DayCD9999
StartThinkEvent_StartThink_40026
StartThink_Local用望远镜看看远处发生了什么……
ActionRequire[114]
ActionTime[1]
TaskTime86400
OKDesEvent_OKDes_10220
OKDes_Local确定
OKDoneDesEvent_OKDoneDes_10220
OKDoneDes_Local确定
DoneThinkEvent_DoneThink_10220
DoneThink_Local保持隐蔽,默默观察……
TriggerFmodevent:/UI/Event_zuichudejueze
EndFmodevent:/UI/Event_zuichudejueze
StartRewardSetId7001
RewardSetId6050
ExpiredRewardSetId8001
TasteRequire-1

字段 Event.ActionRequire

1

字段 Event.ExpiredRewardSetId

1

字段 Event.PlayerSelectId

1

字段 Event.RewardSetId

1

字段 Event.StartRewardSetId

1

通过字段 Event.ChoseID 指向这里

1

列于代码常量 Battle.Logic.DynamicEventManager._taskScopedTagOwners

1