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【主线】制作救援标记

[Story] Craft a Rescue Beacon

来自游戏数据7

Event 30012

ID30012
NameEvent_Name_30012
Name_Local【主线】制作救援标记
DemoTwoMode2
EndlessMode1
Type3
LogType1
ShowType3
PopUpType2
FurnitureID[313,80033]
KeepTime-1
EventDesEvent_EventDes_30012
EventDes_Local根据传单的描述,安全区会在20天后派出直升机搜救小队,搜救幸存者。\n我得按照图纸,做个大型标记,确保他们看到我
InfoEvent_Info_30012
Info_Local在"自制工具台"制作救援标记
DoneInfoEvent_DoneInfo_30012
DoneInfo_Local标记完成了!
EventDesTaskEndEvent_EventDesTaskEnd_30012
EventDesTaskEnd_Local一个奇特的标记做好了:它是各种反光材料拼接起来的庞大结构,在阳光的照射下闪耀着五彩的光芒。
IconAssets/RuntimeAssets/Texture/EventNew/048
IconEndAssets/RuntimeAssets/Texture/EventNew/048
DataMin1
DataMax999
DayRate1
TimeMin6
TimeMax6
DayCD1
StartThinkEvent_StartThink_30012
StartThink_Local我的天,做标记需要那么多材料
TaskTime-1
OKDesEvent_OKDes_30012
OKDes_Local一定可以的
OKDoneDesEvent_OKDoneDes_30012
OKDoneDes_Local我成功了!
DoneThinkEvent_DoneThink_30012
DoneThink_Local希望这个有用
TriggerFmodevent:/Model/Human/anzhuangjiuyuanbiaoji
EndFmodevent:/UI/Event_emengjingxing
ConditionSetId77
TaskConditionSetId78
StartRewardSetId7012
RewardSetId6109
TasteRequire-1

字段 Event.ConditionSetId

1

字段 Event.FurnitureID

1

字段 Event.RewardSetId

1

字段 Event.StartRewardSetId

1

字段 Event.TaskConditionSetId

1

列于代码常量 Battle.Logic.DynamicEventManager._taskScopedTagOwners

1