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观察窗外

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来自游戏数据7

Event 10220

ID10220
NameEvent_Name_10220
Name_Local观察窗外
DemoTwoMode2
EndlessMode1
Type3
LogType1
ShowType1
PopUpType2
FurnitureID[9069,80029]
KeepTime64800
EventDesEvent_EventDes_10220
EventDes_Local窗外传来一阵丧尸的嘶吼,夹杂着嘎然而止的尖叫……我需要看一下窗外的情况
EventDesTaskEndEvent_EventDesTaskEnd_10220
EventDesTaskEnd_Local远处的街边有人影在奔跑,尖叫就是从哪边传来的,看来户外已经不安全了。
IconAssets/RuntimeAssets/Texture/EventNew/042
IconEndAssets/RuntimeAssets/Texture/EventNew/042a
DataMin1
DataMax10
DayRate1
TimeMin15
TimeMax16
CanRepeattrue
DayCD99
StartThinkEvent_StartThink_10220
StartThink_Local窗外传来一阵丧尸的嘶吼,夹杂着嘎然而止的尖叫……我需要看一下窗外的情况
ActionRequire[31]
ActionTime[1]
TaskTime86400
OKDesEvent_OKDes_10220
OKDes_Local确定
OKDoneDesEvent_OKDoneDes_10220
OKDoneDes_Local确定
DoneThinkEvent_DoneThink_10220
DoneThink_Local保持隐蔽,默默观察……
TriggerFmodevent:/UI/Event_guanchachuangwai
EndFmodevent:/UI/Event_guanchachuangwai
StartRewardSetId7004
RewardSetId6055
ExpiredRewardSetId8004
TasteRequire-1

字段 Event.ActionRequire

1

字段 Event.ExpiredRewardSetId

1

字段 Event.FurnitureID

1

字段 Event.RewardSetId

1

字段 Event.StartRewardSetId

1

列于代码常量 Battle.Logic.DynamicEventManager._taskScopedTagOwners

1