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引起丧尸攻门

Triggered Zombie Siege

来自游戏数据3

Event 10151

ID10151
NameEvent_Name_10151
Name_Local引起丧尸攻门
DemoTwoMode2
EndlessMode1
Type2
LogType1
ShowType1
PopUpType3
KeepTime43200
EventDesEvent_EventDes_10151
EventDes_Local房门突然爆发了一阵轰鸣,强烈的撞击声混合着嘶吼。门框上的泥灰被震得纷纷飘落…… 怪不得之前听到了异响
EventDesTaskEndEvent_EventDesTaskEnd_10151
EventDesTaskEnd_Local房门突然爆发了一阵轰鸣,强烈的撞击声混合着嘶吼。门框上的泥灰被震得纷纷飘落…… 怪不得之前听到了异响
IconAssets/RuntimeAssets/Texture/EventNew/044a
IconEndAssets/RuntimeAssets/Texture/EventNew/044a
DataMin1
DataMax999
DayRate0.5
TimeMin1
TimeMax24
CanRepeattrue
DayCD10
StartThinkEvent_StartThink_10151
StartThink_Local引起丧尸攻门了,不知道会怎样……
OKDesEvent_OKDes_10151
OKDes_Local下次要提前检查
DoneThinkEvent_DoneThink_10151
DoneThink_Local太可怕了……
TriggerFmodevent:/UI/Event_yizhengzhuangji
ConditionSetId35
RewardSetId6047
TasteRequire-1

字段 Event.ConditionSetId

1

字段 Event.RewardSetId

1