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They're Here

它们到了

When it hits

When the story calls it on the Warehouse Manager's run

Part of Lured Horde, starts with They're Here.

The same wave on the other runs: Wage Slave, Student

Who comes, and where

10 zombies: 6 door · 4 window, over 24h.

Every zombie in it has ×0.9 HP, bites ×5 as hard, on top of the horde setting.

At the door 6

ZombieHow manyAt onceHP eachBite
Office Worker Zombie221175
Brute Zombie1123415
Crawler Zombie11905
Neighbor Zombie11815
Barefoot Zombie11725

At the window 4

ZombieHow manyAt onceHP eachBite
Neighbor Zombie21815
Office Worker Zombie111175
Barefoot Zombie11725

What beating it pays

A wave's total HP sets its reward tier. Each tier pays its reward, and the zombies you kill leave loot on the ground.

Zombie Horde IntensityTotal HPReward
Weak799Tier 1
Standarddefault1,068Tier 2
Strong1,333Tier 2
Very Strong1,596Tier 2

The game also adjusts each wave to how ready your home is (doors, defenses, supplies and how the last wave went), so the HP here is the starting point.

From the game files2

TowerWave 4013

ID4013
EventID62871
OwnerCrisisID210
ZombieTypeList[9105,9109,9103,9101,9107]
ZombieCountList[1,1,2,1,1]
MaxAliveCount[1,1,2,1,1]
ChargeThreshold0.2
TargetSlotTypes[8]
AttackMultiplier5
HpMultiplier0.9
AttackSpeedMultiplier1
SpawnAnchorZombieSpawn_01
DurationHours24
SpawnInterval3

TowerWave 4014

ID4014
EventID62871
OwnerCrisisID210
ZombieTypeList[9103,9101,9107]
ZombieCountList[1,2,1]
MaxAliveCount[1,1,1]
ChargeThreshold0.2
TargetSlotTypes[9]
AttackMultiplier5
HpMultiplier0.9
AttackSpeedMultiplier1
SpawnAnchorZombieSpawn_02
DurationHours24
SpawnInterval3