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While walking around, if Starving

走动时(极度饥饿)

While walking around, if you are Starving: 50% of the time, then no other thought while doing things for 1 hour.

These beat the plain lines for this activity. If another state's set also passes its roll, one is picked by priority, so the worse state usually wins.

Details3

You say one of these

3
  • "Even if I have to crawl there..."
  • "Everything's spinning..."
  • "Every step feels like a century."

From the game files1

ThinkActionType 10027

ID10027
BuffID1002
BuffPower200
ActionType7
Rate0.5
TypeCD3600
RandomThink["Think10027_1","Think10027_2","Think10027_3"]