While walking around, if you are Starving: 50% of the time, then no other thought while doing things for 1 hour.
These beat the plain lines for this activity. If another state's set also passes its roll, one is picked by priority, so the worse state usually wins.
Details3
You say one of these
3- "Even if I have to crawl there..."
- "Everything's spinning..."
- "Every step feels like a century."
From the game files1
ThinkActionType 10027
| ID | 10027 |
|---|---|
| BuffID | 1002 |
| BuffPower | 200 |
| ActionType | 7 |
| Rate | 0.5 |
| TypeCD | 3600 |
| RandomThink | ["Think10027_1","Think10027_2","Think10027_3"] |