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While walking around, if Hungry

走动时(饥饿)

While walking around, if you are Hungry: 10% of the time, then no other thought while doing things for 3 hours.

These beat the plain lines for this activity. If another state's set also passes its roll, one is picked by priority, so the worse state usually wins.

Details3

You say one of these

3
  • "I'll check the kitchen to see if there are any scraps left."
  • "My legs feel wobbly..."
  • "Every step I take is burning calories I can't afford to lose."

From the game files1

ThinkActionType 10017

ID10017
BuffID1001
BuffPower50
ActionType7
Rate0.1
TypeCD10800
RandomThink["Think10017_1","Think10017_2","Think10017_3"]