Survival Consumption at Standard: Consumption remains unchanged
Used by Standard Survival (default), Potential Peril, Under Siege.
Details4
Every level of Survival Consumption
4| Level | What it does |
|---|---|
| Lenient | Reduced consumption, faster Life regeneration Satiety drops 25% slower. Morale settles 10 higher. Life comes back on its own 25% faster. Food and medicine give 25% more Life. Only for the character you play. |
| Standard | Consumption remains unchanged |
| Strict | Increased consumption, Life regeneration halved Satiety drops 25% faster. Morale settles 10 lower. Life comes back on its own half as fast. Food and medicine give 25% less Life. Only for the character you play. |
| Brutal | Greatly increased consumption, Life no longer regenerates Satiety drops 50% faster. Morale settles 25 lower. Life never comes back on its own. Food and medicine give 50% less Life. Only for the character you play. |
From the game files1
DifficultyParam 32
| ID | 32 |
|---|---|
| ParamType | 3 |
| Level | 2 |
| ParamName | DifficultyParam_ParamName_32 |
| ParamName_Local | 生存消耗 |
| LevelName | DifficultyParam_LevelName_32 |
| LevelName_Local | 标准 |
| EffectDesc | DifficultyParam_EffectDesc_32 |
| EffectDesc_Local | 消耗维持原样 |